static void UpdateWarpType(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) { warptype_t new_warptype; iwad_t *iwad; // Get the selected IWAD iwad = GetIWADForDescription(found_iwads[found_iwad_selected]); // Find the new warp type if (iwad->mask & (IWAD_DOOM | IWAD_DOOM1 | IWAD_CHEX)) { new_warptype = WARP_DOOM1; } else { new_warptype = WARP_DOOM2; } // Reset to E1M1 / MAP01 when the warp type is changed. if (new_warptype != warptype) { warpepisode = 1; warpmap = 1; } warptype = new_warptype; UpdateWarpButton(); UpdateSkillButton(); }
static void UpdateWarpType(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) { warptype_t new_warptype; const iwad_t *iwad; // Get the selected IWAD iwad = GetCurrentIWAD(); // Find the new warp type if (D_IsEpisodeMap(iwad->mission)) { new_warptype = WARP_ExMy; } else { new_warptype = WARP_MAPxy; } // Reset to E1M1 / MAP01 when the warp type is changed. if (new_warptype != warptype) { warpepisode = 1; warpmap = 1; } warptype = new_warptype; UpdateWarpButton(); UpdateSkillButton(); }
static void SetDoom2Warp(TXT_UNCAST_ARG(widget), void *val) { int l; l = (int) val; warpmap = l; UpdateWarpButton(); }
static void SetDoom1Warp(TXT_UNCAST_ARG(widget), void *val) { int l; l = (int) val; warpepisode = l / 10; warpmap = l % 10; UpdateWarpButton(); }
void StartMultiGame(void) { txt_window_t *window; txt_table_t *gameopt_table; txt_table_t *advanced_table; txt_widget_t *iwad_selector; window = TXT_NewWindow("Start multiplayer game"); TXT_AddWidgets(window, gameopt_table = TXT_NewTable(2), TXT_NewSeparator("Monster options"), TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters), TXT_NewCheckBox("Fast monsters", &fast), TXT_NewCheckBox("Respawning monsters", &respawn), TXT_NewSeparator("Advanced"), advanced_table = TXT_NewTable(2), TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL), NULL); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction()); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction()); TXT_SetColumnWidths(gameopt_table, 12, 12); TXT_AddWidgets(gameopt_table, TXT_NewLabel("Game"), iwad_selector = IWADSelector(), TXT_NewLabel("Skill"), skillbutton = TXT_NewDropdownList(&skill, skills, 5), TXT_NewLabel("Game type"), TXT_NewDropdownList(&deathmatch, gamemodes, 3), TXT_NewLabel("Level warp"), warpbutton = TXT_NewButton2("????", LevelSelectDialog, NULL), TXT_NewLabel("Time limit"), TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2), TXT_NewLabel("minutes"), NULL), NULL); TXT_SetColumnWidths(advanced_table, 12, 12); TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL); TXT_AddWidgets(advanced_table, TXT_NewLabel("UDP port"), TXT_NewIntInputBox(&udpport, 5), NULL); UpdateWarpType(NULL, NULL); UpdateWarpButton(); }
static void StartGameMenu(const char *window_title, int multiplayer) { txt_window_t *window; txt_widget_t *iwad_selector; window = TXT_NewWindow(window_title); TXT_SetTableColumns(window, 2); TXT_SetColumnWidths(window, 12, 6); if (multiplayer) { TXT_SetWindowHelpURL(window, MULTI_START_HELP_URL); } else { TXT_SetWindowHelpURL(window, LEVEL_WARP_HELP_URL); } TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction()); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction(multiplayer)); TXT_AddWidgets(window, TXT_NewLabel("Game"), iwad_selector = IWADSelector(), NULL); if (gamemission == hexen) { txt_dropdown_list_t *cc_dropdown; TXT_AddWidgets(window, TXT_NewLabel("Character class "), cc_dropdown = TXT_NewDropdownList(&character_class, character_classes, 3), NULL); // Update skill level dropdown when the character class is changed: TXT_SignalConnect(cc_dropdown, "changed", UpdateWarpType, NULL); } TXT_AddWidgets(window, TXT_NewLabel("Skill"), skillbutton = TXT_NewDropdownList(&skill, doom_skills, 5), TXT_NewLabel("Level warp"), warpbutton = TXT_NewButton2("?", LevelSelectDialog, NULL), NULL); if (multiplayer) { TXT_AddWidgets(window, TXT_NewLabel("Game type"), GameTypeDropdown(), TXT_NewLabel("Time limit"), TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2), TXT_NewLabel("minutes"), NULL), NULL); } TXT_AddWidgets(window, TXT_NewSeparator("Monster options"), TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters), TXT_TABLE_OVERFLOW_RIGHT, TXT_NewCheckBox("Fast monsters", &fast), TXT_TABLE_OVERFLOW_RIGHT, TXT_NewCheckBox("Respawning monsters", &respawn), TXT_TABLE_OVERFLOW_RIGHT, NULL); if (multiplayer) { TXT_AddWidgets(window, TXT_NewSeparator("Advanced"), TXT_NewLabel("UDP port"), TXT_NewIntInputBox(&udpport, 5), TXT_NewInvertedCheckBox("Register with master server", &privateserver), TXT_TABLE_OVERFLOW_RIGHT, NULL); } TXT_AddWidgets(window, TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL), TXT_TABLE_OVERFLOW_RIGHT, NULL); TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL); UpdateWarpType(NULL, NULL); UpdateWarpButton(); }