Example #1
0
void pyVault::AddChronicleEntry( const char * name, uint32_t type, const char * value )
{
    // FIXME: We should ideally not block, but for now, the Python assumes that when
    //        we return, the chronicle exists and can be found with findChronicleEntry.
    //        Maybe we should insert a dummy into the tree? (currently hard)
    VaultAddChronicleEntryAndWait(name, type, value);
}
Example #2
0
bool plAutoProfileImp::MsgReceive(plMessage* msg)
{
    plEvalMsg* evalMsg = plEvalMsg::ConvertNoRef(msg);
    if (evalMsg)
    {
        if (fStatusMessage.GetSize() > 0)
            plDebugText::Instance().DrawString(10, 10, fStatusMessage.c_str());
    }

    plAgeLoadedMsg* ageLoaded = plAgeLoadedMsg::ConvertNoRef(msg);
    if (ageLoaded)
    {
        if (!ageLoaded->fLoaded)
        {
            fLinkTime = hsTimer::GetTicks();
            hsStatusMessage("Age unloaded");
        }
        return true;
    }

    plInitialAgeStateLoadedMsg* ageStateLoaded = plInitialAgeStateLoadedMsg::ConvertNoRef(msg);
    if (ageStateLoaded)
    {
        if (fNextAge > 0)
        {
            fLinkTime = hsTimer::GetTicks() - fLinkTime;
            float ms = hsTimer::GetMilliSeconds<float>(fLinkTime);

            hsStatusMessageF("Age %s finished load, took %.1f ms",
                fAges[fNextAge-1].c_str(),
                ms);

            plStatusLog::AddLineS("agetimings.log", "Age %s took %.1f ms",
                fAges[fNextAge-1].c_str(),
                ms);
        }

        fStatusMessage = "Age loaded.  Preparing to profile.";

        // Age is loaded, start profiling in 5 seconds (to make sure the avatar is linked in all the way)
        plTimerCallbackMsg* timerMsg = new plTimerCallbackMsg(GetKey());
        plgTimerCallbackMgr::NewTimer(5, timerMsg);
        return true;
    }

    plTimerCallbackMsg* timerMsg = plTimerCallbackMsg::ConvertNoRef(msg);
    if (timerMsg)
    {
        INextProfile();
        return true;
    }

    // When the first age starts to load, register the stupid avatar customization variable
    // so the calibration screen won't pop up and ruin everything.  I'm sure I could try
    // and do this earlier, but I'm not sure when that player folder is set so screw it, it works here.
    plAgeBeginLoadingMsg* ageBeginLoadingMsg = plAgeBeginLoadingMsg::ConvertNoRef(msg);
    if (ageBeginLoadingMsg)
    {
        plgDispatch::Dispatch()->UnRegisterForExactType(plAgeBeginLoadingMsg::Index(), GetKey());
        VaultAddChronicleEntryAndWait("InitialAvCursomizationsDone", 0, "1");
        return true;
    }

    return false;
}