void c_effect_postprocess::Validate()
		{
			m_members.effect_definition->runtime.flags.valid_effect_bit = ValidateImpl();
		}
Example #2
0
		/*!
		 * \brief
		 * Sets the is_valid flag.
		 * 
		 * Sets the is_valid flag.
		 */
		void c_shader_instance::Validate()
		{
			m_members.m_flags.is_valid = ValidateImpl();
		}