Example #1
0
DreamsIntro::DreamsIntro()
{
    mStep = 1;
    mTimer = TickBase * 4;

    VW_SetScreenMode (GRMODE);
    VW_ClearVideo (BLACK);

    US_SetLoadSaveHooks(LoadGame,SaveGame,ResetGame);
    restartgame = gd_Continue;

    //while (true)
    //{

        loadedgame = false;

        mFileName1 = "TITLESCR.LBM";
        if (LoadLIBShape("KDREAMS.CMP", mFileName1.c_str(), &mFileShape1))
        {
            //Quit("Can't load TITLE SCREEN");
        }

        //while (!restartgame && !loadedgame)


    VW_InitDoubleBuffer();
    IN_ClearKeysDown();

    VW_SetScreen(0, 0);
    MoveGfxDst(0, 200);
    UnpackEGAShapeToScreen(&mFileShape1, 0, 0);
    mTimer = TickBase * 4;

}
        int handle()
        {            
            VW_SetScreenMode (GRMODE);
            VW_ClearVideo (BLACK);
            DemoLoop();

            // If thread has finished, we can quit CG
            gEventManager.add( new GMQuit() );
            return 0;            
        }
Example #3
0
void InitGame (void)
{
	//id0_unsigned_t	segstart,seglength;
	id0_int_t			i,x,y;
	id0_unsigned_t	*blockstart;

	if (refkeen_current_gamever == BE_GAMEVER_CAT3D100)
	{
		US_TextScreen();
	}

	MM_Startup ();
	VW_Startup ();
#ifndef PROFILE
	IN_Startup ();
	SD_Startup ();
#endif
	US_Startup ();
	if (refkeen_current_gamever == BE_GAMEVER_CAT3D100)
	{
		US_UpdateTextScreen();
	}
	CA_Startup ();
	US_Setup ();

	US_SetLoadSaveHooks(LoadTheGame,SaveTheGame,ResetGame);

//
// load in and lock down some basic chunks
//

	CA_ClearMarks ();

	CA_MarkGrChunk(STARTFONT);
	CA_MarkGrChunk(STARTTILE8);
	CA_MarkGrChunk(STARTTILE8M);
	CA_MarkGrChunk(HAND1PICM);
	CA_MarkGrChunk(HAND2PICM);
	CA_MarkGrChunk(ENTERPLAQUEPIC);

	CA_CacheMarks (NULL);

	MM_SetLock (&grsegs[STARTFONT],true);
	MM_SetLock (&grsegs[STARTTILE8],true);
	MM_SetLock (&grsegs[STARTTILE8M],true);
	MM_SetLock (&grsegs[HAND1PICM],true);
	MM_SetLock (&grsegs[HAND2PICM],true);
	MM_SetLock (&grsegs[ENTERPLAQUEPIC],true);

	fontcolor = WHITE;


//
// build some tables
//
	for (i=0;i<MAPSIZE;i++)
		nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i;

	for (i=0;i<PORTTILESHIGH;i++)
		uwidthtable[i] = UPDATEWIDE*i;

	blockstart = &blockstarts[0];
	for (y=0;y<UPDATEHIGH;y++)
		for (x=0;x<UPDATEWIDE;x++)
			*blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH;

	BuildTables ();			// 3-d tables

	SetupScaling ();

#ifndef PROFILE
	if (refkeen_current_gamever == BE_GAMEVER_CAT3D100)
	{
		US_FinishTextScreen();
	}
#endif

//
// reclaim the memory from the linked in text screen
//
	// REFKEEN DIFFERENCE (FIXME: Should we "fix" this at all?)
	// - Don't handle this, a bit more complicated with our setup and the
	// difference is (probably) insignificant with well-defined behaviors
	// anyway...
#if 0
	segstart = FP_SEG(&introscn);
	seglength = 4000/16;
	if (FP_OFF(&introscn))
	{
		segstart++;
		seglength--;
	}

	MML_UseSpace (segstart,seglength);
#endif

	VW_SetScreenMode (GRMODE);
	VW_ColorBorder (3);
	VW_ClearVideo (BLACK);

//
// initialize variables
//
	updateptr = &update[0];
	// REFKEEN - Safe unaligned accesses
	*(updateptr + UPDATEWIDE*PORTTILESHIGH) = 1;
	*(updateptr + UPDATEWIDE*PORTTILESHIGH + 1) = 3;
	//*(id0_unsigned_t *)(updateptr + UPDATEWIDE*PORTTILESHIGH) = UPDATETERMINATE;
	bufferofs = 0;
	displayofs = 0;
	VW_SetLineWidth(SCREENWIDTH);
}
Example #4
0
void InitGame (void)
{
	id0_int_t i;

	MM_Startup ();

#if 0
	// Handle piracy screen...
	//
	movedata(FP_SEG(PIRACY),(id0_unsigned_t)PIRACY,0xb800,displayofs,4000);
	while (BE_ST_BiosScanCode(0) != sc_Return);
	//while ((bioskey(0)>>8) != sc_Return);
#endif

