void VDebugProfiling::RebuildMenu()
{
  const char* szGroupName = "Debug Profiling";

  DeRegisterCallbacks();

  VAppMenu* pMainMenu = GetParent()->GetAppModule<VAppMenu>();
  if (pMainMenu == NULL)
    return;

  pMainMenu->RemoveGroup(szGroupName);

  VProfilingNode* pRoot = Vision::Profiling.GetProfilingRootNode();
  if (pRoot)
  {
    VAppMenuItems items;
    const unsigned int iCount = Vision::Profiling.GetNumOfGroups();
    for (unsigned int i=0; i<iCount; ++i)
    {
      VProfilingNode* pNode = pRoot->Children().GetAt(i);
      if (pNode)
        items.Add(VAppMenuItem(pNode->GetName(), i, i, true));
    }

    items.Add(VAppMenuItem("Reset Max Values", s_iResetMaxValuesAction, iCount, false));

    m_callbacks = pMainMenu->RegisterGroup(szGroupName, items, NULL, VAPP_DEFAULT_SORTING_1, false);
    RegisterCallbacks();
  }
}
Example #2
0
void VHelp::Init()
{
  Vision::Callbacks.OnUpdateSceneFinished += this;

  VAppMenu* pMainMenu = GetParent()->GetAppModule<VAppMenu>();
  if (pMainMenu == NULL)
  {
    SetEnabled(false);
    m_bToggleEnabled = true;
    return;
  }

  m_callbacks.Append(pMainMenu->RegisterItem(VAppMenuItem("Help", 0, VAPP_DEFAULT_SORTING_3, true)));
  RegisterCallbacks();

  SetEnabled(false);
}
void VDebugShadingModes::Init()
{
  Vision::Callbacks.OnAfterSceneLoaded += this;
  Vision::Callbacks.OnBeforeSceneUnloaded += this;

  m_debugShadingEffects.Clear();
  m_spDebugShadingShaderLib = NULL;

  m_spDebugShadingShaderLib = Vision::Shaders.LoadShaderLibrary("Shaders\\DebugShadingEffects.ShaderLib");
  if ((m_spDebugShadingShaderLib == NULL) || (m_spDebugShadingShaderLib && !m_spDebugShadingShaderLib->IsLoaded()))
    return;

  VAppMenu* pMainMenu = GetParent()->GetAppModule<VAppMenu>();
  if (pMainMenu == NULL)
    return;
  
  VAppMenuItems items;

  VisShaderFXLibManager_cl &manager(Vision::Shaders.GetShaderFXLibManager());
  // Enumerate all available effects and add them to a collection for later usage
  for (int i=0;i<m_spDebugShadingShaderLib->m_Effects.Count();i++)
  {
    VCompiledEffect *pFX = m_spDebugShadingShaderLib->m_Effects.GetAt(i)->CompileEffect(NULL, manager.m_ShaderInstances);

    // Skip the "NotAvailable" shader, because it is only used for fallback reasons in vForge
    if ((pFX==NULL) || (pFX && VStringHelper::SafeCompare(pFX->GetSourceEffect()->GetName(), "NotAvailable") == 0))
      continue;

    // Use the effect's same as a description
    pFX->SetUserData((void *)pFX->GetSourceEffect()->GetName());

    int iIndex = m_debugShadingEffects.Add(pFX);
    items.Add(VAppMenuItem(pFX->GetSourceEffect()->GetName(), iIndex, 0, true));
  }
  
  m_callbacks = pMainMenu->RegisterGroup("Debug Shading", items, NULL, VAPP_DEFAULT_SORTING_2, false);
  RegisterCallbacks();
}
Example #4
0
void VCameraHandling::BuildCameraList()
{
  VAppMenu* pMainMenu = GetParent()->GetAppModule<VAppMenu>();
  if (pMainMenu == NULL)
    return;

  int iActionIndex = 0;
  VAppMenuItems menuItems;
  menuItems.Add(VAppMenuItem("<Switch to Free Camera>", iActionIndex++, 0, false));

#if defined(WIN32) && !defined(_VISION_WINRT)
  // Add option to disable WASD controls.
  m_iWASDActionIndex = iActionIndex++;
  menuItems.Add(VAppMenuItem("<Toggle Free Camera WASD Controls>", m_iWASDActionIndex, 1, true, m_bWASDEnabled));
#endif

