//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLRLightMap::TerminateClass() { clipBuffer[1].Destroy(); clipBuffer[0].Destroy(); Unregister_Pointer(clipBuffer); delete [] clipBuffer; Unregister_Object(transformedCoords); delete transformedCoords; Unregister_Object(clipExtraCoords); delete clipExtraCoords; Unregister_Object(clipExtraColors); delete clipExtraColors; Unregister_Object(clipExtraTexCoords); delete clipExtraTexCoords; Unregister_Object(clippingStates); delete clippingStates; stream->Rewind(); unsigned char *ptr = (unsigned char *)stream->GetPointer(); Unregister_Object(stream); delete stream; stream = NULL; Unregister_Pointer(ptr); delete [] ptr; Unregister_Object(DefaultData); delete DefaultData; DefaultData = NULL; }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLRIndexedTriangleCloud::TerminateClass() { Unregister_Pointer(clipExtraIndex); delete clipExtraIndex; Unregister_Pointer(clipExtraTexCoords); delete clipExtraTexCoords; Unregister_Pointer(visibleIndexedVertices); delete visibleIndexedVertices; Unregister_Object(DefaultData); delete DefaultData; DefaultData = NULL; }
// //########################################################################### // ~Hash //########################################################################### // Hash::~Hash() { Check_Object(this); int i; for (i = 0; i < hashTableSize; i++) { Check_Pointer(hashTable); Verify_Index(i); if (hashTable[i] != NULL) { Unregister_Object(hashTable[i]); delete hashTable[i]; } } Unregister_Pointer(hashTable); delete[] hashTable; hashTable = NULL; hashTableSize = 0; }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLRTexturePool::Stop (void) { Verify(gos_GetCurrentHeap() == Heap); int i; for(i=0;i<MLRState::TextureMask;i++) { if(textureArray[i] != NULL) { Unregister_Object(textureArray[i]); delete textureArray[i]; textureArray[i] = NULL; } } Unregister_Pointer(freeHandle); delete [] freeHandle; }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLRTexturePool::~MLRTexturePool() { int i; for(i=0;i<MLRState::TextureMask;i++) { if(textureArray[i] != NULL) { Unregister_Object(textureArray[i]); delete textureArray[i]; textureArray[i] = NULL; } } Unregister_Object(imagePool); delete imagePool; Unregister_Pointer(freeHandle); delete [] freeHandle; }