void CTAAirMoveType::SlowUpdate(void)
{
	if(aircraftState!=AIRCRAFT_LANDED && owner->unitDef->maxFuel>0)
		owner->currentFuel = max(0.f, owner->currentFuel - (16.f/GAME_SPEED));

	if(!reservedPad && aircraftState==AIRCRAFT_FLYING && owner->health<owner->maxHealth*repairBelowHealth){
		CAirBaseHandler::LandingPad* lp=airBaseHandler->FindAirBase(owner,8000,owner->unitDef->minAirBasePower);
		if(lp){
			AddDeathDependence(lp);
			reservedPad=lp;
			padStatus=0;
			oldGoalPos=goalPos;
		}
	}

	UpdateMoveRate();

	//Update LOS stuff
	int newmapSquare=ground->GetSquare(owner->pos);
	if(newmapSquare!=owner->mapSquare){
		owner->mapSquare=newmapSquare;
		float oldlh=owner->losHeight;
		float h=owner->pos.y-ground->GetApproximateHeight(owner->pos.x,owner->pos.z);
		owner->losHeight=h+5;
		loshandler->MoveUnit(owner,false);
		if(owner->hasRadarCapacity)
			radarhandler->MoveUnit(owner);

		owner->losHeight=oldlh;
	}
	qf->MovedUnit(owner);
	owner->isUnderWater=owner->pos.y+owner->model->height<0;
}
Example #2
0
void CTAAirMoveType::SlowUpdate()
{
    UpdateFuel();

    if (!reservedPad && aircraftState == AIRCRAFT_FLYING && owner->health < owner->maxHealth * repairBelowHealth) {
        CAirBaseHandler::LandingPad* lp = airBaseHandler->FindAirBase(owner, owner->unitDef->minAirBasePower);

        if (lp) {
            AddDeathDependence(lp);
            reservedPad = lp;
            padStatus = 0;
            oldGoalPos = goalPos;
        }
    }

    UpdateMoveRate();
    // note: NOT AAirMoveType::SlowUpdate
    AMoveType::SlowUpdate();
}
Example #3
0
void CHoverAirMoveType::SlowUpdate()
{
	UpdateFuel();

	// HoverAirMoveType aircraft are controlled by AirCAI's,
	// but only MobileCAI's reserve pads so we need to do
	// this for ourselves
	if (reservedPad == NULL && aircraftState == AIRCRAFT_FLYING && WantsRepair()) {
		CAirBaseHandler::LandingPad* lp = airBaseHandler->FindAirBase(owner, owner->unitDef->minAirBasePower, true);

		if (lp != NULL) {
			AAirMoveType::ReservePad(lp);
		}
	}

	UpdateMoveRate();
	// note: NOT AAirMoveType::SlowUpdate
	AMoveType::SlowUpdate();
}
Example #4
0
void CHoverAirMoveType::SlowUpdate()
{
	UpdateMoveRate();
	// note: NOT AAirMoveType::SlowUpdate
	AMoveType::SlowUpdate();
}