void GuiOptionBrowser::Update(GuiTrigger * t) { if (state == STATE_DISABLED || !t) return; int listSize = optionBtn.size(); static int pressedChan = -1; if((t->wpad.btns_d & (WPAD_BUTTON_B | WPAD_BUTTON_DOWN | WPAD_BUTTON_UP | WPAD_BUTTON_LEFT | WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_UP | WPAD_CLASSIC_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_RIGHT)) || (t->pad.btns_d & (PAD_BUTTON_UP | PAD_BUTTON_DOWN)) || (t->wupcdata.btns_d & (WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_UP | WPAD_CLASSIC_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_RIGHT))) pressedChan = t->chan; // update the location of the scroll box based on the position in the option list scrollBar.Update(t); if(pressedChan == -1 || (!t->wpad.btns_h && !t->pad.btns_h && !t->wupcdata.btns_h)) { for(int i = 0; i < listSize; i++) { if (i != selectedItem && optionBtn[i]->GetState() == STATE_SELECTED) { optionBtn[i]->ResetState(); } else if (i == selectedItem && optionBtn[i]->GetState() == STATE_DEFAULT) { optionBtn[selectedItem]->SetState(STATE_SELECTED); } optionBtn[i]->Update(t); if (optionBtn[i]->GetState() == STATE_SELECTED) selectedItem = i; } } if(pressedChan == t->chan && !t->wpad.btns_d && !t->wpad.btns_h && !t->wupcdata.btns_d && !t->wupcdata.btns_h) pressedChan = -1; if(selectedItem != oldSelectedItem) { if(oldSelectedItem >= 0 && oldSelectedItem < listSize) optionVal[oldSelectedItem]->SetMaxWidth(bgOptionsImg->GetWidth() - (coL2 + scrollBar.GetWidth()+10), DOTTED); if(selectedItem >= 0 && selectedItem < listSize) optionVal[selectedItem]->SetMaxWidth(bgOptionsImg->GetWidth() - (coL2 + scrollBar.GetWidth()+10), SCROLL_HORIZONTAL); oldSelectedItem = selectedItem; } scrollBar.SetPageSize(listSize); scrollBar.SetSelectedItem(selectedItem); scrollBar.SetSelectedIndex(listOffset); scrollBar.SetEntrieCount(options->GetLength()); if (options->IsChanged()) UpdateListEntries(); }
void GuiGameBrowser::Reload(struct discHdr * l, int count) { LOCK(this); gameList = l; gameCnt = count; scrollbaron = (gameCnt > pagesize) ? 1 : 0; selectedItem = 0; listOffset = 0; focus = 1; UpdateListEntries(); for(int i=0; i<pagesize; i++) game[i]->ResetState(); }
void GuiGameBrowser::Update(GuiTrigger * t) { LOCK(this); if(state == STATE_DISABLED || !t || !gameCnt) return; int next, prev; int old_listOffset = listOffset; static int position2; // scrolldelay affects how fast the list scrolls // when the arrows are clicked float scrolldelay = 3.5; if (scrollbaron == 1) { // update the location of the scroll box based on the position in the option list arrowUpBtn->Update(t); arrowDownBtn->Update(t); scrollbarBoxBtn->Update(t); } next = listOffset; u32 buttonshold = ButtonsHold(); if(buttonshold != WPAD_BUTTON_UP && buttonshold != WPAD_BUTTON_DOWN) { for(int i=0; i<pagesize; i++) { if(next >= 0) next = this->FindMenuItem(next, 1); if(focus) { if(i != selectedItem && game[i]->GetState() == STATE_SELECTED) game[i]->ResetState(); else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT) game[selectedItem]->SetState(STATE_SELECTED, t->chan); } game[i]->Update(t); if(game[i]->GetState() == STATE_SELECTED) { selectedItem = i; } } } // pad and joystick navigation if(!focus || !gameCnt) return; // skip navigation if (scrollbaron == 1) { if (t->Down() || arrowDownBtn->GetState() == STATE_CLICKED || arrowDownBtn->GetState() == STATE_HELD) //down { next = this->FindMenuItem(gameIndex[selectedItem], 1); if(next >= 0) { if(selectedItem == pagesize-1) { // move list down by 1 listOffset = this->FindMenuItem(listOffset, 1); } else if(game[selectedItem+1]->IsVisible()) { game[selectedItem]->ResetState(); game[selectedItem+1]->SetState(STATE_SELECTED, t->chan); selectedItem++; } // scrollbarBoxBtn->Draw(); usleep(10000 * scrolldelay); } if (!