void MainBackupLoop::DealWithDirectory(path rep_path) { if (!is_excluded(rep_path)) { path bak_rep=config_ptr->home_to_backup(rep_path); if (!is_directory(bak_rep)) { Utilities(config_ptr).create_directory_tree(bak_rep); } loopOverDirectory(rep_path); } }
// Sets default values APlayerCharacter::APlayerCharacter(const class FObjectInitializer& PCIP) : Super(), Utils(Utilities(this)) { // Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; CreateComponentFromTemplate(NewObject<UInventoryComponent>()); GetCharacterMovement()->GetNavAgentPropertiesRef().bCanCrouch = true; selectedQuickSlot = Primary; }