Example #1
0
void
VGLEnd(void)
{
struct vt_mode smode;

  if (!VGLInitDone)
    return;
  VGLInitDone = 0;
  VGLSwitchPending = 0;
  VGLAbortPending = 0;

  signal(SIGUSR1, SIG_IGN);

  if (VGLMem != MAP_FAILED) {
    VGLClear(VGLDisplay, 0);
    munmap(VGLMem, VGLAdpInfo.va_window_size);
  }

  if (VGLOldMode >= M_VESA_BASE) {
    /* ugly, but necessary */
    ioctl(0, _IO('V', VGLOldMode - M_VESA_BASE), 0);
    if (VGLOldMode == M_VESA_800x600) {
      int size[3];
      size[0] = VGLOldWSize.ws_col;
      size[1] = VGLOldWSize.ws_row;
      size[2] = 16;
      ioctl(0, KDRASTER, size);
    }
  } else {
    ioctl(0, _IO('S', VGLOldMode), 0);
  }
  ioctl(0, KDDISABIO, 0);
  ioctl(0, KDSETMODE, KD_TEXT);
  smode.mode = VT_AUTO;
  ioctl(0, VT_SETMODE, &smode);
  if (VGLBuf)
    free(VGLBuf);
  VGLBuf = NULL;
  free(VGLDisplay);
  VGLDisplay = NULL;
  VGLKeyboardEnd();
}
Example #2
0
void
vgainit(void)
{
    {int b=0; while (b);}
    if (geteuid() != 0) {
	fprintf(stderr, "The current graphics console architecture only permits " \
		"super-user to access it, therefore you either have to obtain such permissions" \
	  "or ask your sysadmin to put set-user-id on digger executable.\n");
	exit(1);
    }
    if (VGLInit(SW_VESA_CG640x400) != 0) {
	fprintf(stderr, "WARNING! Could not initialise VESA mode. " \
		"Trying to fallback to the VGA 640x480 mode\n");
	if (VGLInit(SW_CG640x480) == 0)
		yoffset = 40;		/* Center the image */
	else  {
		fprintf(stderr, "WARNING! Could not initialise VGA mode either. " \
		"Please check your kernel.\n");
		exit(1);
	}
    }
    vgl_inited = 1;

    sVGLDisplay = VGLBitmapCreate(MEMBUF, 640, 400, NULL);
    VGLBitmapAllocateBits(sVGLDisplay);
    VGLClear(sVGLDisplay, 0);

    /*
     * Since the VGL library doesn't provide a default way to restore console
     * and keyboard after uncatched by the program signal, we should try to
     * catch at least what we could catch and pray to God that he would not
     * send SIGKILL to us.
     */
    signal(SIGHUP, catcher);
    signal(SIGINT, catcher);
    signal(SIGQUIT, catcher);
    signal(SIGABRT, catcher);
    signal(SIGTERM, catcher);
    signal(SIGSEGV, catcher);
    signal(SIGBUS, catcher);
    signal(SIGILL, catcher);
}
Example #3
0
int
main(int argc, char **argv)
{
  int y, xsize, ysize, i,j;
  VGLBitmap *tmp;

  // set graphics mode, here 320x240 256 colors
  // supported modes are (from <sys/consio.h>):
  // SW_VGA_CG320:      std VGA 320x200 256 colors
  // SW_VGA_MODEX:      Modex VGA 320x240 256 colors
  // SW_VGA_VG640:      std VGA 640x480 16 colors
  VGLInit(SW_VGA_MODEX);

  // initialize mouse and show pointer
  VGLMouseInit(VGL_MOUSESHOW);

  // VGLDisplay is a ptr to a struct Bitmap defined and initialized by
  // libvgl. The Bitmap points directly to screen memory etc.
  xsize=VGLDisplay->Xsize;
  ysize=VGLDisplay->Ysize;

  // alloc a new bitmap
  tmp = VGLBitmapCreate(MEMBUF, 256, 256, NULL);
  VGLBitmapAllocateBits(tmp);
  VGLClear(tmp, 0);

  // fill the screen with colored lines
  for (y=0; y<ysize; y++)
    VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256);

  // draw some lines and circles just to show off
  VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63);
  VGLLine(VGLDisplay, 0, ysize-1, xsize-1, 0, 63);
  VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63);
  VGLLine(VGLDisplay, xsize-1, 0, xsize-1, ysize-1, 63);
  VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63);
  VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0);