(ButtonsHold() & WPAD_BUTTON_A)) arrowDownBtn->ResetState(); } else if(t->Up() || arrowUpBtn->GetState() == STATE_CLICKED || arrowUpBtn->GetState() == STATE_HELD) //up { prev = this->FindMenuItem(gameIndex[selectedItem], -1); if(prev >= 0) { if(selectedItem == 0) { // move list up by 1 listOffset = prev; } else { game[selectedItem]->ResetState(); game[selectedItem-1]->SetState(STATE_SELECTED, t->chan); selectedItem--; } // scrollbarBoxBtn->Draw(); usleep(10000 * scrolldelay); } if (!(ButtonsHold() & WPAD_BUTTON_A)) arrowUpBtn->ResetState(); } int position1 = t->wpad.ir.y; if (position2 == 0 && position1 > 0) { position2 = position1; } if ((buttonshold & WPAD_BUTTON_B) && position1 > 0) { scrollbarBoxBtn->ScrollIsOn(1); if (position2 > position1) { prev = this->FindMenuItem(gameIndex[selectedItem], -1); if(prev >= 0) { if(selectedItem == 0) { // move list up by 1 listOffset = prev; } else { game[selectedItem]->ResetState(); game[selectedItem-1]->SetState(STATE_SELECTED, t->chan); selectedItem--; } // scrollbarBoxBtn->Draw(); usleep(10000 * scrolldelay); } } else if (position2 < position1) { next = this->FindMenuItem(gameIndex[selectedItem], 1); if(next >= 0) { if(selectedItem == pagesize-1) { // move list down by 1 listOffset = this->FindMenuItem(listOffset, 1); } else if(game[selectedItem+1]->IsVisible()) { game[selectedItem]->ResetState(); game[selectedItem+1]->SetState(STATE_SELECTED, t->chan); selectedItem++; } // scrollbarBoxBtn->Draw(); usleep(10000 * scrolldelay); } } } else if(!(buttonshold & WPAD_BUTTON_B)) { scrollbarBoxBtn->ScrollIsOn(0); position2 = 0; } if(scrollbarBoxBtn->GetState() == STATE_HELD && scrollbarBoxBtn->GetStateChan() == t->chan && t->wpad.ir.valid && gameCnt > pagesize) { // allow dragging of scrollbar box scrollbarBoxBtn->SetPosition(width/2-18+7,0); int position = t->wpad.ir.y - 32 - scrollbarBoxBtn->GetTop(); listOffset = (position * gameCnt)/(25.2 * pagesize) - selectedItem; if(listOffset <= 0) { listOffset = 0; selectedItem = 0; } else if(listOffset+pagesize >= gameCnt) { listOffset = gameCnt - pagesize; selectedItem = pagesize-1; } } int positionbar = (25.2 * pagesize)*(listOffset + selectedItem) / gameCnt; if(positionbar > (24 * pagesize)) positionbar = (24 * pagesize); scrollbarBoxBtn->SetPosition(width/2-18+7, positionbar+8); if(t->Right()) //skip pagesize # of games if right is pressed { if(listOffset < gameCnt && gameCnt > pagesize) { listOffset =listOffset+ pagesize; if(listOffset+pagesize >= gameCnt) listOffset = gameCnt-pagesize; } } else if(t->Left()) { if(listOffset > 0) { listOffset =listOffset- pagesize; if(listOffset < 0) listOffset = 0; } } } else { if(t->Down()) //if there isn't a scrollbar and down is pressed { next = this->FindMenuItem(gameIndex[selectedItem], 1); if(next >= 0) { if(selectedItem == pagesize-1) { // move list down by 1 listOffset = this->FindMenuItem(listOffset, 1); } else if(game[selectedItem+1]->IsVisible()) { game[selectedItem]->ResetState(); game[selectedItem+1]->SetState(STATE_SELECTED, t->chan); selectedItem++; } } } else if(t->Up()) //up { prev = this->FindMenuItem(gameIndex[selectedItem], -1); if(prev >= 0) { if(selectedItem == 0) { // move list up by 1 listOffset = prev; } else { game[selectedItem]->ResetState(); game[selectedItem-1]->SetState(STATE_SELECTED, t->chan); selectedItem--; } } } } if(old_listOffset != listOffset) UpdateListEntries(); if(updateCB) updateCB(this); }
