//-------------------------------------------------------------------------- void VeRenderWindowD3D12::ResizeBundleList(VeSizeT stNum) noexcept { for (VeInt32 i(0); i < VeRendererD3D12::FRAME_COUNT; ++i) { FrameCache& kFrame = m_akFrameCache[i]; VE_ASSERT_GE(kFrame.m_pkBundleAllocator->Reset(), S_OK); VeSizeT stCurrentNum = kFrame.m_kBundleCommandList.size(); if (stNum >= stCurrentNum) { for (auto& list : kFrame.m_kBundleCommandList) { VE_ASSERT_GE(list->Reset(kFrame.m_pkBundleAllocator, nullptr), S_OK); } kFrame.m_kBundleCommandList.resize(stNum); VeRendererD3D12& kRenderer = *VeMemberCast( &VeRendererD3D12::m_kRenderWindowList, m_kNode.get_list()); for (VeSizeT i(stCurrentNum); i < stNum; ++i) { VE_ASSERT_GE(kRenderer.m_pkDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_BUNDLE, kFrame.m_pkBundleAllocator, nullptr, IID_PPV_ARGS(&kFrame.m_kBundleCommandList[i])), S_OK); } } else if (stNum < stCurrentNum) { for (VeSizeT i(stNum); i < stCurrentNum; ++i) { VE_ASSERT_GE(kFrame.m_kBundleCommandList[i]->Close(), S_OK); VE_SAFE_RELEASE(kFrame.m_kBundleCommandList[i]); } kFrame.m_kBundleCommandList.resize(stNum); } } }
//-------------------------------------------------------------------------- void VeRenderWindowD3D12::Term() noexcept { if (m_kNode.is_attach()) { VeRendererD3D12& kRenderer = *VeMemberCast( &VeRendererD3D12::m_kRenderWindowList, m_kNode.get_list()); const VeUInt64 u64LastCompleted = m_pkFence->GetCompletedValue(); VE_ASSERT_GE(m_pkCommandQueue->Signal(m_pkFence, m_u64FenceValue), S_OK); if (u64LastCompleted < m_u64FenceValue) { VE_ASSERT_GE(m_pkFence->SetEventOnCompletion(m_u64FenceValue, m_kFenceEvent), S_OK); WaitForSingleObject(m_kFenceEvent, INFINITE); } CloseHandle(m_kFenceEvent); VE_SAFE_RELEASE(m_pkFence); m_kResourceMap.clear(); m_kRecorderList.clear(); m_kCameraList.clear(); m_kProcessList.clear(); for (VeInt32 i(VeRendererD3D12::FRAME_COUNT - 1); i >= 0; --i) { FrameCache& kFrame = m_akFrameCache[i]; for (auto& list : kFrame.m_kDirectCommandList) { VE_SAFE_RELEASE(list); } VE_SAFE_RELEASE(kFrame.m_pkDirectAllocator); kFrame.m_kDirectCommandList.clear(); for (auto& list : kFrame.m_kBundleCommandList) { VE_SAFE_RELEASE(list); } VE_SAFE_RELEASE(kFrame.m_pkBundleAllocator); kFrame.m_kBundleCommandList.clear(); kRenderer.m_kRTVHeap.Free(kFrame.m_hHandle.ptr - kRenderer.m_kRTVHeap.GetCPUStart().ptr); VE_SAFE_RELEASE(kFrame.m_pkBufferResource); } VE_SAFE_RELEASE(m_pkCommandQueue); VE_SAFE_RELEASE(m_pkSwapChain); m_kNode.detach(); } }
//-------------------------------------------------------------------------- void VeRenderWindowD3D12::Begin() noexcept { VE_ASSERT(m_kNode.is_attach() && m_u32FrameIndex < VeRendererD3D12::FRAME_COUNT); FrameCache& kFrame = m_akFrameCache[m_u32FrameIndex]; if (kFrame.m_u64FenceValue > m_pkFence->GetCompletedValue()) { VE_ASSERT_GE(m_pkFence->SetEventOnCompletion( kFrame.m_u64FenceValue, m_kFenceEvent), S_OK); WaitForSingleObject(m_kFenceEvent, INFINITE); } VeRendererD3D12& kRenderer = *VeMemberCast( &VeRendererD3D12::m_kRenderWindowList, m_kNode.get_list()); if (kRenderer.m_kCopyResList.size()) { m_pkCommandQueue->Wait(kRenderer.m_pkCopyFence, kRenderer.m_u64CopyFenceValue); } VE_ASSERT_GE(kFrame.m_pkDirectAllocator->Reset(), S_OK); }
