void CQTOpenGLLuaMainWindow::SetCurrentFile(const QString& str_path) {
    m_strFileName = str_path;
    QString strShownName;
    if(m_strFileName.isEmpty()) {
       strShownName = "untitled";
    }
    else {
       strShownName = StrippedFileName(m_strFileName);
    }
    setWindowTitle(tr("%1[*] - ARGoS v" ARGOS_VERSION "-" ARGOS_RELEASE " - Lua Editor").arg(strShownName));
    if(!m_strFileName.isEmpty()) {
       m_pcCodeEditor->document()->setModified(false);
       setWindowModified(false);
       QSettings cSettings;
       cSettings.beginGroup("LuaEditor");
       QStringList listFiles = cSettings.value("recent_files").toStringList();
       listFiles.removeAll(m_strFileName);
       listFiles.prepend(m_strFileName);
       while(listFiles.size() > MAX_RECENT_FILES) {
          listFiles.removeLast();
       }
       cSettings.setValue("recent_files", listFiles);
       cSettings.endGroup();
       UpdateRecentFiles();
    }
    else {
       m_pcCodeEditor->document()->setModified(true);
       setWindowModified(true);
    }
 }
Example #2
0
// -------------------------------------------------------------------------
MainWindow::MainWindow(QWidget *parent, Qt::WFlags flags):
	QMainWindow(parent, flags),
	ui(new Ui::MainWindowClass),
	worldManagerTab(nullptr)
{
	ui->setupUi(this);

	connect(DatabaseManager::GetInstance(), SIGNAL(database_opened()),  this, SLOT(onDatabaseOpened()));
	connect(DatabaseManager::GetInstance(), SIGNAL(database_created()), this, SLOT(onDatabaseOpened()));
	connect(DatabaseManager::GetInstance(), SIGNAL(database_closed()),  this, SLOT(onDatabaseClosed()));

	// Create the necessary dialogs.
	dialogAbout = new AboutDialog(this);

	EntityEditorTab* entityEditorTab = new EntityEditorTab(this);
	ComponentLibraryTab* componentLibraryTab = new ComponentLibraryTab(this);	
	worldManagerTab = new WorldManagerTab(this, SETTINGS_FILE, new AeonWorldEditorPlugin());

	connect(componentLibraryTab, SIGNAL(OnComponentDescriptorAdded(Aeon::ComponentDescriptor*)),   entityEditorTab, SLOT(OnComponentDescriptorAdded(Aeon::ComponentDescriptor*)));
	connect(componentLibraryTab, SIGNAL(OnComponentDescriptorRemoved(Aeon::ComponentDescriptor*)), entityEditorTab, SLOT(OnComponentDescriptorRemoved(Aeon::ComponentDescriptor*)));

	PluginManager::Instance().RegisterTabWidget("Entity Editor", entityEditorTab);

	ui->MainTabWidget->addTab(entityEditorTab, tr("Entity Editor"));
	ui->MainTabWidget->addTab(componentLibraryTab, tr("Component Library"));
	ui->MainTabWidget->addTab(worldManagerTab, tr("World Manager"));
	ui->MainTabWidget->setDisabled(true);

	RecentFilesActions = new QAction*[MAX_RECENT_FILES];

