/* ================== V_RenderView The player's clipping box goes from (-16 -16 -24) to (16 16 32) from the entity origin, so any view position inside that will be valid ================== */ void V_RenderView(void) { if (con_forcedup) return; // don't allow cheats in multiplayer if (cl.maxclients > 1) { Cvar_Set("scr_ofsx", "0"); Cvar_Set("scr_ofsy", "0"); Cvar_Set("scr_ofsz", "0"); } if (cl.intermission) { // intermission / finale rendering V_CalcIntermissionRefdef(); } else { if (!cl.paused /* && (sv.maxclients > 1 || key_dest == key_game) */ ) V_CalcRefdef(); } R_PushDlights(); R_RenderView(); #ifndef GLQUAKE if (crosshair.value) Draw_Crosshair(); #endif }
/* V_RenderView The player's clipping box goes from (-16 -16 -24) to (16 16 32) from the entity origin, so any view position inside that will be valid */ void V_RenderView (void) { if (cls.state != ca_active) return; view_frame = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK]; view_message = &view_frame->playerstate[cl.playernum]; if (view_message->pls.flags & PF_GIB) cl.viewheight = 8; // gib view height else if (view_message->pls.flags & PF_DEAD) cl.viewheight = -16; // corpse view height else { cl.viewheight = DEFAULT_VIEWHEIGHT; // view height if (cl.stdver) cl.viewheight = cl.stats[STAT_VIEWHEIGHT]; } DropPunchAngle (); if (cl.intermission) { // intermission / finale rendering V_CalcIntermissionRefdef (); } else { V_CalcRefdef (); } r_funcs->R_RenderView (); }
/* ================== V_RenderView The player's clipping box goes from (-16 -16 -24) to (16 16 32) from the entity origin, so any view position inside that will be valid ================== */ void V_RenderView (void) { if (con_forcedup) return; // don't allow cheats in multiplayer if (cl.maxclients > 1) { Cvar_Set ("scr_ofsx", "0"); Cvar_Set ("scr_ofsy", "0"); Cvar_Set ("scr_ofsz", "0"); } if (cl.intermission) { // intermission / finale rendering V_CalcIntermissionRefdef (); } else { if (!cl.paused /* && (sv.maxclients > 1 || key_dest == key_game) */ ) V_CalcRefdef (); } R_PushDlights (); if (lcd_x.value) { // // render two interleaved views // int i; vid.rowbytes <<= 1; vid.aspect *= 0.5f; r_refdef.viewangles[YAW] -= lcd_yaw.value; for (i=0 ; i<3 ; i++) r_refdef.vieworg[i] -= right[i]*lcd_x.value; R_RenderView (); vid.buffer += vid.rowbytes>>1; R_PushDlights (); r_refdef.viewangles[YAW] += lcd_yaw.value*2; for (i=0 ; i<3 ; i++) r_refdef.vieworg[i] += 2*right[i]*lcd_x.value; R_RenderView (); vid.buffer -= vid.rowbytes>>1; r_refdef.vrect.height <<= 1; vid.rowbytes >>= 1; vid.aspect *= 2; }
void V_RenderView (void) { int i; translation_info_t translations[MAX_CLIENTS]; // if (cl.simangles[ROLL]) // Sys_Error ("cl.simangles[ROLL]"); // DEBUG cl.simangles[ROLL] = 0; // FIXME @@@ if (cls.state != ca_active) return; if (cl.validsequence) view_message = cl.frames[cl.validsequence & UPDATE_MASK].playerstate[Cam_PlayerNum()]; DropPunchAngle (); if (cl.intermission) { // intermission / finale rendering V_CalcIntermissionRefdef (); } else { V_CalcRefdef (); } r_refdef2.time = cl.time; // r_refdef2.allowCheats = false; r_refdef2.viewplayernum = Cam_PlayerNum(); r_refdef2.watervis = (atoi(Info_ValueForKey(cl.serverinfo, "watervis")) != 0); r_refdef2.lightstyles = cl_lightstyle; r_refdef2.numDlights = cl_numvisdlights; r_refdef2.dlights = cl_visdlights; r_refdef2.numParticles = 0; //cl_numvisparticles; r_refdef2.particles = NULL;//cl_visparticles; for (i = 0; i < MAX_CLIENTS; i++) { translations[i].topcolor = cl.players[i].topcolor; translations[i].bottomcolor = cl.players[i].bottomcolor; strlcpy (translations[i].skinname, cl.players[i].skin, sizeof(translations[0].skinname)); } r_refdef2.translations = translations; strlcpy (r_refdef2.baseskin, baseskin.string, sizeof(r_refdef2.baseskin)); R_RenderView (); }
void V_RenderView (void) { if (con_forcedup) return; if (cl.intermission) V_CalcIntermissionRefdef (); else if (!cl.paused /* && (cl.maxclients > 1 || key_dest == key_game) */) V_CalcRefdef (); //johnfitz -- removed lcd code R_RenderView (); V_PolyBlend (); //johnfitz -- moved here from R_Renderview (); }
void V_RenderView (void) { char *p; cl.simangles[ROLL] = 0; // FIXME @@@ if (cls.state != ca_active) { V_CalcBlend (); return; } view_frame = &cl.frames[cl.validsequence & UPDATE_MASK]; if (!cls.nqdemoplayback) view_message = view_frame->playerstate[cl.viewplayernum]; DropPunchAngle (); if (cl.intermission) // intermission / finale rendering V_CalcIntermissionRefdef (); else V_CalcRefdef (); R_PushDlights (); r_refdef2.time = cl.time; // restrictions r_refdef2.allow_cheats = (Info_ValueForKey(cl.serverinfo, "*cheats")[0] && com_serveractive) || cls.demoplayback; if (cls.demoplayback || cl.spectator) { r_refdef2.allow_lumas = true; r_refdef2.max_fbskins = 1; r_refdef2.max_watervis = 1; } else { r_refdef2.allow_lumas = !strcmp(Info_ValueForKey(cl.serverinfo, "24bit_fbs"), "0") ? false : true; r_refdef2.max_fbskins = *(p = Info_ValueForKey(cl.serverinfo, "fbskins")) ? bound(0, Q_atof(p), 1) : cl.teamfortress ? 0 : 1; r_refdef2.max_watervis = *(p = Info_ValueForKey(cl.serverinfo, "watervis")) ? bound(0, Q_atof(p), 1) : 0; } // r_refdef2.viewplayernum = Cam_PlayerNum(); // r_refdef2.lightstyles = cl_lightstyle; R_RenderView (); }