//-------------------------------------------------------------------------- VeWindow* VeWindow::Cast(Data* pkData) noexcept { return VeMemberCast(&VeWindow::m_kData, pkData); }
//-------------------------------------------------------------------------- VeCursor* VeCursor::Cast(VeCursor::Data* pkData) noexcept { return pkData ? VeMemberCast(&VeCursor::m_kData, pkData) : nullptr; }
//-------------------------------------------------------------------------- void VeRenderWindowD3D12::SetupCompositorList(const VeChar8** ppcList, VeSizeT stNum, VeUInt32 u32ThreadNum, const VeChar8* pcHint) noexcept { VeRendererD3D12& kRenderer = *VeMemberCast( &VeRendererD3D12::m_kRenderWindowList, m_kNode.get_list()); VeVector<VeRenderer::FrameTechnique*> kTechList; { for (VeSizeT i(0); i < stNum; ++i) { auto it = kRenderer.m_kCompositorMap.find(ppcList[i]); if (it != kRenderer.m_kCompositorMap.end()) { VeRenderer::FrameTechnique* pkTech = nullptr; if (pcHint) { VeFixedString kHint = pcHint; for (auto& tech : it->second->m_kTechniqueList) { if (tech.m_kName == kHint) { pkTech = &tech; break; } } } if (pkTech) { kTechList.push_back(pkTech); } else if(it->second->m_kTechniqueList.size()) { kTechList.push_back(&(it->second->m_kTechniqueList.front())); } } } } { m_kResourceMap.clear(); VeStringMap<VeFloat64> kValueMap; kValueMap["screen_w"] = (VeFloat64)GetWidth(); kValueMap["screen_h"] = (VeFloat64)GetHeight(); for (auto pTech : kTechList) { for (auto& res : pTech->m_kResourceList) { auto it = m_kResourceMap.find(res.m_kName); if (it == m_kResourceMap.end()) { VeUInt32 w = (VeUInt32)ve_parser.CalculateExpression( kValueMap, res.m_kWidth, 0); VeUInt32 h = (VeUInt32)ve_parser.CalculateExpression( kValueMap, res.m_kHeight, 0); VeUInt16 d = (VeUInt16)ve_parser.CalculateExpression( kValueMap, res.m_kDepth, 0); VeUInt16 m = (VeUInt16)ve_parser.CalculateExpression( kValueMap, res.m_kMipLevels, 0); VeUInt16 c = (VeUInt16)ve_parser.CalculateExpression( kValueMap, res.m_kCount, 0); VeUInt16 q = (VeUInt16)ve_parser.CalculateExpression( kValueMap, res.m_kQuality, 0); VeUInt32 u32Use(0); if (res.m_kSRVList.size()) u32Use |= VeRenderTexture::USEAGE_SRV; if (res.m_kRTVList.size()) u32Use |= VeRenderTexture::USEAGE_RTV; if (res.m_kDSVList.size()) u32Use |= VeRenderTexture::USEAGE_DSV; VeRenderTextureD3D12* pkTexture = VE_NEW VeRenderTextureD3D12( res.m_eDimension, (VeRenderTexture::Useage)u32Use, res.m_eFormat, w, h, d, m, c, q); pkTexture->Init(kRenderer); if (res.m_kSRVList.size()) { pkTexture->SetSRVNum((VeUInt32)res.m_kSRVList.size()); for (VeUInt32 i(0); i < res.m_kSRVList.size(); ++i) { auto& srv = res.m_kSRVList[i]; pkTexture->SetSRV(i, srv.m_eType, srv.m_eFormat, srv.m_u32Param0, srv.m_u32Param1); } } if (res.m_kRTVList.size()) { pkTexture->SetRTVNum((VeUInt32)res.m_kRTVList.size()); for (VeUInt32 i(0); i < res.m_kRTVList.size(); ++i) { auto& rtv = res.m_kRTVList[i]; pkTexture->SetRTV(i, rtv.m_eType, rtv.m_eFormat, rtv.m_u32Param0, rtv.m_u32Param1); } } if (res.m_kDSVList.size()) { pkTexture->SetDSVNum((VeUInt32)res.m_kDSVList.size()); for (VeUInt32 i(0); i < res.m_kDSVList.size(); ++i) { auto& dsv = res.m_kDSVList[i]; pkTexture->SetDSV(i, dsv.m_eType, dsv.m_eFormat, dsv.m_u32Param0, dsv.m_u32Param1); } } m_kResourceMap[res.m_kName] = pkTexture; } } } } VeVector<VeStringMap<TargetCache>> kTargets; kTargets.resize(kTechList.size()); for (VeSizeT i(kTechList.size() - 1); i < kTechList.size(); --i) { VeRenderer::FrameTechnique& kTech = *kTechList[i]; for (VeSizeT j(0); j < kTech.m_kTargetList.size(); ++j) { VeRenderer::FrameTarget& kTarget = kTech.m_kTargetList[j]; RecordRenderTargetPtr spTarget; VeVector<ViewData> kRTVList; ViewData kDSV; if (kTarget.m_eType == VeRenderer::TARGET_OUTPUT) { if (i == (kTechList.size() - 1)) { spTarget = VE_NEW RecordRenderTarget(); for (VeSizeT k(0); k < VeRendererD3D12::FRAME_COUNT; ++k) { spTarget->m_akRTVList[k].push_back(m_akFrameCache[k].m_hHandle); spTarget->m_ahDSV[k].ptr = 0; } kRTVList.resize(kRTVList.size() + 1); kRTVList.back().m_u32Width = GetWidth(); kRTVList.back().m_u32Height = GetHeight(); kRTVList.back().m_u32Depth = 1; kRTVList.back().m_u32SubResource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; } else { auto it = kTargets[i + 1].find(kTarget.m_kName); if (it != kTargets[i + 1].end() && it->second.m_pkConfig->m_eType == VeRenderer::TARGET_INPUT) { spTarget = it->second.m_spRecorder; } } } else { spTarget = VE_NEW RecordRenderTarget(); for (auto& rtv : kTarget.m_kRTVList) { auto it = m_kResourceMap.find(rtv.m_kResName); if (it != m_kResourceMap.end()) { if (rtv.m_u32Index < it->second->m_kRTVList.size()) { auto& kView = it->second->m_kRTVList[rtv.m_u32Index]; for (VeSizeT k(0); k < VeRendererD3D12::FRAME_COUNT; ++k) { spTarget->m_akRTVList[k].push_back(kView.m_hCPUHandle); } kRTVList.resize(kRTVList.size() + 1); kRTVList.back().m_pkResource = it->second->m_pkResource; kRTVList.back().m_u32Width = kView.m_u32Width; kRTVList.back().m_u32Height = kView.m_u32Height; kRTVList.back().m_u32Depth = kView.m_u32Depth; kRTVList.back().m_u32SubResource = kView.m_u32SubResource; } } } auto it = m_kResourceMap.find(kTarget.m_kDSV.m_kResName); if (it != m_kResourceMap.end()) { if (kTarget.m_kDSV.m_u32Index < it->second->m_kDSVList.size()) { auto& kView = it->second->m_kDSVList[kTarget.m_kDSV.m_u32Index]; for (VeSizeT k(0); k < VeRendererD3D12::FRAME_COUNT; ++k) { spTarget->m_ahDSV[k] = kView.m_hCPUHandle; } kDSV.m_pkResource = it->second->m_pkResource; kDSV.m_u32Width = kView.m_u32Width; kDSV.m_u32Height = kView.m_u32Height; kDSV.m_u32Depth = kView.m_u32Depth; kDSV.m_u32SubResource = kView.m_u32SubResource; } } } if (spTarget) { auto& tar = kTargets[i][kTarget.m_kName]; VE_ASSERT(!tar.m_pkConfig); tar.m_pkConfig = &kTarget; tar.m_spRecorder = spTarget; tar.m_kRTVList = std::move(kRTVList); tar.m_kDSV = kDSV; } } } RecordBarrierMap kBarriers; kBarriers.resize(kTechList.size()); BarrierPathCache kResPathCache; VeMap<ID3D12Resource*, VeMap<VeUInt32, D3D12_RESOURCE_STATES>> kClickCache; for (VeSizeT i(0); i < kTechList.size(); ++i) { auto& kMap = kTargets[i]; VeRenderer::FrameTechnique& kTech = *kTechList[i]; kBarriers[i].resize(kTech.m_kClickList.size()); for (VeSizeT j(0); j < kTech.m_kClickList.size(); ++j) { VeRenderer::FrameClick& kClick = kTech.m_kClickList[j]; auto it = kMap.find(kClick.m_kTarget); if (it == kMap.end()) continue; auto& tar = it->second; kClickCache.clear(); for (auto rtv : tar.m_kRTVList) { kClickCache[rtv.m_pkResource][rtv.m_u32SubResource] = D3D12_RESOURCE_STATE_RENDER_TARGET; } if(tar.m_kDSV.m_pkResource) { kClickCache[tar.m_kDSV.m_pkResource][tar.m_kDSV.m_u32SubResource] = D3D12_RESOURCE_STATE_DEPTH_WRITE; } for (auto& con : kClick.m_kContextList) { auto itRes = m_kResourceMap.find(con); if (itRes != m_kResourceMap.end()) { auto& cache = kClickCache[itRes->second->m_pkResource]; cache.clear(); cache[D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES] = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE; } } for (auto& cache : kClickCache) { for (auto& state : cache.second) { BarrierEvent(kBarriers, kResPathCache, i, j, cache.first, state.first, state.second); } } } } VeUInt32 u32GCLIndex(0); bool bScene = false; m_kRecorderList.resize(1); m_kRecorderList.back().m_u32CommandIndex = 0; m_kRecorderList.back().m_kTaskList.clear(); m_kProcessList.resize(1); m_kProcessList.back().m_eType = TYPE_EXCUTE; m_kProcessList.back().m_u16Start = 0; m_kProcessList.back().m_u16Num = 1; m_kCameraList.clear(); RectMap kRectMap; RecordRenderTargetPtr spCurrent; RecordViewportPtr spViewport; RecordScissorRectPtr spScissorRect; for (VeSizeT i(0); i < kTechList.size(); ++i) { VeRenderer::FrameTechnique& kTech = *kTechList[i]; auto& kMap = kTargets[i]; for (VeSizeT j(0); j < kTech.m_kClickList.size(); ++j) { VeRenderer::FrameClick& kClick = kTech.m_kClickList[j]; auto it = kMap.find(kClick.m_kTarget); if(it == kMap.end()) continue; TargetCache& kCache = it->second; auto& bar = kBarriers[i][j]; if(bar.first) { if (bScene) { if (m_kProcessList.back().m_eType == TYPE_EXCUTE) { m_kProcessList.back().m_u16Num += 1; } else { m_kProcessList.resize(m_kProcessList.size() + 1); m_kProcessList.back().m_eType = TYPE_EXCUTE; m_kProcessList.back().m_u16Start = u32GCLIndex + 1; m_kProcessList.back().m_u16Num = 1; } ++u32GCLIndex; m_kRecorderList.resize(m_kRecorderList.size() + 