  // Find camera objects in the scene.
  // Only store element manager indices in order to be able to detect removed objects.
  unsigned int uiNumOrbitCameras = 0;
  unsigned int uiNumCameraPositions = 0;
  unsigned int uiNumPathCameras = 0;

  const unsigned int uiNumEntities = VisBaseEntity_cl::ElementManagerGetSize();
  for (unsigned int uiElementIndex = 0; uiElementIndex < uiNumEntities; uiElementIndex++)
  {
    VisBaseEntity_cl* pEntity = VisBaseEntity_cl::ElementManagerGet(uiElementIndex);
    if (pEntity == NULL)
      continue;

    // Try to convert the entity to all of the supported camera types.
    VOrbitCamera* pOrbitCamera = pEntity->Components().GetComponentOfBaseType<VOrbitCamera>();
    CameraPositionEntity* pCameraPosition = vdynamic_cast<CameraPositionEntity*>(pEntity);
    PathCameraEntity* pPathCamera = vdynamic_cast<PathCameraEntity*>(pEntity);

    // Menu name data 
    const char* szKey = "";
    const char* szCameraType = "";
    unsigned int uiSortingKey = 0;
    unsigned int uiCameraIndex = 0;

    if (pOrbitCamera != NULL)
    {
      // If the owner entity's key is not set, use the model's file name.
      const char* szKey = pEntity->GetObjectKey();
      if (VStringUtil::IsEmpty(szKey))
        szKey = (pEntity->GetMesh() ? pEntity->GetMesh()->GetFilename() : "");

      szCameraType = "OrbitCamera";
      uiSortingKey = 2;
      uiCameraIndex = uiNumOrbitCameras++;
    }
    else if (pCameraPosition != NULL)
    {
      szKey = pEntity->GetObjectKey();
      szCameraType = "CameraPosition";
      uiSortingKey = 3;
      uiCameraIndex = uiNumCameraPositions++;
    }
    else if (pPathCamera != NULL)
    {
      szKey = pEntity->GetObjectKey();
      szCameraType = "PathCamera";
      uiSortingKey = 4;
      uiCameraIndex = uiNumPathCameras++;
    }
    else
    {
      // If we haven't found a free camera entity yet, try to store this one.
      if (m_spFreeCamera == NULL)
        m_spFreeCamera = vdynamic_cast<VFreeCamera*>(pEntity);

      // No camera found.
      continue;
    }

    // Generate menu name.
    VString sMenuName;
    if (VStringUtil::IsEmpty(szKey))
      sMenuName.Format("%s%02d", szCameraType, uiCameraIndex + 1);
    else
      sMenuName.Format("%s%02d (%s)", szCameraType, uiCameraIndex + 1, szKey);

    menuItems.Add(VAppMenuItem(sMenuName, iActionIndex, uiSortingKey, false));
    m_actionMap.SetAt(iActionIndex++, EntityAccessor(pEntity, sMenuName));
  }

  m_callbacks.Append(pMainMenu->RegisterGroup(m_sMenuGroupName, menuItems, NULL, VAPP_DEFAULT_SORTING_2 + 1));
  RegisterCallbacks();
}
void VDebugOptions::Init()
{
  Vision::Callbacks.OnUpdateSceneBegin += this;
  Vision::Callbacks.OnBeforeSwapBuffers += this;
  Vision::Callbacks.OnRenderHook += this;

  // Setup graph for displaying un-/filtered time steps
  VGraphProps timeStepGraphProps;
  timeStepGraphProps.vPosition.set(-0.85f, -0.3f);  
  timeStepGraphProps.fWidth = 0.25f;
  timeStepGraphProps.fHeight = 0.25f;  
  timeStepGraphProps.iResolution = 64; 
  timeStepGraphProps.bRangeAdaptation = true;
  m_pTimeStepGraph = new VGraphObject(timeStepGraphProps);
  m_pTimeStepGraph->AddCurve("Unfiltered Time Step", VColorRef(0, 255, 0), new VUnfilteredTimeDiffUpdater);
  m_pTimeStepGraph->AddCurve("Filtered Time Step", VColorRef(255, 0, 0), new VFilteredTimeDiffUpdater);
  m_pTimeStepGraph->Init();
  m_pTimeStepGraph->SetVisible(false);