	LoadSettings();
	AddFileActions();
	UpdateRecentFiles();
}
 void CQTOpenGLLuaMainWindow::CreateFileActions() {
    QIcon cFileNewIcon;
    cFileNewIcon.addPixmap(QPixmap(m_pcMainWindow->GetIconDir() + "/new.png"));
    m_pcFileNewAction = new QAction(cFileNewIcon, tr("&New"), this);
    m_pcFileNewAction->setToolTip(tr("Create a new file"));
    m_pcFileNewAction->setStatusTip(tr("Create a new file"));
    m_pcFileNewAction->setShortcut(QKeySequence::New);
    connect(m_pcFileNewAction, SIGNAL(triggered()),
            this, SLOT(New()));
    QIcon cFileOpenIcon;
    cFileOpenIcon.addPixmap(QPixmap(m_pcMainWindow->GetIconDir() + "/open.png"));
    m_pcFileOpenAction = new QAction(cFileOpenIcon, tr("&Open..."), this);
    m_pcFileOpenAction->setToolTip(tr("Open a file"));
    m_pcFileOpenAction->setStatusTip(tr("Open a file"));
    m_pcFileOpenAction->setShortcut(QKeySequence::Open);
    connect(m_pcFileOpenAction, SIGNAL(triggered()),
            this, SLOT(Open()));
    for (int i = 0; i < MAX_RECENT_FILES; ++i) {
       m_pcFileOpenRecentAction[i] = new QAction(this);
       m_pcFileOpenRecentAction[i]->setVisible(false);
       connect(m_pcFileOpenRecentAction[i], SIGNAL(triggered()),
               this, SLOT(OpenRecentFile()));
    }
    QIcon cFileSaveIcon;
    cFileSaveIcon.addPixmap(QPixmap(m_pcMainWindow->GetIconDir() + "/save.png"));
    m_pcFileSaveAction = new QAction(cFileSaveIcon, tr("&Save"), this);
    m_pcFileSaveAction->setToolTip(tr("Save the current file"));
    m_pcFileSaveAction->setStatusTip(tr("Save the current file"));
    m_pcFileSaveAction->setShortcut(QKeySequence::Save);
    connect(m_pcFileSaveAction, SIGNAL(triggered()),
            this, SLOT(Save()));
    QIcon cFileSaveAsIcon;
    cFileSaveAsIcon.addPixmap(QPixmap(m_pcMainWindow->GetIconDir() + "/saveas.png"));
    m_pcFileSaveAsAction = new QAction(cFileSaveAsIcon, tr("S&ave as..."), this);
    m_pcFileSaveAsAction->setToolTip(tr("Save the current file under a new name"));
    m_pcFileSaveAsAction->setStatusTip(tr("Save the current file under a new name"));
    m_pcFileSaveAsAction->setShortcut(QKeySequence::SaveAs);
    connect(m_pcFileSaveAsAction, SIGNAL(triggered()),
            this, SLOT(SaveAs()));
    QMenu* pcMenu = menuBar()->addMenu(tr("&File"));
    pcMenu->addAction(m_pcFileNewAction);
    pcMenu->addSeparator();
    pcMenu->addAction(m_pcFileOpenAction);
    pcMenu->addSeparator();
    pcMenu->addAction(m_pcFileSaveAction);
    pcMenu->addAction(m_pcFileSaveAsAction);
    m_pcFileSeparateRecentAction = pcMenu->addSeparator();
    for (int i = 0; i < MAX_RECENT_FILES; ++i) {
       pcMenu->addAction(m_pcFileOpenRecentAction[i]);
    }
    QToolBar* pcToolBar = addToolBar(tr("File"));
    pcToolBar->setObjectName("FileToolBar");
    pcToolBar->setIconSize(QSize(32,32));
    pcToolBar->addAction(m_pcFileNewAction);
    pcToolBar->addAction(m_pcFileOpenAction);
    pcToolBar->addAction(m_pcFileSaveAction);
    UpdateRecentFiles();
 }
Example #4
0
void GMainWindow::StoreRecentFile(const QString& filename) {
    UISettings::values.recent_files.prepend(filename);
    UISettings::values.recent_files.removeDuplicates();
    while (UISettings::values.recent_files.size() > max_recent_files_item) {
        UISettings::values.recent_files.removeLast();
    }

    UpdateRecentFiles();
}
Example #5
0
/*
================
rvGEApp::HandleCommandSave

Handles the ID_GUIED_FILE_SAVE and ID_GUIED_FILE_SAVEAS commands
================
*/
void rvGEApp::HandleCommandSave ( rvGEWorkspace* workspace, const char* filename )
{
    idStr realFilename;

    // See if we need to browse for a filename
    if ( workspace->IsNew ( ) || filename == NULL )
    {
        OPENFILENAME ofn;
        char		 szFile[MAX_PATH];

        strcpy ( szFile, workspace->GetFilename ( ) );

        // Initialize OPENFILENAME
        ZeroMemory(&ofn, sizeof(OPENFILENAME));
        ofn.lStructSize = sizeof(OPENFILENAME);
        ofn.hwndOwner = mMDIFrame;
        ofn.lpstrFile = szFile;
        ofn.nMaxFile = sizeof(szFile);
        ofn.lpstrFilter = "GUI Files\0*.GUI\0All Files\0*.*\0";
        ofn.nFilterIndex = 1;
        ofn.Flags = OFN_PATHMUSTEXIST;

        // Display the save dialog box.
        if ( !GetSaveFileName(&ofn) )
        {
            return;
        }

        realFilename = ofn.lpstrFile;
        realFilename.StripFileExtension ( );
        realFilename.Append ( ".gui" );

