Example #1
0
void IMovable::ProcessForce()
{
    Dir step = VDirToDir(force_);

    TryMove(step);

    if (!NonZero(force_))
    {
        return;
    }

    VDir vstep = DirToVDir[step];
    force_.x -= (vstep.x * Friction::CombinedFriction(GetTurf())) / Friction::BASE_FRICTION;
    force_.y -= (vstep.y * Friction::CombinedFriction(GetTurf())) / Friction::BASE_FRICTION;
    force_.z -= (vstep.z * Friction::CombinedFriction(GetTurf())) / Friction::BASE_FRICTION;
}
Example #2
0
void IMovable::ProcessForce()
{

    Dir step = VDirToDir(force_);

    checkMove(step);

    if (!NonZero(force_))
        return;

    // qDebug() << "Process force: " << GetId();
    // qDebug() << force_.x;
    // qDebug() << force_.y;

    VDir vstep = DirToVDir[step];
    force_.x -= (vstep.x * Friction::CombinedFriction(GetTurf())) / Friction::BASE_FRICTION;
    force_.y -= (vstep.y * Friction::CombinedFriction(GetTurf())) / Friction::BASE_FRICTION;
    force_.z -= (vstep.z * Friction::CombinedFriction(GetTurf())) / Friction::BASE_FRICTION;
}