Example #1
0
double Matrix::Abs() const {
	if (!IsSquare()) {
		throw "Exception : Not a square matrixe.\n";
		exit(EXIT_FAILURE);
	}

	Matrix m = UpperTriangular();
	double f = 1.0;
	for (int i = 0; i < Row(); i++) {
		f *= m(i, i);
	}
	return f;
}
//=============================================================================
void Epetra_MsrMatrix::Print(ostream& os) const {
  int MyPID = RowMatrixRowMap().Comm().MyPID();
  int NumProc = RowMatrixRowMap().Comm().NumProc();

  for (int iproc=0; iproc < NumProc; iproc++) {
    if (MyPID==iproc) {
/*      const Epetra_fmtflags olda = os.setf(ios::right,ios::adjustfield);
      const Epetra_fmtflags oldf = os.setf(ios::scientific,ios::floatfield);
      const int             oldp = os.precision(12); */
      if (MyPID==0) {
	os <<  "\nNumber of Global Rows        = "; os << NumGlobalRows(); os << endl;
	os <<    "Number of Global Cols        = "; os << NumGlobalCols(); os << endl;
	os <<    "Number of Global Diagonals   = "; os << NumGlobalDiagonals(); os << endl;
	os <<    "Number of Global Nonzeros    = "; os << NumGlobalNonzeros(); os << endl;
	if (LowerTriangular()) os <<    " ** Matrix is Lower Triangular **"; os << endl;
	if (UpperTriangular()) os <<    " ** Matrix is Upper Triangular **"; os << endl;
      }

      os <<  "\nNumber of My Rows        = "; os << NumMyRows(); os << endl;
      os <<    "Number of My Cols        = "; os << NumMyCols(); os << endl;
      os <<    "Number of My Diagonals   = "; os << NumMyDiagonals(); os << endl;
      os <<    "Number of My Nonzeros    = "; os << NumMyNonzeros(); os << endl; os << endl;

      os << flush;
      
      // Reset os flags
      
/*      os.setf(olda,ios::adjustfield);
      os.setf(oldf,ios::floatfield);
      os.precision(oldp); */
    }
    // Do a few global ops to give I/O a chance to complete
    Comm().Barrier();
    Comm().Barrier();
    Comm().Barrier();
  }

  {for (int iproc=0; iproc < NumProc; iproc++) {
    if (MyPID==iproc) {
      int i, j;

      if (MyPID==0) {
	os.width(8);
	os <<  "   Processor ";
	os.width(10);
	os <<  "   Row Index ";
	os.width(10);
	os <<  "   Col Index ";
	os.width(20);
	os <<  "   Value     ";
	os << endl;
      }
      for (i=0; i<NumMyRows_; i++) {
	int Row = RowMatrixRowMap().GID(i); // Get global row number
	int NumEntries = GetRow(i); // ith row is now in Values_ and Indices_
	
	for (j = 0; j < NumEntries ; j++) {   
	  os.width(8);
	  os <<  MyPID ; os << "    ";	
	  os.width(10);
	  os <<  Row ; os << "    ";	
	  os.width(10);
	  os <<  RowMatrixColMap().GID(Indices_[j]); os << "    ";
	  os.width(20);
	  os <<  Values_[j]; os << "    ";
	  os << endl;
	}
      }

      
      os << flush;
      
    }
    // Do a few global ops to give I/O a chance to complete
    RowMatrixRowMap().Comm().Barrier();
    RowMatrixRowMap().Comm().Barrier();
    RowMatrixRowMap().Comm().Barrier();
  }}

  return;
}
//=============================================================================
int Epetra_FastCrsMatrix::Solve(bool Upper, bool Trans, bool UnitDiagonal, const Epetra_MultiVector& X, Epetra_MultiVector& Y) const {
  //
  // This function find Y such that LY = X or UY = X or the transpose cases.
  //
  if (X.NumVectors()==1 && Y.NumVectors()==1) {
    double * xp = (double *) X[0];
    double * yp = (double *) Y[0];
    Epetra_Vector x(View, X.Map(), xp);
    Epetra_Vector y(View, Y.Map(), yp);
    return(Solve(Upper, Trans, UnitDiagonal, x, y));
  }
  if (!Filled()) EPETRA_CHK_ERR(-1); // Matrix must be filled.

