shared_ptr<SceneNode> BaseRenderComponent::VGetSceneNode(void) { if (!m_pSceneNode) { m_pSceneNode = VCreateSceneNode(); } return m_pSceneNode; }
shared_ptr< SceneNode > RenderComponent::VGetSceneNode() { if( !m_pSceneNode ) m_pSceneNode = VCreateSceneNode(); return m_pSceneNode; }