Example #1
0
//
// HU_MessageDraw
//
// Drawer for the player message widget.
//
static void HU_MessageDraw(hu_widget_t *widget)
{
   int i, y;
   hu_msgwidget_t *mw = (hu_msgwidget_t *)widget;
   
   if(!showMessages)
      return;
   
   // go down a bit if chat active
   y = chat_active ? 8 : 0;
   
   for(i = 0; i < mw->current_messages; i++, y += 8)
   {
      int x = 0;
      char *msg = mw->messages[i];

      // haleyjd 12/26/02: center messages in proper gamemodes
      // haleyjd 08/26/12: center also if in widescreen modes
      if(GameModeInfo->flags & GIF_CENTERHUDMSG || 
         vbscreen.getVirtualAspectRatio() > 4 * FRACUNIT / 3)
      {
         x = (SCREENWIDTH - V_FontStringWidth(hud_font, msg)) >> 1;
      }
      
      // haleyjd 06/04/05: use V_FontWriteTextColored like it should.
      // Color codes within strings will still override the default.
      V_FontWriteTextColored(hud_font, msg, mess_colour, x, y, &subscreen43);
   }
Example #2
0
//
// MN_SkinInstructions
//
// Draws some v_font strings to the screen to tell the user how
// to operate this beast.
//
static void MN_SkinInstructions()
{
   const char *msg = FC_RED "skin viewer";

   int x = 160 - V_FontStringWidth(menu_font_big, msg) / 2;
   int y = 8;
   int color = GameModeInfo->titleColor;

   // draw a title at the top, too
   if(GameModeInfo->flags & GIF_SHADOWTITLES)
   {
      V_FontWriteTextShadowed(menu_font_big, msg, x, y, &subscreen43, color);
   }
   else
   {
      V_FontWriteTextColored(menu_font_big, msg, color, x, y, &subscreen43);
   }

   // haleyjd 05/29/06: rewrote to be binding neutral and to draw all of
   // it with one call to V_FontWriteText instead of five.
   V_FontWriteText(menu_font_normal, 
               "Instructions:\n"
               FC_GRAY "left"  FC_RED " = rotate left, "
               FC_GRAY "right" FC_RED " = rotate right\n"
               FC_GRAY "ctrl"  FC_RED " = fire, "
               FC_GRAY "p"     FC_RED " = pain, "
               FC_GRAY "d"     FC_RED " = die, "
               FC_GRAY "x"     FC_RED " = gib\n"
               FC_GRAY "space" FC_RED " = respawn, "
               FC_GRAY "h"     FC_RED " = half-speed\n"
               FC_GRAY "toggle or previous" FC_RED " = exit", 
               4, INSTR_Y, &subscreen43);
}