  if ((Upper) && (!UpperTriangular())) EPETRA_CHK_ERR(-2);
  if ((!Upper) && (!LowerTriangular())) EPETRA_CHK_ERR(-3);
  if ((!UnitDiagonal) && (NoDiagonal())) EPETRA_CHK_ERR(-4); // If matrix has no diagonal, we must use UnitDiagonal
  if ((!UnitDiagonal) && (NumMyDiagonals()<NumMyRows_)) EPETRA_CHK_ERR(-5); // Need each row to have a diagonal

  int i, j, j0, k;
  int * NumEntriesPerRow = NumEntriesPerRow_;
  int ** Indices = Indices_;
  double ** Values = Values_;
  double diag;

  // If upper, point to last row
  if ((Upper && !Trans) || (!Upper && Trans)) {
    NumEntriesPerRow += NumMyRows_-1;
    Indices += NumMyRows_-1;
    Values += NumMyRows_-1;
  }

  double **Xp = (double**)X.Pointers();
  double **Yp = (double**)Y.Pointers();

  int NumVectors = X.NumVectors();

  if (!Trans) {
    

    if (Upper) {
      
      j0 = 1;
      if (NoDiagonal()) j0--; // Include first term if no diagonal
      for (i=NumMyRows_-1; i >=0; i--) {
	int      NumEntries = *NumEntriesPerRow--;
	int *    RowIndices = *Indices--;
	double * RowValues  = *Values--;
	if (!UnitDiagonal) diag = 1.0/RowValues[0]; // Take inverse of diagonal once for later use
	for (k=0; k<NumVectors; k++) {
	  double sum = 0.0;
	  for (j=j0; j < NumEntries; j++) sum += RowValues[j] * Yp[k][RowIndices[j]];
	  
	  if (UnitDiagonal) Yp[k][i] = Xp[k][i] - sum;
	  else Yp[k][i] = (Xp[k][i] - sum)*diag;
	}
      }
    }
    else {
      j0 = 1;
      if (NoDiagonal()) j0--; // Include first term if no diagonal
      for (i=0; i < NumMyRows_; i++) {
	int      NumEntries = *NumEntriesPerRow++ - j0;
	int *    RowIndices = *Indices++;
	double * RowValues  = *Values++;
	if (!UnitDiagonal) diag = 1.0/RowValues[NumEntries]; // Take inverse of diagonal once for later use
	for (k=0; k<NumVectors; k++) {
	  double sum = 0.0;
	  for (j=0; j < NumEntries; j++) sum += RowValues[j] * Yp[k][RowIndices[j]];
	  
	  if (UnitDiagonal) Yp[k][i] = Xp[k][i] - sum;
	  else Yp[k][i] = (Xp[k][i] - sum)*diag;
	}
      }
    }
  }
  // ***********  Transpose case *******************************

  else {

    for (k=0; k<NumVectors; k++) 
      if (Yp[k]!=Xp[k]) for (i=0; i < NumMyRows_; i++) Yp[k][i] = Xp[k][i]; // Initialize y for transpose multiply
    
    if (Upper) {
      
      j0 = 1;
      if (NoDiagonal()) j0--; // Include first term if no diagonal
      
      for (i=0; i < NumMyRows_; i++) {
	int      NumEntries = *NumEntriesPerRow++;
	int *    RowIndices = *Indices++;
	double * RowValues  = *Values++;
	if (!UnitDiagonal) diag = 1.0/RowValues[j0]; // Take inverse of diagonal once for later use
	for (k=0; k<NumVectors; k++) {
	  if (!UnitDiagonal) Yp[k][i] = Yp[k][i]*diag;
	  for (j=j0; j < NumEntries; j++) Yp[k][RowIndices[j]] -= RowValues[j] * Yp[k][i];
	}
      }
    }
    else {
      
      j0 = 1;
      if (NoDiagonal()) j0--; // Include first term if no diagonal
      
      for (i=NumMyRows_-1; i>=0; i--) {
	int      NumEntries = *NumEntriesPerRow-- - j0;
	int *    RowIndices = *Indices--;
	double * RowValues  = *Values--;
	for (k=0; k<NumVectors; k++) {
	  if (!UnitDiagonal)  Yp[k][i] = Yp[k][i]/Xp[k][i];
	  for (j=0; j < NumEntries; j++) Yp[k][RowIndices[j]] -= RowValues[j] * Yp[k][i];
        }
      }
    }
  }
  