        // If the file already exists then warn about overwriting it
        if ( _taccess ( realFilename, 0 ) == 0 )
        {
            if ( IDNO == MessageBox ( va("File '%s' already exists. Do you want to replace it?", realFilename.c_str()), MB_YESNO|MB_ICONQUESTION ) )
            {
                return;
            }
        }
    }
    else
    {
        realFilename = filename;
    }

    // Now performe the file save
    if ( workspace->SaveFile ( realFilename ) )
    {
        mOptions.AddRecentFile ( workspace->GetFilename ( ) );
        UpdateRecentFiles ( );
    }
    else
    {
        MessageBox ( va("Could not write file '%s'", workspace->GetFilename()), MB_OK|MB_ICONERROR );
    }
}
Example #6
0
void GMainWindow::InitializeRecentFileMenuActions() {
    for (int i = 0; i < max_recent_files_item; ++i) {
        actions_recent_files[i] = new QAction(this);
        actions_recent_files[i]->setVisible(false);
        connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));

        ui.menu_recent_files->addAction(actions_recent_files[i]);
    }

    UpdateRecentFiles();
}
Example #7
0
// -------------------------------------------------------------------------
void MainWindow::OpenFile(const QString& fname)
{
	if(!DatabaseManager::GetInstance()->Open(fname.toAscii().data()))
	{
		QMessageBox::critical(this, tr("Error"), QString(tr("Failed to open %1")).arg(fname), QMessageBox::Ok);
	}

	RecentFilesNames.prepend(fname);
	RecentFilesNames.removeDuplicates();
	UpdateRecentFiles();
}
void AEPreferences::Read()
{
    rapidjson::Document document;

    String filepath = GetPreferencesFullPath();

    File jsonFile(context_, filepath);

    if (!jsonFile.IsOpen())
        return;

    String json;
    jsonFile.ReadText(json);

    if (!json.Length())
        return;

    if (document.Parse<0>(json.CString()).HasParseError())
    {
        LOGERRORF("Could not parse JSON data from %s", filepath.CString());
        return;
    }

    Clear();

    const Value::Member* recent_files = document.FindMember("recent_files");
    if (recent_files && recent_files->value.IsArray())
    {
        for (Value::ConstValueIterator itr = recent_files->value.Begin(); itr != recent_files->value.End(); itr++)
        {
             if (!(*itr).IsString())
                 continue;

            String path(itr->GetString());
            recentProjects_.Push(path.CString());
        }
    }

    const Value::Member* android_sdk_path = document.FindMember("android_sdk_path");
    if (android_sdk_path && android_sdk_path->value.IsString())
        androidSDKPath_ = android_sdk_path->value.GetString();

    const Value::Member* jdk_root_path = document.FindMember("jdk_root_path");
    if (jdk_root_path && jdk_root_path->value.IsString())
        jdkRootPath_ = jdk_root_path->value.GetString();

    const Value::Member* ant_path = document.FindMember("ant_path");
    if (ant_path && ant_path->value.IsString())
        antPath_ = ant_path->value.GetString();

    UpdateRecentFiles(false);

}
Example #9
0
/*
================
rvGEApp::OpenFile

Opens the given file and will fail if its already open or could not
be opened for some reason
================
*/
bool rvGEApp::OpenFile ( const char* filename )
{
    int i;
    bool result = false;
    idStr error;

    // See if the file is already open and if so just make it active
    for ( i = 0; i < mWorkspaces.Num(); i ++ )
    {
        if ( !idStr::Icmp ( mWorkspaces[i]->GetFilename(), filename ) )
        {
            SendMessage ( mMDIClient, WM_MDIACTIVATE, (WPARAM)mWorkspaces[i]->GetWindow ( ), 0 );
            return false;
        }
    }

    SetCursor ( LoadCursor ( NULL, MAKEINTRESOURCE(IDC_WAIT ) ) );

    // Setup the default error.
    error = va("Failed to parse '%s'", filename );

    rvGEWorkspace* workspace = new rvGEWorkspace ( this );
    if ( workspace->LoadFile ( filename, &error ) )
    {
        HWND child;

        child = CreateMDIWindow("QUAKE4_GUIEDITOR_CHILD_CLASS",
                                "Unamed.gui",
                                WS_CHILD|WS_VISIBLE|WS_CLIPCHILDREN|WS_HSCROLL|WS_VSCROLL|WS_MAXIMIZE,
                                CW_USEDEFAULT,
                                CW_USEDEFAULT,
                                SCREEN_WIDTH,
                                SCREEN_HEIGHT,
                                mMDIClient,
                                mInstance,
                                (LONG)workspace );

