Example #1
0
shared_ptr<SceneNode> BaseRenderComponent::VGetSceneNode(void)
{
    if (!m_pSceneNode)
	{
        m_pSceneNode = VCreateSceneNode();
	}
    return m_pSceneNode;
}
Example #2
0
 shared_ptr< SceneNode > RenderComponent::VGetSceneNode()
 {
     if( !m_pSceneNode )
         m_pSceneNode = VCreateSceneNode();
     return m_pSceneNode;
 }