Example #1
0
/*
================
Blocked_Door
================
*/
void Blocked_Door( gentity_t *ent, gentity_t *other ) {
	// remove anything other than a client
	if ( !other->client ) {
		// except CTF flags!!!!
		if( other->s.eType == ET_ITEM && other->item->giType == IT_TEAM ) {
			Team_DroppedFlagThink( other );
			return;
		}
		G_TempEntity( other->s.origin, EV_ITEM_POP );
		G_FreeEntity( other );
		return;
	}

	if ( ent->damage ) {
            if(g_awardpushing.integer)
                G_Damage( other, ent, ent->activator, NULL, NULL, ent->damage, 0, MOD_CRUSH );
            else
		G_Damage( other, ent, ent, NULL, NULL, ent->damage, 0, MOD_CRUSH );

	}
	if ( ent->spawnflags & 4 ) {
		return;		// crushers don't reverse
	}

	// reverse direction
	Use_BinaryMover( ent, ent, other );
}
Example #2
0
/*
==============
Touch_Button

===============
*/
void Touch_Button(gentity_t *ent, gentity_t *other, trace_t *trace ) {
	if ( !other->client ) {
		return;
	}

	if ( ent->moverState == MOVER_POS1 ) {
		Use_BinaryMover( ent, other, other );
	}
}
Example #3
0
/*
==============
Touch_PlatCenterTrigger

If the plat is at the bottom position, start it going up
===============
*/
void Touch_PlatCenterTrigger(gentity_t *ent, gentity_t *other, trace_t *trace ) {
	if ( !other->client ) {
		return;
	}

	if ( ent->parent->moverState == MOVER_POS1 ) {
		Use_BinaryMover( ent->parent, ent, other );
	}
}
Example #4
0
/*
================
Touch_DoorTrigger
================
*/
void Touch_DoorTrigger(gentity_t* ent, gentity_t* other, trace_t* trace) {
    if (other->client && other->client->sess.sessionTeam == TEAM_SPECTATOR) {
        // if the door is not open and not opening
        if (ent->parent->moverState != MOVER_1TO2 &&
                ent->parent->moverState != MOVER_POS2) {
            Touch_DoorTriggerSpectator(ent, other, trace);
        }
    } else if (ent->parent->moverState != MOVER_1TO2) {
        Use_BinaryMover(ent->parent, ent, other);
    }
}
Example #5
0
/*
================
Use_BinaryMover
================
*/
void Use_BinaryMover( gentity_t *ent, gentity_t *other, gentity_t *activator ) {
	int		total;
	int		partial;

	// only the master should be used
	if ( ent->flags & FL_TEAMSLAVE ) {
		Use_BinaryMover( ent->teammaster, other, activator );
		return;
	}

	ent->activator = activator;

	if ( ent->moverState == MOVER_POS1 ) {
		// start moving 50 msec later, becase if this was player
		// triggered, level.time hasn't been advanced yet
		MatchTeam( ent, MOVER_1TO2, level.time + 50 );

		// starting sound
		if ( ent->sound1to2 ) {
			G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound1to2 );
		}

		// looping sound
		ent->s.loopSound = ent->soundLoop;

		// open areaportal
		if ( ent->teammaster == ent || !ent->teammaster ) {
			trap_AdjustAreaPortalState( ent, qtrue );
		}
		return;
	}

	// if all the way up, just delay before coming down
	if ( ent->moverState == MOVER_POS2 ) {
		ent->nextthink = level.time + ent->wait;
		return;
	}

	// only partway down before reversing
	if ( ent->moverState == MOVER_2TO1 ) {
		total = ent->s.pos.trDuration;
		partial = level.time - ent->s.pos.trTime;
		if ( partial > total ) {
			partial = total;
		}

		MatchTeam( ent, MOVER_1TO2, level.time - ( total - partial ) );

		if ( ent->sound1to2 ) {
			G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound1to2 );
		}
		return;
	}

	// only partway up before reversing
	if ( ent->moverState == MOVER_1TO2 ) {
		total = ent->s.pos.trDuration;
		partial = level.time - ent->s.pos.trTime;
		if ( partial > total ) {
			partial = total;
		}

		MatchTeam( ent, MOVER_2TO1, level.time - ( total - partial ) );

		if ( ent->sound2to1 ) {
			G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound2to1 );
		}
		return;
	}
}