        ShowWindow ( child, SW_SHOW );

        mOptions.AddRecentFile ( filename );
        UpdateRecentFiles ( );

        result = true;
    }
    else
    {
        MessageBox ( error, MB_OK|MB_ICONERROR );
    }

    SetCursor ( LoadCursor ( NULL, MAKEINTRESOURCE(IDC_ARROW ) ) );

    return result;;
}
void AEPreferences::RegisterRecentProject(const String& fullpath)
{
    if (recentProjects_.Contains(fullpath))
    {
        recentProjects_.Remove(fullpath);
    }

    recentProjects_.Insert(0, fullpath);


    UpdateRecentFiles();

}
Example #11
0
// -------------------------------------------------------------------------
bool MainWindow::SaveFile(const QString& fname)
{
	if(!DatabaseManager::GetInstance()->Save(fname.toAscii().data()))
	{
		QMessageBox::critical(this, tr("Error"), QString(tr("Failed to save %1")).arg(fname), QMessageBox::Ok);
		return false;
	}

	RecentFilesNames.prepend(fname);
	RecentFilesNames.removeDuplicates();
	UpdateRecentFiles();

	return true;
}
Example #12
0
void GMainWindow::StoreRecentFile(const QString& filename)
{
    QSettings settings;
    QStringList recent_files = settings.value("recentFiles").toStringList();
    recent_files.prepend(filename);
    recent_files.removeDuplicates();
    while (recent_files.size() > max_recent_files_item) {
        recent_files.removeLast();
    }

    settings.setValue("recentFiles", recent_files);

    UpdateRecentFiles();
}
Example #13
0
File: main.cpp Project: Velho/citra
void GMainWindow::OnMenuRecentFile() {
    QAction* action = qobject_cast<QAction*>(sender());
    assert(action);

    QString filename = action->data().toString();
    QFileInfo file_info(filename);
    if (file_info.exists()) {
        BootGame(filename.toStdString());
    } else {
        // Display an error message and remove the file from the list.
        QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename));

        UISettings::values.recent_files.removeOne(filename);
        UpdateRecentFiles();
    }
}
Example #14
0
void GMainWindow::OnMenuRecentFile() {
    QAction* action = qobject_cast<QAction*>(sender());
    assert(action);

    QString filename = action->data().toString();
    QFileInfo file_info(filename);
    if (file_info.exists()) {
        BootGame(filename.toLatin1().data());
        StoreRecentFile(filename); // Put the filename on top of the list
    } else {
        // Display an error message and remove the file from the list.
        QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename));

        QSettings settings;
        QStringList recent_files = settings.value("recentFiles").toStringList();
        recent_files.removeOne(filename);
        settings.setValue("recentFiles", recent_files);
        UpdateRecentFiles();
    }
}
Example #15
0
void frmMainConfig::OnOpen(wxCommandEvent &event)
{
	if (CheckChanged(true))
		return;

#ifdef __WXMSW__
	wxFileDialog dlg(this, _("Open configuration file"), lastDir, wxT(""),
	                 _("Configuration files (*.conf)|*.conf|All files (*.*)|*.*"), wxFD_OPEN);
#else
	wxFileDialog dlg(this, _("Open configuration file"), lastDir, wxT(""),
	                 _("Configuration files (*.conf)|*.conf|All files (*)|*"), wxFD_OPEN);
#endif
	if (dlg.ShowModal() == wxID_OK)
	{
		Init();

		lastFilename = dlg.GetFilename();
		lastDir = dlg.GetDirectory();
		lastPath = dlg.GetPath();
		OpenLastFile();
		UpdateRecentFiles();
	}
}
Example #16
0
File: main.cpp Project: Velho/citra
GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr)
{
    Pica::g_debug_context = Pica::DebugContext::Construct();

    ui.setupUi(this);
    statusBar()->hide();

    render_window = new GRenderWindow(this, emu_thread.get());
    render_window->hide();

    game_list = new GameList();
    ui.horizontalLayout->addWidget(game_list);

    profilerWidget = new ProfilerWidget(this);
    addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
    profilerWidget->hide();

