Example #1
0
int Menu_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {

	if (ev->keyboard.keycode==ALLEGRO_KEY_UP) {
		game->menu.selected--;
		if ((game->menu.menustate==MENUSTATE_VIDEO) && (game->menu.selected==1) && (game->menu.options.fullscreen)) game->menu.selected--;
		al_play_sample_instance(game->menu.click);
	} else if (ev->keyboard.keycode==ALLEGRO_KEY_DOWN) {
		game->menu.selected++;
		if ((game->menu.menustate==MENUSTATE_VIDEO) && (game->menu.selected==1) && (game->menu.options.fullscreen)) game->menu.selected++;
		al_play_sample_instance(game->menu.click);
	}

	if (ev->keyboard.keycode==ALLEGRO_KEY_ENTER) {
		char *text;
		al_play_sample_instance(game->menu.click);
		switch (game->menu.menustate) {
			case MENUSTATE_MAIN:
				switch (game->menu.selected) {
					case 0:
						UnloadGameState(game);
						game->gamestate = GAMESTATE_LOADING;
						game->loadstate = GAMESTATE_DISCLAIMER;
						break;
					case 1:
						ChangeMenuState(game,MENUSTATE_OPTIONS);
						break;
					case 2:
						UnloadGameState(game);
						game->gamestate = GAMESTATE_LOADING;
						game->loadstate = GAMESTATE_ABOUT;
						break;
					case 3:
						return 1;
						break;
				}
				break;
			case MENUSTATE_AUDIO:
				text = malloc(255*sizeof(char));
				switch (game->menu.selected) {
					case 0:
						game->music--;
						if (game->music<0) game->music=10;
						sprintf(text, "%d", game->music);
						SetConfigOption("SuperDerpy", "music", text);
						al_set_mixer_gain(game->audio.music, game->music/10.0);
						break;
					case 1:
						game->fx--;
						if (game->fx<0) game->fx=10;
						sprintf(text, "%d", game->fx);
						SetConfigOption("SuperDerpy", "fx", text);
						al_set_mixer_gain(game->audio.fx, game->fx/10.0);
						break;
					case 2:
						game->voice--;
						if (game->voice<0) game->voice=10;
						sprintf(text, "%d", game->voice);
						SetConfigOption("SuperDerpy", "voice", text);
						al_set_mixer_gain(game->audio.voice, game->voice/10.0);
						break;
					case 3:
						ChangeMenuState(game,MENUSTATE_OPTIONS);
						break;
				}
				free(text);
				break;
			case MENUSTATE_OPTIONS:
				switch (game->menu.selected) {
					case 0:
						ChangeMenuState(game,MENUSTATE_CONTROLS);
						break;
					case 1:
						ChangeMenuState(game,MENUSTATE_VIDEO);
						break;
					case 2:
						ChangeMenuState(game,MENUSTATE_AUDIO);
						break;
					case 3:
						ChangeMenuState(game,MENUSTATE_MAIN);
						break;
					default:
						break;
				}
				break;
			case MENUSTATE_PAUSE:
				switch (game->menu.selected){
					case 0:
						PrintConsole(game,"Game resumed.");
						al_destroy_bitmap(game->pause.bitmap);
						game->pause.bitmap = NULL;
						ResumeGameState(game);
						game->gamestate = game->loadstate;
						break;
					case 1:
						game->gamestate=game->loadstate;
						UnloadGameState(game);
						game->gamestate = GAMESTATE_LOADING;
						game->loadstate = GAMESTATE_MAP;
						break;
					case 2:
						ChangeMenuState(game,MENUSTATE_OPTIONS);
						break;
					case 3:
						return 1;
					default:
						break;
				}
				break;
			case MENUSTATE_CONTROLS:
				switch (game->menu.selected) {
					case 3:
						ChangeMenuState(game,MENUSTATE_OPTIONS);
						break;
					default:
						break;
				}
				break;
			case MENUSTATE_VIDEO:
				switch (game->menu.selected) {
					case 0:
						game->menu.options.fullscreen = !game->menu.options.fullscreen;
						if (game->menu.options.fullscreen)
							SetConfigOption("SuperDerpy", "fullscreen", "1");
						else
							SetConfigOption("SuperDerpy", "fullscreen", "0");
						break;
					case 3:
						if ((game->menu.options.fullscreen==game->fullscreen) && (game->menu.options.fps==game->fps) && (game->menu.options.width==game->width) && (game->menu.options.height==game->height)) {
							ChangeMenuState(game,MENUSTATE_OPTIONS);
						} else {
							PrintConsole(game, "video settings changed, restarting...");
							game->restart = true;
							return 1;
						}
						break;
					default:
						break;
				}
				break;
			default:
				return 1;
				break;
		}
	} else if (ev->keyboard.keycode==ALLEGRO_KEY_ESCAPE) {
		switch (game->menu.menustate) {
			case MENUSTATE_OPTIONS:
				ChangeMenuState(game,MENUSTATE_MAIN);
				break;
			case MENUSTATE_VIDEO:
				ChangeMenuState(game,MENUSTATE_OPTIONS);
				break;
			case MENUSTATE_AUDIO:
				ChangeMenuState(game,MENUSTATE_OPTIONS);
				break;
			case MENUSTATE_CONTROLS:
				ChangeMenuState(game,MENUSTATE_OPTIONS);
				break;
			case MENUSTATE_PAUSE:
				PrintConsole(game,"Game resumed.");
				al_destroy_bitmap(game->pause.bitmap);
				game->pause.bitmap = NULL;
				ResumeGameState(game);
				game->gamestate = game->loadstate;
				break;
			default:
				return 1;
				break;
		}
	}

	if (game->menu.selected==-1) game->menu.selected=3;
	if (game->menu.selected==4) game->menu.selected=0;
	return 0;
}
Example #2
0
void Pause_Unload(struct Game* game) {
	game->gamestate=game->loadstate;
	UnloadGameState(game);
	PrintConsole(game, "Pause: Unloading GAMESTATE_MENU...");
	Menu_Unload(game);
}