#if GRMODE == EGAGR
	if (mminfo.mainmem < 335l*1024)
	{
//#pragma warn    -pro
//#pragma warn    -nod
#ifdef REFKEEN_VER_KDREAMS_CGA_ALL
		BE_ST_textcolor(7);
#endif
#ifndef REFKEEN_VER_KDREAMS_CGA_ALL
		if (refkeen_current_gamever == BE_GAMEVER_KDREAMSE113)
#endif
		{
			BE_ST_textbackground(0);
		}
//#pragma warn    +nod
//#pragma warn    +pro
		BE_ST_clrscr();                       // we can't include CONIO because of a name conflict
//#pragma warn    +nod
//#pragma warn    +pro
		BE_ST_puts ("There is not enough memory available to play the game reliably.  You can");
		BE_ST_puts ("play anyway, but an out of memory condition will eventually pop up.  The");
		BE_ST_puts ("correct solution is to unload some TSRs or rename your CONFIG.SYS and");
		BE_ST_puts ("AUTOEXEC.BAT to free up more memory.\n");
		BE_ST_puts ("Do you want to (Q)uit, or (C)ontinue?");
		//i = bioskey (0);
		//if ( (i>>8) != sc_C)
		i = BE_ST_BiosScanCode (0);
		if (i != sc_C)
			Quit ("");
	}
#endif

	US_TextScreen();

	VW_Startup ();
	RF_Startup ();
	IN_Startup ();
	SD_Startup ();
	US_Startup ();

#ifdef REFKEEN_VER_KDREAMS_CGA_ALL
	US_UpdateTextScreen();
#endif

	CA_Startup ();
	US_Setup ();

//
// load in and lock down some basic chunks
//

	CA_ClearMarks ();

	CA_MarkGrChunk(STARTFONT);
	CA_MarkGrChunk(STARTFONTM);
	CA_MarkGrChunk(STARTTILE8);
	CA_MarkGrChunk(STARTTILE8M);
	for (i=KEEN_LUMP_START;i<=KEEN_LUMP_END;i++)
		CA_MarkGrChunk(i);

#ifdef REFKEEN_VER_KDREAMS_CGA_ALL
	CA_CacheMarks (NULL);
#elif defined REFKEEN_VER_KDREAMS_ANYEGA_ALL
	CA_CacheMarks (NULL, 0);
#endif

	MM_SetLock (&grsegs[STARTFONT],true);
	MM_SetLock (&grsegs[STARTFONTM],true);
	MM_SetLock (&grsegs[STARTTILE8],true);
	MM_SetLock (&grsegs[STARTTILE8M],true);
	for (i=KEEN_LUMP_START;i<=KEEN_LUMP_END;i++)
		MM_SetLock (&grsegs[i],true);

	CA_LoadAllSounds ();

	fontcolor = WHITE;

	US_FinishTextScreen();

	VW_SetScreenMode (GRMODE);
	VW_ClearVideo (BLACK);
}
Example #5
0
void InitGame (void)
{
	//id0_unsigned_t	segstart,seglength;
	id0_int_t			i,x,y;
	id0_unsigned_t	*blockstart;

//	US_TextScreen();

	MM_Startup ();
	VW_Startup ();
#ifndef PROFILE
	IN_Startup ();
	SD_Startup ();
#endif
	US_Startup ();

	CA_Startup ();

	US_Setup ();

	US_SetLoadSaveHooks(LoadTheGame,SaveTheGame,ResetGame);


//
// load in and lock down some basic chunks
//

	CA_ClearMarks ();

	CA_MarkGrChunk(STARTFONT);
	CA_MarkGrChunk(STARTTILE8);
	CA_MarkGrChunk(STARTTILE8M);
	CA_MarkGrChunk(HAND1PICM);

	CA_MarkGrChunk(NORTHICONSPR);
	CA_CacheMarks (NULL);

	MM_SetLock (&grsegs[STARTFONT],true);
	MM_SetLock (&grsegs[STARTTILE8],true);
	MM_SetLock (&grsegs[STARTTILE8M],true);
	MM_SetLock (&grsegs[HAND1PICM],true);

	fontcolor = WHITE;


//
// build some tables
//
	for (i=0;i<MAPSIZE;i++)
		nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i;

	for (i=0;i<PORTTILESHIGH;i++)
		uwidthtable[i] = UPDATEWIDE*i;

	blockstart = &blockstarts[0];
	for (y=0;y<UPDATEHIGH;y++)
		for (x=0;x<UPDATEWIDE;x++)
			*blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH;

	BuildTables ();			// 3-d tables

	SetupScaling ();

#ifndef PROFILE
//	US_FinishTextScreen();
#endif

#if 0
//
// reclaim the memory from the linked in text screen
//
	segstart = FP_SEG(&introscn);
	seglength = 4000/16;
	if (FP_OFF(&introscn))
	{
		segstart++;
		seglength--;
	}
	MML_UseSpace (segstart,seglength);
#endif

	VW_SetScreenMode (GRMODE);
	ge_textmode = false;
//	VW_ColorBorder (3);
	VW_ClearVideo (BLACK);

//
// initialize variables
//
	updateptr = &update[0];
	// REFKEEN - Safe unaligned accesses
	*(updateptr + UPDATEWIDE*PORTTILESHIGH) = 1;
	*(updateptr + UPDATEWIDE*PORTTILESHIGH + 1) = 3;
	//*(id0_unsigned_t *)(updateptr + UPDATEWIDE*PORTTILESHIGH) = UPDATETERMINATE;
	bufferofs = 0;
	displayofs = 0;
	VW_SetLineWidth(SCREENWIDTH);
}