/** * Constructor for the GuiGameBrowser class. */ GuiGameBrowser::GuiGameBrowser(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected, int offset) { width = w; height = h; this->gameCnt = gameCnt; gameList = l; pagesize = THEME.pagesize; scrollbaron = (gameCnt > pagesize) ? 1 : 0; selectable = true; listOffset = MAX(0,MIN(offset,(gameCnt-pagesize))); selectedItem = selected - offset; focus = 1; // allow focus char imgPath[100]; trigA = new GuiTrigger; trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); trigHeldA = new GuiTrigger; trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A, PAD_BUTTON_A); btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, Settings.sfxvolume); snprintf(imgPath, sizeof(imgPath), "%sbg_options.png", themePath); bgGames = new GuiImageData(imgPath, imagebg); snprintf(imgPath, sizeof(imgPath), "%snew.png", themePath); newGames = new GuiImageData(imgPath, new_png); bgGameImg = new GuiImage(bgGames); bgGameImg->SetParent(this); bgGameImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); maxTextWidth = bgGameImg->GetWidth() - 24 - 4; snprintf(imgPath, sizeof(imgPath), "%sbg_options_entry.png", themePath); bgGamesEntry = new GuiImageData(imgPath, bg_options_entry_png); snprintf(imgPath, sizeof(imgPath), "%sscrollbar.png", themePath); scrollbar = new GuiImageData(imgPath, scrollbar_png); scrollbarImg = new GuiImage(scrollbar); scrollbarImg->SetParent(this); scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); scrollbarImg->SetPosition(0, 4); maxTextWidth -= scrollbarImg->GetWidth() + 4; snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowdown.png", themePath); arrowDown = new GuiImageData(imgPath, scrollbar_arrowdown_png); arrowDownImg = new GuiImage(arrowDown); arrowDownOver = new GuiImageData(imgPath, scrollbar_arrowdown_png); arrowDownOverImg = new GuiImage(arrowDownOver); snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowup.png", themePath); arrowUp = new GuiImageData(imgPath, scrollbar_arrowup_png); arrowUpImg = new GuiImage(arrowUp); arrowUpOver = new GuiImageData(imgPath, scrollbar_arrowup_png); arrowUpOverImg = new GuiImage(arrowUpOver); snprintf(imgPath, sizeof(imgPath), "%sscrollbar_box.png", themePath); scrollbarBox = new GuiImageData(imgPath, scrollbar_box_png); scrollbarBoxImg = new GuiImage(scrollbarBox); scrollbarBoxOver = new GuiImageData(imgPath, scrollbar_box_png); scrollbarBoxOverImg = new GuiImage(scrollbarBoxOver); arrowUpBtn = new GuiButton(arrowUpImg->GetWidth(), arrowUpImg->GetHeight()); arrowUpBtn->SetParent(this); arrowUpBtn->SetImage(arrowUpImg); arrowUpBtn->SetImageOver(arrowUpOverImg); arrowUpBtn->SetImageHold(arrowUpOverImg); arrowUpBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); arrowUpBtn->SetPosition(width/2-18+7,-18); arrowUpBtn->SetSelectable(false); arrowUpBtn->SetTrigger(trigA); arrowUpBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130); arrowUpBtn->SetSoundClick(btnSoundClick); arrowDownBtn = new GuiButton(arrowDownImg->GetWidth(), arrowDownImg->GetHeight()); arrowDownBtn->SetParent(this); arrowDownBtn->SetImage(arrowDownImg); arrowDownBtn->SetImageOver(arrowDownOverImg); arrowDownBtn->SetImageHold(arrowDownOverImg); arrowDownBtn->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); arrowDownBtn->SetPosition(width/2-18+7,18); arrowDownBtn->SetSelectable(false); arrowDownBtn->SetTrigger(trigA); arrowDownBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130); arrowDownBtn->SetSoundClick(btnSoundClick); scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight()); scrollbarBoxBtn->SetParent(this); scrollbarBoxBtn->SetImage(scrollbarBoxImg); scrollbarBoxBtn->SetImageOver(scrollbarBoxOverImg); scrollbarBoxBtn->SetImageHold(scrollbarBoxOverImg); scrollbarBoxBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); scrollbarBoxBtn->SetSelectable(false); scrollbarBoxBtn->SetEffectOnOver(EFFECT_SCALE, 