#if defined(WIN32)
  GetParent()->GetInputMap()->MapTrigger(TOGGLE_FPS, VInputManager::GetKeyboard(), CT_KB_F2, VInputOptions::Once(ONCE_ON_RELEASE));
  GetParent()->GetInputMap()->MapTrigger(TOGGLE_WIREFRAME, VInputManager::GetKeyboard(), CT_KB_F3, VInputOptions::Once(ONCE_ON_RELEASE));
#endif

  VAppMenu* pMainMenu = GetParent()->GetAppModule<VAppMenu>();
  if (pMainMenu == NULL)
    return;

  // General Debug Options
  //  Note: OPTION_FPS, OPTION_WIREFRAME, and OPTION_RELOAD_RESOURCES are added directly to the menu's root, the other options
  //        are added to the menu's root as a group called 'Debug Options'
  m_callbacks.Append(pMainMenu->RegisterItem(VAppMenuItem("Toggle FPS Display", OPTION_FPS, VAPP_DEFAULT_SORTING_0, true)));

  // wireframe rendering is not supported on GLES2
#if !defined(_VR_GLES2)
  m_callbacks.Append(pMainMenu->RegisterItem(VAppMenuItem("Wireframe", OPTION_WIREFRAME, VAPP_DEFAULT_SORTING_0 + 1, true)));
#endif

  m_callbacks.Append(pMainMenu->RegisterItem(VAppMenuItem("Reload Modified Resources", OPTION_RELOAD_RESOURCES, VAPP_DEFAULT_SORTING_0 + 2, false)));

  VAppMenuItems items;
  items.Add(VAppMenuItem("Show Time Step Graph", OPTION_TIME_STEP_GRAPH, 0, true));
  items.Add(VAppMenuItem("Save Screenshot", OPTION_SAVE_SCREENSHOT, 0, false));
#if defined(SUPPORTS_MULTITOUCH)
  items.Add(VAppMenuItem("Touch Area Debug Rendering", OPTION_MULTITOUCH, 0, true));
#endif
  m_callbacks.Append(pMainMenu->RegisterGroup("Debug Options", items, NULL, VAPP_DEFAULT_SORTING_0 + 3, true));
  RegisterCallbacks();

  // Debug Render Flags
  items.RemoveAll();
  items.Add(VAppMenuItem("Display Object Triangle Count", DEBUGRENDERFLAG_OBJECT_TRIANGLECOUNT, 0, true));
  items.Add(VAppMenuItem("Display Object Visibility BoundingBox", DEBUGRENDERFLAG_OBJECT_VISBBOX, 0, true));
  items.Add(VAppMenuItem("Display Object vis. Area Assignment", DEBUGRENDERFLAG_OBJECT_VISIBILITYZONES, 0, true));
  items.Add(VAppMenuItem("Display Light Influence BoundingBox", DEBUGRENDERFLAG_LIGHT_INFLUENCEBOX, 0, true));
  items.Add(VAppMenuItem("Display Trace Lines", DEBUGRENDERFLAG_TRACELINES, 0, true));
  items.Add(VAppMenuItem("Display Visibility Objects", DEBUGRENDERFLAG_VISIBILITYOBJECTS, 0, true));
  items.Add(VAppMenuItem("Display Portals", DEBUGRENDERFLAG_PORTALS, 0, true));
  items.Add(VAppMenuItem("Display Visibility Zones", DEBUGRENDERFLAG_VISIBILITYZONES, 0, true));
  items.Add(VAppMenuItem((Vision::GetScriptManager() != NULL) ? "Scripting Statistics" : "Scripting Statistics (no script man.)", DEBUGRENDERFLAG_SCRIPTSTATISTICS, 0, true));
  items.Add(VAppMenuItem("Display Object Render Order", DEBUGRENDERFLAG_OBJECTRENDERORDER, 0, true));
  items.Add(VAppMenuItem("Display Thread Workload", DEBUGRENDERFLAG_THREADWORKLOAD, 0, true));
  items.Add(VAppMenuItem("Display Streaming Zones", DEBUGRENDERFLAG_ZONES, 0, true));
  items.Add(VAppMenuItem("Display Resource Stats", DEBUGRENDERFLAG_RESOURCE_STATISTICS, 0, true));
  items.Add(VAppMenuItem("Display Memory Stats", DEBUGRENDERFLAG_MEMORY_STATISTICS, 0, true));

  m_debugInfos = pMainMenu->RegisterGroup("Debug Infos", items, "Debug Options");
  RegisterCallbacks(m_debugInfos);
}