int main (int argc, const char * argv[])
{
    string errorMessage = "";
    UserInterface ui = UserInterface();
    bool startupSucceeded = ui.start(errorMessage);
    bool continueProgram = true;
    if(startupSucceeded)
    {
        while(continueProgram)
        {
            continueProgram = ui.menuLoginScreen();
            if(continueProgram)
            {
                //system("CLS");
                ui.mainMenu();
            }
        }
    }
    else
    {
        cout << errorMessage << endl;
    }
    
    ui.save();
	
    return 0;
}
HelpScreen::HelpScreen(void) : Level(LEVEL_MENU, UserInterface()) {
	int windowWidth = GameApp::getInstance()->getWindowWidth();
	int windowHeight = GameApp::getInstance()->getWindowHeight();
	setProjectionMatrix(Matrix4::Perspective(1.0f, -100.0f, 1280.0f / 720.0f, 45.0f));
	setCameraMatrix(Matrix4::Translation(Vector3(0, 0, 0)));
	Texture *bgTexture = Texture::getOrCreate("InstructionsBg", "resources/images/HeXcape Instructions.png");
	ImageItem *background = new ImageItem(Vector2(), 0, Vector2((float) (windowWidth), (float) (windowHeight)), bgTexture);
	userInterface->addItem(background, "BackgroundHelp");
	// Create the menu buttons
	ButtonItem *backButton = new ButtonItem(Vector2(900, 840), 0, Vector2(800, 120), "MenuButton", "resources/images/MenuButton.png", "resources/images/MenuButtonHov.png", "resources/images/MenuButtonPress.png", "resources/images/MenuButtonPress.png");
	// Draw some text over the buttons background
	TextItem *backText = new TextItem(Vector2(1020, 860), 0, "Back To Menu", 72);
	backText->setFont("resources/fonts/Neuropol.ttf");
	actionAfterFade = 0;
	// Set the ambience music
	Music *music = Music::getOrCreate("resources/audio/Doors.mp3", "MenuMusic");

	userInterface->addItem(backButton, "ZBackButton");
	userInterface->addItem(backText, "ZBackText");
}
Example #3
0
HumanView::HumanView( void )
   {
	m_pProcessManager = ENG_NEW ProcessManager;
	m_ViewId = gc_InvalidGameViewId;
   AttachLayout( shared_ptr<UserInterface>( ENG_NEW UserInterface( Resource( g_pApp->m_EngineOptions.GetGUILayoutFieName(), true ) ) ) );

   if ( g_pApp->m_pEngineLogic->m_pWrold )
	   {
      m_pWorld = g_pApp->m_pEngineLogic->m_pWrold;
		Frustum frustum;
      Point screenSize = g_pApp->m_EngineOptions.GetScreenSize();
      frustum.Init( ENG_PI / 4.0f, screenSize.x / screenSize.y, 0.1f, 2000.0f );
      
      m_pCamera.reset( ENG_NEW CameraNode( Vec3(0.0f, 0.0f, 0.0f), // position in World Space
								Vec3( 0.0f, 0.0f, 1.0f), // look target
								Vec3( 0.0f, 1.0f, 0.0f)  // Head is up (set to 0,-1,0 to look upside-down)
                        , frustum ) );
		ENG_ASSERT( m_pWorld && m_pCamera && _T("Out of memory") );     
		m_pWorld->AddChild( INVALID_ACTOR_ID, m_pCamera );
      m_pWorld->SetCamera( m_pCamera );
      }
   m_pController.reset( ENG_NEW EditorController( m_pCamera, 0, 0, true ) );
   }
Example #4
0
void Game::Run() {
	int iResult;
	userInterface = UserInterface(true);
	std::string myName = userInterface.InputPlayerName("your");
	while (!mustShutdown) {
		Network::RemoteAddress param;
		switch (userInterface.MenuDialog()) {
		case UserInterface::ExitGame: {
			return;
		}
		case UserInterface::LocalGame: {
			server = new PentagoServer(PentagoServer::DEFAULT_PORT);
			if (!server->IsGood()) {
				userInterface.Show_CanNotStartServer();
				delete server;
				server = 0;
				continue;
			}
			delete players[Player1];
			delete players[Player2];
			players[Player1] = new PlayerLocal(myName);
			players[Player2] = new PlayerLocal(userInterface.InputPlayerName("player 2"));
			param.addr = "127.0.0.1";
			param.port = PentagoServer::DEFAULT_PORT;
			iResult = network.Connect(&param, players, (char) PlayerBoth);
			if (iResult == 0) {
				PlayGame();
			} else {
				userInterface.Show_CanNotConnect(&param);
			}
			delete server;
			server = 0;
			break;
		}
		case UserInterface::StartHost: {
			server = new PentagoServer(PentagoServer::DEFAULT_PORT);
			if (!server->IsGood()) {
				userInterface.Show_CanNotStartServer();
				delete server;
				server = 0;
				continue;
			}
			delete players[Player1];
			delete players[Player2];
			players[Player1] = new PlayerLocal(myName);
			players[Player2] = new PlayerNetwork("");
			param.addr = "127.0.0.1";
			param.port = PentagoServer::DEFAULT_PORT;
			iResult = network.Connect(&param, players, Player1);
			if (iResult == 0) {
				if (network.WaitForConnection()) {
					PlayGame();
				} else {
					//TODO: complete it
				}
			} else {
				userInterface.Show_CanNotConnect(&param);
			}
			delete server;
			server = 0;
			break;
		}
		case UserInterface::ConnectToServer: {
			if (userInterface.GetHostAddress(&param)) {
				delete players[Player2];
				delete players[Player1];
				players[Player1] = new PlayerNetwork("");
				players[Player2] = new PlayerLocal(myName);
				iResult = network.Connect(&param, players, Player2);
				if (iResult == 0) {
					PlayGame();
				} else {
					userInterface.Show_CanNotConnect(&param);
				}
			}
			break;
		}
		}
	}
}