#if MICROPROFILE_ENABLED
    microProfileDialog = new MicroProfileDialog(this);
    microProfileDialog->hide();
#endif

    disasmWidget = new DisassemblerWidget(this, emu_thread.get());
    addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
    disasmWidget->hide();

    registersWidget = new RegistersWidget(this);
    addDockWidget(Qt::RightDockWidgetArea, registersWidget);
    registersWidget->hide();

    callstackWidget = new CallstackWidget(this);
    addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
    callstackWidget->hide();

    graphicsWidget = new GPUCommandStreamWidget(this);
    addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
    graphicsWidget ->hide();

    graphicsCommandsWidget = new GPUCommandListWidget(this);
    addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
    graphicsCommandsWidget->hide();

    auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
    addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
    graphicsBreakpointsWidget->hide();

    auto graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
    addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
    graphicsVertexShaderWidget->hide();

    auto graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
    addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
    graphicsTracingWidget->hide();

    auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica surface viewer"), this);
    connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this, SLOT(OnCreateGraphicsSurfaceViewer()));

    QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
    debug_menu->addAction(graphicsSurfaceViewerAction);
    debug_menu->addSeparator();
    debug_menu->addAction(profilerWidget->toggleViewAction());
#if MICROPROFILE_ENABLED
    debug_menu->addAction(microProfileDialog->toggleViewAction());
#endif
    debug_menu->addAction(disasmWidget->toggleViewAction());
    debug_menu->addAction(registersWidget->toggleViewAction());
    debug_menu->addAction(callstackWidget->toggleViewAction());
    debug_menu->addAction(graphicsWidget->toggleViewAction());
    debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
    debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
    debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
    debug_menu->addAction(graphicsTracingWidget->toggleViewAction());

    // Set default UI state
    // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
    QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
    QRect screenRect = desktop->screenGeometry(this);
    int x, y, w, h;
    w = screenRect.width() * 2 / 3;
    h = screenRect.height() / 2;
    x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
    y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
    setGeometry(x, y, w, h);

    // Restore UI state
    restoreGeometry(UISettings::values.geometry);
    restoreState(UISettings::values.state);
    render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
#if MICROPROFILE_ENABLED
    microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
    microProfileDialog->setVisible(UISettings::values.microprofile_visible);
#endif

    game_list->LoadInterfaceLayout();

    ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
    ToggleWindowMode();

    ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar);
    OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());

    // Prepare actions for recent files
    for (int i = 0; i < max_recent_files_item; ++i) {
        actions_recent_files[i] = new QAction(this);
        actions_recent_files[i]->setVisible(false);
        connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));

        ui.menu_recent_files->addAction(actions_recent_files[i]);
    }
    UpdateRecentFiles();

    // Setup connections
    connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)), Qt::DirectConnection);
    connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
    connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),Qt::DirectConnection);
    connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
    connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, SLOT(OnMenuSelectGameListRoot()));
    connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
    connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
    connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
    connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));

    connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, SLOT(OnEmulationStarting(EmuThread*)));
    connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
    connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget, SLOT(OnEmulationStarting(EmuThread*)));
    connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
    connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, SLOT(OnEmulationStarting(EmuThread*)));
    connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
    connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget, SLOT(OnEmulationStarting(EmuThread*)));
    connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));


    // Setup hotkeys
    RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
    RegisterHotkey("Main Window", "Start Emulation");
    LoadHotkeys();

    connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
    connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));

    std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
    setWindowTitle(window_title.c_str());

    show();

    game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);

    QStringList args = QApplication::arguments();
    if (args.length() >= 2) {
        BootGame(args[1].toStdString());
    }
}
Example #17
0
GMainWindow::GMainWindow() : emu_thread(nullptr)
{
    Pica::g_debug_context = Pica::DebugContext::Construct();