50, 120); scrollbarBoxBtn->SetMinY(0); scrollbarBoxBtn->SetMaxY(height-30); scrollbarBoxBtn->SetHoldable(true); scrollbarBoxBtn->SetTrigger(trigHeldA); gameIndex = new int[pagesize]; game = new GuiButton * [pagesize]; gameTxt = new GuiText * [pagesize]; gameTxtOver = new GuiText * [pagesize]; gameBg = new GuiImage * [pagesize]; newImg = new GuiImage * [pagesize]; for(int i=0; i < pagesize; i++) { gameTxt[i] = new GuiText(get_title(&gameList[i]), 20, THEME.gametext); gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); gameTxt[i]->SetPosition(24,0); gameTxt[i]->SetMaxWidth(maxTextWidth, GuiText::DOTTED); gameTxtOver[i] = new GuiText(get_title(&gameList[i]), 20, THEME.gametext); gameTxtOver[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); gameTxtOver[i]->SetPosition(24,0); gameTxtOver[i]->SetMaxWidth(maxTextWidth, GuiText::SCROLL); gameBg[i] = new GuiImage(bgGamesEntry); newImg[i] = new GuiImage(newGames); newImg[i]->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE); newImg[i]->SetVisible(false); game[i] = new GuiButton(width-28,GAMESELECTSIZE); game[i]->SetParent(this); game[i]->SetLabel(gameTxt[i]); game[i]->SetLabelOver(gameTxtOver[i]); game[i]->SetIcon(newImg[i]); game[i]->SetImageOver(gameBg[i]); game[i]->SetPosition(5,GAMESELECTSIZE*i+4); game[i]->SetRumble(false); game[i]->SetTrigger(trigA); game[i]->SetSoundClick(btnSoundClick); gameIndex[i] = i; } UpdateListEntries(); }
void GuiCustomOptionBrowser::Update(GuiTrigger * t) { LOCK(this); int next, prev, lang = options->GetLength(); if(state == STATE_DISABLED || !t) return; if(options->IsChanged()) { coL2 = 0; UpdateListEntries(); } int old_listOffset = listOffset; if (scrollbaron == 1) { // update the location of the scroll box based on the position in the option list arrowUpBtn->Update(t); arrowDownBtn->Update(t); scrollbarBoxBtn->Update(t); } next = listOffset; u32 buttonshold = ButtonsHold(); if(buttonshold != WPAD_BUTTON_UP && buttonshold != WPAD_BUTTON_DOWN) { for(int i=0; i < size; i++) { if(next >= 0) next = this->FindMenuItem(next, 1); if(focus) { if(i != selectedItem && optionBtn[i]->GetState() == STATE_SELECTED) { optionBtn[i]->ResetState(); } else if(i == selectedItem && optionBtn[i]->GetState() == STATE_DEFAULT) { optionBtn[selectedItem]->SetState(STATE_SELECTED); } } optionBtn[i]->Update(t); if(optionBtn[i]->GetState() == STATE_SELECTED) { selectedItem = i; } } } // pad/joystick navigation if(!focus) return; // skip navigation if(t->Down()) { next = this->FindMenuItem(optionIndex[selectedItem], 1); if(next >= 0) { if(selectedItem == size-1) { // move list down by 1 listOffset = this->FindMenuItem(listOffset, 1); } else if(optionBtn[selectedItem+1]->IsVisible()) { optionBtn[selectedItem]->ResetState(); optionBtn[selectedItem+1]->SetState(STATE_SELECTED, t->chan); selectedItem++; } } } else if(t->Up()) { prev = this->FindMenuItem(optionIndex[selectedItem], -1); if(prev >= 0) { if(selectedItem == 0) { // move list up by 1 listOffset = prev; } else { optionBtn[selectedItem]->ResetState(); optionBtn[selectedItem-1]->SetState(STATE_SELECTED, t->chan); selectedItem--; } } } if (scrollbaron == 1) { if (arrowDownBtn->GetState() == STATE_CLICKED || arrowDownBtn->GetState() == STATE_HELD) { next = this->FindMenuItem(optionIndex[selectedItem], 1); if(next >= 0) { if(selectedItem == size-1) { // move list down by 1 listOffset = this->FindMenuItem(listOffset, 1); } else if(optionBtn[selectedItem+1]->IsVisible()) { optionBtn[selectedItem]->ResetState(); optionBtn[selectedItem+1]->SetState(STATE_SELECTED, t->chan); selectedItem++; } scrollbarBoxBtn->Draw(); usleep(35000); } if (buttonshold != WPAD_BUTTON_A) { arrowDownBtn->ResetState(); } } else if(arrowUpBtn->GetState() == STATE_CLICKED || arrowUpBtn->GetState() == STATE_HELD) { prev = this->FindMenuItem(optionIndex[selectedItem], -1); if(prev >= 0) { if(selectedItem == 0) { // move list up by 1 listOffset = prev; } else { optionBtn[selectedItem]->ResetState(); optionBtn[selectedItem-1]->SetState(STATE_SELECTED, t->chan); selectedItem--; } scrollbarBoxBtn->Draw(); usleep(35000); } if (buttonshold != WPAD_BUTTON_A) { arrowUpBtn->ResetState(); } } if(scrollbarBoxBtn->GetState() == STATE_HELD && scrollbarBoxBtn->GetStateChan() == t->chan && t->wpad.ir.valid && options->GetLength() > size) { scrollbarBoxBtn->SetPosition(width/2-18+7,0); int position = t->wpad.ir.y - 50 - scrollbarBoxBtn->GetTop(); listOffset = (position * lang)/180 - selectedItem; if(listOffset <= 0) { listOffset = 0; selectedItem = 0; } else if(listOffset+size >= lang) { listOffset = lang-size; selectedItem = size-1; } } int positionbar = 237*(listOffset + selectedItem) / lang; if(positionbar > 216) positionbar = 216; scrollbarBoxBtn->SetPosition(width/2-18+7, positionbar+8); if(t->Right()) { if(listOffset < lang && lang > size) { listOffset =listOffset+ size; if(listOffset+size >= lang) listOffset = lang-size; } } else if(t->Left()) { if(listOffset > 0) { listOffset =listOffset- size; if(listOffset < 0) listOffset = 0; } } } if(old_listOffset != listOffset) UpdateListEntries(); if(updateCB) updateCB(this); }
/** * Constructor for the GuiCustomOptionBrowser class. */ GuiCustomOptionBrowser::GuiCustomOptionBrowser(int w, int h, customOptionList * l, const char *themePath, const char *custombg, const u8 *imagebg, int scrollon,int col2) { width = w; height = h; options = l; size = PAGESIZE; scrollbaron = scrollon; selectable = true; listOffset = this->FindMenuItem(-1, 1); selectedItem = 0; focus = 1; // allow focus coL2 = col2; char imgPath[100]; trigA = new GuiTrigger; trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); trigHeldA = new GuiTrigger; trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A, PAD_BUTTON_A); btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, Settings.sfxvolume); snprintf(imgPath, sizeof(imgPath), "%s%s", themePath, custombg); bgOptions = new GuiImageData(imgPath, imagebg); bgOptionsImg = new GuiImage(bgOptions); bgOptionsImg->SetParent(this); bgOptionsImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); snprintf(imgPath, sizeof(imgPath), "%sbg_options_entry.png", themePath); bgOptionsEntry = new GuiImageData(imgPath, bg_options_entry_png); snprintf(imgPath, sizeof(imgPath), "%sscrollbar.png", themePath); scrollbar = new GuiImageData(imgPath, scrollbar_png); scrollbarImg = new GuiImage(scrollbar); scrollbarImg->SetParent(this); scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); scrollbarImg->SetPosition(0, 4); snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowdown.png", themePath); arrowDown = new GuiImageData(imgPath, scrollbar_arrowdown_png); arrowDownImg = new GuiImage(arrowDown); arrowDownOver = new GuiImageData(imgPath, scrollbar_arrowdown_png); arrowDownOverImg = new