  // some text is also useful
  VGLBitmapString(VGLDisplay, 100,100,
    "This is text", 63, 0, 0, VGL_DIR_RIGHT);
  sleep(2);
  VGLBitmapString(VGLDisplay, 100,100,
    "This is text", 63, 0, 0, VGL_DIR_UP);
  sleep(2);
  VGLBitmapString(VGLDisplay, 100,100,
    "This is text", 63, 0, 0, VGL_DIR_LEFT);
  sleep(2);
  VGLBitmapString(VGLDisplay, 100,100,
    "This is text", 63, 0, 0, VGL_DIR_DOWN);
  sleep(2);

  // now show some simple bitblit
  for (i=0; i<256; i++)
    for (j=0; j<256; j++)
      tmp->Bitmap[i+256*j] = i%16;
  VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 0, 0, 128, 128);
  for (i=0; i<256; i++)
    for (j=0; j<256; j++)
      tmp->Bitmap[i+256*j] = j%16;
  VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 3, 128, 128, 128);
  sleep(2);
  VGLBitmapCopy(VGLDisplay, 237, 311, tmp, 64, 64, 128, 128);
  VGLBitmapCopy(tmp, 32, 32, VGLDisplay, 400, 128, 128, 128);
  sleep(2);
  VGLBitmapCopy(VGLDisplay, 300, 300, VGLDisplay, 500, 128, 128, 128);
  sleep(5);
  i=0;

  // loop around drawing and copying
  while (++i) {
    VGLBitmapCopy(VGLDisplay, rand()%xsize, rand()%ysize,
                  VGLDisplay, rand()%xsize, rand()%ysize,
                  rand()%xsize, rand()%ysize);
    VGLLine(VGLDisplay,  rand()%xsize, rand()%ysize, 
            rand()%xsize, rand()%ysize, rand()%256);
    VGLEllipse(VGLDisplay, rand()%xsize, rand()%ysize,
               rand()%xsize/2, rand()%ysize/2, rand()%256);
    rand();
    if (i > 1000) break;
  }

  // restore screen to its original mode
  VGLEnd();
  return 0;
}
Example #4
0
int
VGLInit(int mode)
{
  struct vt_mode smode;
  int adptype;

  if (VGLInitDone)
    return -1;

  signal(SIGUSR1, VGLSwitch);
  signal(SIGINT, VGLAbort);
  signal(SIGTERM, VGLAbort);
  signal(SIGSEGV, VGLAbort);
  signal(SIGBUS, VGLAbort);
  signal(SIGUSR2, SIG_IGN);

  VGLOnDisplay = 1;
  VGLSwitchPending = 0;
  VGLAbortPending = 0;

  if (ioctl(0, CONS_GET, &VGLOldMode) || ioctl(0, CONS_CURRENT, &adptype))
    return -1;
  VGLModeInfo.vi_mode = mode;
  if (ioctl(0, CONS_MODEINFO, &VGLModeInfo))	/* FBIO_MODEINFO */
    return -1;

  /* If current mode is VESA_800x600 then save its geometry to restore later */
  if ((VGLOldMode >= M_VESA_BASE) && (VGLOldMode == M_VESA_800x600))
    if (ioctl(0, TIOCGWINSZ, &VGLOldWSize))
      return -1;

  VGLDisplay = (VGLBitmap *)malloc(sizeof(VGLBitmap));
  if (VGLDisplay == NULL)
    return -2;

  if (ioctl(0, KDENABIO, 0)) {
    free(VGLDisplay);
    return -3;
  }

  VGLInitDone = 1;

  /*
   * vi_mem_model specifies the memory model of the current video mode
   * in -CURRENT.
   */
  switch (VGLModeInfo.vi_mem_model) {
  case V_INFO_MM_PLANAR:
    /* we can handle EGA/VGA planner modes only */
    if (VGLModeInfo.vi_depth != 4 || VGLModeInfo.vi_planes != 4
	|| (adptype != KD_EGA && adptype != KD_VGA)) {
      VGLEnd();
      return -4;
    }
    VGLDisplay->Type = VIDBUF4;
    break;
  case V_INFO_MM_PACKED:
    /* we can do only 256 color packed modes */
    if (VGLModeInfo.vi_depth != 8) {
      VGLEnd();
      return -4;
    }
    VGLDisplay->Type = VIDBUF8;
    break;
  case V_INFO_MM_VGAX:
    VGLDisplay->Type = VIDBUF8X;
    break;
  default:
    VGLEnd();
    return -4;
  }