  UpdateFlops(2*NumVectors*NumGlobalNonzeros64());
  return(0);
}
//=============================================================================
int Epetra_FastCrsMatrix::Solve(bool Upper, bool Trans, bool UnitDiagonal, const Epetra_Vector& x, Epetra_Vector& y) const {
  //
  // This function find y such that Ly = x or Uy = x or the transpose cases.
  //

  if (!Filled()) EPETRA_CHK_ERR(-1); // Matrix must be filled.

  if ((Upper) && (!UpperTriangular())) EPETRA_CHK_ERR(-2);
  if ((!Upper) && (!LowerTriangular())) EPETRA_CHK_ERR(-3);
  if ((!UnitDiagonal) && (NoDiagonal())) EPETRA_CHK_ERR(-4); // If matrix has no diagonal, we must use UnitDiagonal
  if ((!UnitDiagonal) && (NumMyDiagonals()<NumMyRows_)) EPETRA_CHK_ERR(-5); // Need each row to have a diagonal
      

  int i, j, j0;
  int * NumEntriesPerRow = NumEntriesPerRow_;
  int ** Indices = Indices_;
  double ** Values = Values_;
  int NumMyCols_ = NumMyCols();

  // If upper, point to last row
  if ((Upper && !Trans) || (!Upper && Trans)) {
    NumEntriesPerRow += NumMyRows_-1;
    Indices += NumMyRows_-1;
    Values += NumMyRows_-1;
  }
    
  double *xp = (double*)x.Values();
  double *yp = (double*)y.Values();

  if (!Trans) {

    if (Upper) {

      j0 = 1;
      if (NoDiagonal()) j0--; // Include first term if no diagonal
      for (i=NumMyRows_-1; i >=0; i--) {
	int      NumEntries = *NumEntriesPerRow--;
	int *    RowIndices = *Indices--;
	double * RowValues  = *Values--;
	double sum = 0.0;
	for (j=j0; j < NumEntries; j++) sum += RowValues[j] * yp[RowIndices[j]];
	
	if (UnitDiagonal) yp[i] = xp[i] - sum;
	else yp[i] = (xp[i] - sum)/RowValues[0];

      }
    }
    else {
      j0 = 1;
      if (NoDiagonal()) j0--; // Include first term if no diagonal
      for (i=0; i < NumMyRows_; i++) {
	int      NumEntries = *NumEntriesPerRow++ - j0;
	int *    RowIndices = *Indices++;
	double * RowValues  = *Values++;
	double sum = 0.0;
	for (j=0; j < NumEntries; j++) sum += RowValues[j] * yp[RowIndices[j]];
	
	if (UnitDiagonal) yp[i] = xp[i] - sum;
	else yp[i] = (xp[i] - sum)/RowValues[NumEntries];

      }
    }
  }

  // ***********  Transpose case *******************************

  else {

    if (xp!=yp) for (i=0; i < NumMyCols_; i++) yp[i] = xp[i]; // Initialize y for transpose solve
    
    if (Upper) {

      j0 = 1;
      if (NoDiagonal()) j0--; // Include first term if no diagonal
    
      for (i=0; i < NumMyRows_; i++) {
	int      NumEntries = *NumEntriesPerRow++;
	int *    RowIndices = *Indices++;
	double * RowValues  = *Values++;
	if (!UnitDiagonal) yp[i] = yp[i]/RowValues[0];
	for (j=j0; j < NumEntries; j++) yp[RowIndices[j]] -= RowValues[j] * yp[i];
      }
    }
    else {

      j0 = 1;
      if (NoDiagonal()) j0--; // Include first term if no diagonal
    
      for (i=NumMyRows_-1; i >= 0; i--) {
	int      NumEntries = *NumEntriesPerRow-- - j0;
	int *    RowIndices = *Indices--;
	double * RowValues  = *Values--;
	if (!UnitDiagonal)  yp[i] = yp[i]/RowValues[NumEntries];
	for (j=0; j < NumEntries; j++) yp[RowIndices[j]] -= RowValues[j] * yp[i];
      }
    }

  }
  UpdateFlops(2*NumGlobalNonzeros64());
  return(0);
}