GuiImage(arrowDownOver); snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowup.png", themePath); arrowUp = new GuiImageData(imgPath, scrollbar_arrowup_png); arrowUpImg = new GuiImage(arrowUp); arrowUpOver = new GuiImageData(imgPath, scrollbar_arrowup_png); arrowUpOverImg = new GuiImage(arrowUpOver); snprintf(imgPath, sizeof(imgPath), "%sscrollbar_box.png", themePath); scrollbarBox = new GuiImageData(imgPath, scrollbar_box_png); scrollbarBoxImg = new GuiImage(scrollbarBox); scrollbarBoxOver = new GuiImageData(imgPath, scrollbar_box_png); scrollbarBoxOverImg = new GuiImage(scrollbarBoxOver); arrowUpBtn = new GuiButton(arrowUpImg->GetWidth(), arrowUpImg->GetHeight()); arrowUpBtn->SetParent(this); arrowUpBtn->SetImage(arrowUpImg); arrowUpBtn->SetImageOver(arrowUpOverImg); arrowUpBtn->SetImageHold(arrowUpOverImg); arrowUpBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); arrowUpBtn->SetPosition(width/2-18+7,-18); arrowUpBtn->SetSelectable(false); arrowUpBtn->SetTrigger(trigA); arrowUpBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130); arrowUpBtn->SetSoundClick(btnSoundClick); arrowDownBtn = new GuiButton(arrowDownImg->GetWidth(), arrowDownImg->GetHeight()); arrowDownBtn->SetParent(this); arrowDownBtn->SetImage(arrowDownImg); arrowDownBtn->SetImageOver(arrowDownOverImg); arrowDownBtn->SetImageHold(arrowDownOverImg); arrowDownBtn->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); arrowDownBtn->SetPosition(width/2-18+7,18); arrowDownBtn->SetSelectable(false); arrowDownBtn->SetTrigger(trigA); arrowDownBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130); arrowDownBtn->SetSoundClick(btnSoundClick); scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight()); scrollbarBoxBtn->SetParent(this); scrollbarBoxBtn->SetImage(scrollbarBoxImg); scrollbarBoxBtn->SetImageOver(scrollbarBoxOverImg); scrollbarBoxBtn->SetImageHold(scrollbarBoxOverImg); scrollbarBoxBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); scrollbarBoxBtn->SetSelectable(false); scrollbarBoxBtn->SetEffectOnOver(EFFECT_SCALE, 50, 120); scrollbarBoxBtn->SetMinY(0); scrollbarBoxBtn->SetMaxY(height-30); scrollbarBoxBtn->SetHoldable(true); scrollbarBoxBtn->SetTrigger(trigHeldA); optionIndex = new int[size]; optionVal = new GuiText * [size]; optionValOver = new GuiText * [size]; optionBtn = new GuiButton * [size]; optionTxt = new GuiText * [size]; optionBg = new GuiImage * [size]; for(int i=0; i < size; i++) { optionTxt[i] = new GuiText(options->GetName(i), 20, THEME.settingstext); optionTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); optionTxt[i]->SetPosition(24,0); optionTxt[i]->SetMaxWidth(bgOptionsImg->GetWidth() - (coL2+24), GuiText::DOTTED); optionBg[i] = new GuiImage(bgOptionsEntry); optionVal[i] = new GuiText(NULL, 20, THEME.settingstext); optionVal[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); optionValOver[i] = new GuiText(NULL, 20, THEME.settingstext); optionValOver[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); optionBtn[i] = new GuiButton(width-28,GAMESELECTSIZE); optionBtn[i]->SetParent(this); optionBtn[i]->SetLabel(optionTxt[i], 0); optionBtn[i]->SetLabel(optionVal[i], 1); optionBtn[i]->SetLabelOver(optionValOver[i], 1); optionBtn[i]->SetImageOver(optionBg[i]); optionBtn[i]->SetPosition(10,GAMESELECTSIZE*i+4); optionBtn[i]->SetRumble(false); optionBtn[i]->SetTrigger(trigA); optionBtn[i]->SetSoundClick(btnSoundClick); } UpdateListEntries(); }
void GuiOptionBrowser::onListChange(int SelItem, int SelInd) { selectedItem = SelItem; listOffset = SelInd; UpdateListEntries(); }