  ioctl(0, VT_WAITACTIVE, 0);
  ioctl(0, KDSETMODE, KD_GRAPHICS);
  if (ioctl(0, CONS_SET, &mode)) {
    VGLEnd();
    return -5;
  }
  if (ioctl(0, CONS_ADPINFO, &VGLAdpInfo)) {	/* FBIO_ADPINFO */
    VGLEnd();
    return -6;
  }

  /*
   * Calculate the shadow screen buffer size.  In -CURRENT, va_buffer_size
   * always holds the entire frame buffer size, wheather it's in the linear
   * mode or windowed mode.  
   *     VGLBufSize = VGLAdpInfo.va_buffer_size;
   * In -STABLE, va_buffer_size holds the frame buffer size, only if
   * the linear frame buffer mode is supported. Otherwise the field is zero.
   * We shall calculate the minimal size in this case:
   *     VGLAdpInfo.va_line_width*VGLModeInfo.vi_height*VGLModeInfo.vi_planes
   * or
   *     VGLAdpInfo.va_window_size*VGLModeInfo.vi_planes;
   * Use whichever is larger.
   */
  if (VGLAdpInfo.va_buffer_size != 0)
    VGLBufSize = VGLAdpInfo.va_buffer_size;
  else
    VGLBufSize = max(VGLAdpInfo.va_line_width*VGLModeInfo.vi_height,
		     VGLAdpInfo.va_window_size)*VGLModeInfo.vi_planes;
  VGLBuf = malloc(VGLBufSize);
  if (VGLBuf == NULL) {
    VGLEnd();
    return -7;
  }

#ifdef LIBVGL_DEBUG
  fprintf(stderr, "VGLBufSize:0x%x\n", VGLBufSize);
#endif

  /* see if we are in the windowed buffer mode or in the linear buffer mode */
  if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size) {
    if (VGLDisplay->Type == VIDBUF4)
      VGLDisplay->Type = VIDBUF4S;
    else if (VGLDisplay->Type == VIDBUF8)
      VGLDisplay->Type = VIDBUF8S;
  }

  VGLMode = mode;
  VGLCurWindow = 0;

  VGLDisplay->Xsize = VGLModeInfo.vi_width;
  VGLDisplay->Ysize = VGLModeInfo.vi_height;
  VGLDisplay->VXsize = VGLAdpInfo.va_line_width
			   *8/(VGLModeInfo.vi_depth/VGLModeInfo.vi_planes);
  VGLDisplay->VYsize = VGLBufSize/VGLModeInfo.vi_planes/VGLAdpInfo.va_line_width;
  VGLDisplay->Xorigin = 0;
  VGLDisplay->Yorigin = 0;

  VGLMem = (byte*)mmap(0, VGLAdpInfo.va_window_size, PROT_READ|PROT_WRITE,
		       MAP_FILE, 0, 0);
  if (VGLMem == MAP_FAILED) {
    VGLEnd();
    return -7;
  }
  VGLDisplay->Bitmap = VGLMem;

  VGLSavePalette();

#ifdef LIBVGL_DEBUG
  fprintf(stderr, "va_line_width:%d\n", VGLAdpInfo.va_line_width);
  fprintf(stderr, "VGLXsize:%d, Ysize:%d, VXsize:%d, VYsize:%d\n",
	  VGLDisplay->Xsize, VGLDisplay->Ysize, 
	  VGLDisplay->VXsize, VGLDisplay->VYsize);
#endif

  smode.mode = VT_PROCESS;
  smode.waitv = 0;
  smode.relsig = SIGUSR1;
  smode.acqsig = SIGUSR1;
  smode.frsig  = SIGINT;	
  if (ioctl(0, VT_SETMODE, &smode)) {
    VGLEnd();
    return -9;
  }
  VGLTextSetFontFile(NULL);
  VGLClear(VGLDisplay, 0);
  return 0;
}
Example #5
0
void
vgaclear(void)
{
    VGLClear(sVGLDisplay, 0);
    VGLClear(VGLDisplay, 0);
}