    Config config;

    ui.setupUi(this);
    statusBar()->hide();

    render_window = new GRenderWindow(this, emu_thread.get());
    render_window->hide();

    game_list = new GameList();
    ui.horizontalLayout->addWidget(game_list);

    profilerWidget = new ProfilerWidget(this);
    addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
    profilerWidget->hide();

    microProfileDialog = new MicroProfileDialog(this);
    microProfileDialog->hide();

    disasmWidget = new DisassemblerWidget(this, emu_thread.get());
    addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
    disasmWidget->hide();

    registersWidget = new RegistersWidget(this);
    addDockWidget(Qt::RightDockWidgetArea, registersWidget);
    registersWidget->hide();

    callstackWidget = new CallstackWidget(this);
    addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
    callstackWidget->hide();

    graphicsWidget = new GPUCommandStreamWidget(this);
    addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
    graphicsWidget ->hide();

    graphicsCommandsWidget = new GPUCommandListWidget(this);
    addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
    graphicsCommandsWidget->hide();

    auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
    addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
    graphicsBreakpointsWidget->hide();

    auto graphicsFramebufferWidget = new GraphicsFramebufferWidget(Pica::g_debug_context, this);
    addDockWidget(Qt::RightDockWidgetArea, graphicsFramebufferWidget);
    graphicsFramebufferWidget->hide();

    auto graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
    addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
    graphicsVertexShaderWidget->hide();

    auto graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
    addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
    graphicsTracingWidget->hide();

    QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
    debug_menu->addAction(profilerWidget->toggleViewAction());
    debug_menu->addAction(microProfileDialog->toggleViewAction());
    debug_menu->addAction(disasmWidget->toggleViewAction());
    debug_menu->addAction(registersWidget->toggleViewAction());
    debug_menu->addAction(callstackWidget->toggleViewAction());
    debug_menu->addAction(graphicsWidget->toggleViewAction());
    debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
    debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
    debug_menu->addAction(graphicsFramebufferWidget->toggleViewAction());
    debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
    debug_menu->addAction(graphicsTracingWidget->toggleViewAction());

    // Set default UI state
    // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
    QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
    QRect screenRect = desktop->screenGeometry(this);
    int x, y, w, h;
    w = screenRect.width() * 2 / 3;
    h = screenRect.height() / 2;
    x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
    y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
    setGeometry(x, y, w, h);

    // Restore UI state
    QSettings settings;

    settings.beginGroup("UILayout");
    restoreGeometry(settings.value("geometry").toByteArray());
    restoreState(settings.value("state").toByteArray());
    render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
    microProfileDialog->restoreGeometry(settings.value("microProfileDialogGeometry").toByteArray());
    microProfileDialog->setVisible(settings.value("microProfileDialogVisible").toBool());
    settings.endGroup();

    game_list->LoadInterfaceLayout(settings);

    ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer);
    SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked());

    ui.action_Use_Shader_JIT->setChecked(Settings::values.use_shader_jit);
    SetShaderJITEnabled(ui.action_Use_Shader_JIT->isChecked());

    ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
    ToggleWindowMode();

    ui.actionDisplay_widget_title_bars->setChecked(settings.value("displayTitleBars", true).toBool());
    OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());

    // Prepare actions for recent files
    for (int i = 0; i < max_recent_files_item; ++i) {
        actions_recent_files[i] = new QAction(this);
        actions_recent_files[i]->setVisible(false);
        connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));

        ui.menu_recent_files->addAction(actions_recent_files[i]);
    }
    UpdateRecentFiles();

    // Setup connections
    connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
    connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
    connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
    connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, SLOT(OnMenuSelectGameListRoot()));
    connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
    connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
    connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
    connect(ui.action_Use_Hardware_Renderer, SIGNAL(triggered(bool)), this, SLOT(SetHardwareRendererEnabled(bool)));
    connect(ui.action_Use_Shader_JIT, SIGNAL(triggered(bool)), this, SLOT(SetShaderJITEnabled(bool)));
    connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
    connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));

    connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, SLOT(OnEmulationStarting(EmuThread*)));
    connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
    connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget, SLOT(OnEmulationStarting(EmuThread*)));
    connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
    connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, SLOT(OnEmulationStarting(EmuThread*)));
    connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
    connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget, SLOT(OnEmulationStarting(EmuThread*)));
    connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));


    // Setup hotkeys
    RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
    RegisterHotkey("Main Window", "Start Emulation");
    LoadHotkeys(settings);

    connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
    connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));

    std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
    setWindowTitle(window_title.c_str());

    show();

    game_list->PopulateAsync(settings.value("gameListRootDir").toString(), settings.value("gameListDeepScan").toBool());

    QStringList args = QApplication::arguments();
    if (args.length() >= 2) {
        BootGame(args[1].toStdString());
    }
}