1); m_kRecorderList.back().m_u32CommandIndex = u32GCLIndex; m_kRecorderList.back().m_kTaskList.clear(); bScene = false; } m_kRecorderList.back().m_kTaskList.push_back(bar.first); } for (VeSizeT k(0); k < kClick.m_kPassList.size(); ++k) { switch (kClick.m_kPassList[k]->m_eType) { case VeRenderer::PASS_CLEAR: { if (bScene) { if (m_kProcessList.back().m_eType == TYPE_EXCUTE) { m_kProcessList.back().m_u16Num += 1; } else { m_kProcessList.resize(m_kProcessList.size() + 1); m_kProcessList.back().m_eType = TYPE_EXCUTE; m_kProcessList.back().m_u16Start = u32GCLIndex + 1; m_kProcessList.back().m_u16Num = 1; } ++u32GCLIndex; m_kRecorderList.resize(m_kRecorderList.size() + 1); m_kRecorderList.back().m_u32CommandIndex = u32GCLIndex; m_kRecorderList.back().m_kTaskList.clear(); bScene = false; } VeRenderer::FrameClear& kClear = (VeRenderer::FrameClear&)*kClick.m_kPassList[k]; if (VE_MASK_HAS_ANY(kClear.m_u32Flags, VeRenderer::CLEAR_COLOR) && kClear.m_kColorArray.size()) { VeSizeT stColorNum = kCache.m_spRecorder->m_akRTVList->size(); for (VeSizeT l(0); l < stColorNum; ++l) { RecordClearRTV* pkTask = VE_NEW RecordClearRTV(); for (VeSizeT m(0); m < VeRendererD3D12::FRAME_COUNT; ++m) { pkTask->m_ahHandle[m] = kCache.m_spRecorder->m_akRTVList[m][l]; } if (l < kClear.m_kColorArray.size()) { pkTask->m_kColor = kClear.m_kColorArray[l]; } else { pkTask->m_kColor = kClear.m_kColorArray.back(); } m_kRecorderList.back().m_kTaskList.push_back(pkTask); } } if (VE_MASK_HAS_ANY(kClear.m_u32Flags, VeRenderer::CLEAR_DEPTH) || VE_MASK_HAS_ANY(kClear.m_u32Flags, VeRenderer::CLEAR_STENCIL)) { if (kCache.m_spRecorder->m_ahDSV->ptr) { RecordClearDSV* pkTask = VE_NEW RecordClearDSV(); pkTask->m_eFlags = VE_TMIN(D3D12_CLEAR_FLAGS); if (VE_MASK_HAS_ANY(kClear.m_u32Flags, VeRenderer::CLEAR_DEPTH)) { pkTask->m_eFlags |= D3D12_CLEAR_FLAG_DEPTH; } if (VE_MASK_HAS_ANY(kClear.m_u32Flags, VeRenderer::CLEAR_STENCIL)) { pkTask->m_eFlags |= D3D12_CLEAR_FLAG_STENCIL; } pkTask->m_f32Depth = kClear.m_f32Depth; pkTask->m_u8Stencil = kClear.m_u8Stencil; for (VeSizeT m(0); m < VeRendererD3D12::FRAME_COUNT; ++m) { pkTask->m_ahHandle[m] = kCache.m_spRecorder->m_ahDSV[m]; } m_kRecorderList.back().m_kTaskList.push_back(pkTask); } } } break; case VeRenderer::PASS_QUAD: { if (bScene) { if (m_kProcessList.back().m_eType == TYPE_EXCUTE) { m_kProcessList.back().m_u16Num += 1; } else { m_kProcessList.resize(m_kProcessList.size() + 1); m_kProcessList.back().m_eType = TYPE_EXCUTE; m_kProcessList.back().m_u16Start = u32GCLIndex + 1; m_kProcessList.back().m_u16Num = 1; } ++u32GCLIndex; m_kRecorderList.resize(m_kRecorderList.size() + 1); m_kRecorderList.back().m_u32CommandIndex = u32GCLIndex; m_kRecorderList.back().m_kTaskList.clear(); bScene = false; } if (spCurrent != kCache.m_spRecorder) { m_kRecorderList.back().m_kTaskList.push_back(kCache.m_spRecorder); spCurrent = kCache.m_spRecorder; } auto& rect = Get(kRectMap, GetResolution(kCache)); if (spViewport != rect.first) { m_kRecorderList.back().m_kTaskList.push_back(rect.first); spViewport = rect.first; } if (spScissorRect != rect.second) { m_kRecorderList.back().m_kTaskList.push_back(rect.second); spScissorRect = rect.second; } VeRenderer::FrameQuad& kQuad = (VeRenderer::FrameQuad&)*kClick.m_kPassList[k]; ID3D12RootSignature* pkRootSignature = nullptr; ID3D12PipelineState* pkPipelineState = nullptr; auto itRoot = kRenderer.m_kRootSignatureMap.find(kQuad.m_kRootSignature); if(itRoot != kRenderer.m_kRootSignatureMap.end()) { pkRootSignature = VeSmartPointerCast(VeRendererD3D12::RootSignatureD3D12, itRoot->second)->m_pkRootSignature; } auto itPSO = kRenderer.m_kPipelineStateMap.find(kQuad.m_kPipelineState); if (itPSO != kRenderer.m_kPipelineStateMap.end()) { pkPipelineState = VeSmartPointerCast(VeRendererD3D12::PipelineStateD3D12, itPSO->second)->m_pkPipelineState; } if (pkRootSignature && pkPipelineState) { RecordRenderQuad* pkQuad = VE_NEW RecordRenderQuad(); pkQuad->m_pkRootSignature = pkRootSignature; pkQuad->m_pkPipelineState = pkPipelineState; for (auto& itTab : kQuad.m_kTable) { bool bFinished = false; for (auto context : kClick.m_kContextList) { if (context == itTab.second) { auto itRTRes = m_kResourceMap.find(itTab.second); if (itRTRes != m_kResourceMap.end()) { VeRenderTextureD3D12* pkTex = itRTRes->second; if (pkTex->m_kSRVList.size()) { pkQuad->m_kTable.push_back(std::make_pair(itTab.first, pkTex->m_kSRVList.front().m_hGPUHandle)); bFinished = true; } break; } } } if(!bFinished) { auto itRes = kRenderer.m_kResourceMap.find(itTab.second); if (itRes != kRenderer.m_kResourceMap.end()) { switch (itRes->second->GetDimension()) { case VeRenderResource::DIMENSION_TEXTURE1D: case VeRenderResource::DIMENSION_TEXTURE2D: case VeRenderResource::DIMENSION_TEXTURE3D: { VeRenderTextureD3D12* pkTex = VeDynamicCast(VeRenderTextureD3D12, itRes->second.p()); if (pkTex && pkTex->m_kSRVList.size()) { pkQuad->m_kTable.push_back(std::make_pair(itTab.first, pkTex->m_kSRVList.front().m_hGPUHandle)); } } break; default: break; } } } } m_kRecorderList.back().m_kTaskList.push_back(pkQuad); } } break; case VeRenderer::PASS_SCENE: { VeRenderer::FrameScene& kScene = (VeRenderer::FrameScene&)*kClick.m_kPassList[k]; if (!bScene) { spCurrent = nullptr; spViewport = nullptr; spScissorRect = nullptr; bScene = true; } m_kCameraList.resize(m_kCameraList.size() + 1); m_kCameraList.back().m_u32CameraMask = VE_MASK(kScene.m_u32Camera); m_kCameraList.back().m_kStageList.resize(kScene.m_u32Stage); for (auto& stage : m_kCameraList.back().m_kStageList) { stage = u32GCLIndex + 1; if (m_kProcessList.back().m_eType == TYPE_EXCUTE) { m_kProcessList.back().m_u16Num += u32ThreadNum; } else { m_kProcessList.resize(m_kProcessList.size() + 1); m_kProcessList.back().m_eType = TYPE_EXCUTE; m_kProcessList.back().m_u16Start = stage; m_kProcessList.back().m_u16Num = u32ThreadNum; } u32GCLIndex += u32ThreadNum; } } break; default: break; } } if (bar.second) { if (bScene) { if (m_kProcessList.back().m_eType == TYPE_EXCUTE) { m_kProcessList.back().m_u16Num += 1; } else { m_kProcessList.resize(m_kProcessList.size() + 1); m_kProcessList.back().m_eType = TYPE_EXCUTE; m_kProcessList.back().m_u16Start = u32GCLIndex + 1; m_kProcessList.back().m_u16Num = 1; } ++u32GCLIndex; m_kRecorderList.resize(m_kRecorderList.size() + 1); m_kRecorderList.back().m_u32CommandIndex = u32GCLIndex; m_kRecorderList.back().m_kTaskList.clear(); bScene = false; } m_kRecorderList.back().m_kTaskList.push_back(bar.second); } } } auto it = kResPathCache.find(nullptr); if (it != kResPathCache.end()) { if (it->second.size()) { D3D12_RESOURCE_STATES eResPresent = GetState(it->second.back(), D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES); RecordBarrier* pkBarrier = VE_NEW RecordBarrier(); for (VeSizeT i(0); i < VeRendererD3D12::FRAME_COUNT; ++i) { pkBarrier->m_akBarrierList[i].resize(pkBarrier->m_akBarrierList[i].size() + 1); pkBarrier->m_akBarrierList[i].back().Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; pkBarrier->m_akBarrierList[i].back().Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; pkBarrier->m_akBarrierList[i].back().Transition.pResource = m_akFrameCache[i].m_pkBufferResource; pkBarrier->m_akBarrierList[i].back().Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; pkBarrier->m_akBarrierList[i].back().Transition.StateBefore = eResPresent; pkBarrier->m_akBarrierList[i].back().Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT; } if (bScene) { if (m_kProcessList.back().m_eType == TYPE_EXCUTE) { m_kProcessList.back().m_u16Num += 1; } else { m_kProcessList.resize(m_kProcessList.size() + 1); m_kProcessList.back().m_eType = TYPE_EXCUTE; m_kProcessList.back().m_u16Start = u32GCLIndex + 1; m_kProcessList.back().m_u16Num = 1; } ++u32GCLIndex; m_kRecorderList.resize(m_kRecorderList.size() + 1); m_kRecorderList.back().m_u32CommandIndex = u32GCLIndex; m_kRecorderList.back().m_kTaskList.clear(); bScene = false; } m_kRecorderList.back().m_kTaskList.push_back(pkBarrier); } } m_u32ThreadNum = u32ThreadNum; ResizeDirectList(u32GCLIndex + 1); }
//-------------------------------------------------------------------------- void VeRenderWindowD3D12::Record(VeUInt32 u32Index) noexcept { VeRendererD3D12& kRenderer = *VeMemberCast( &VeRendererD3D12::m_kRenderWindowList, m_kNode.get_list()); VE_ASSERT(u32Index < m_kRecorderList.size()); Recorder& kRecorder = m_kRecorderList[u32Index]; FrameCache& kFrame = m_akFrameCache[m_u32FrameIndex]; ID3D12GraphicsCommandList* pkGCL = kFrame.m_kDirectCommandList[kRecorder.m_u32CommandIndex]; VE_ASSERT_GE(pkGCL->Reset(kFrame.m_pkDirectAllocator, nullptr), S_OK); ID3D12DescriptorHeap* ppHeaps[] = { kRenderer.m_kSRVHeap.Get() }; pkGCL->SetDescriptorHeaps(1, ppHeaps); for (auto& task : kRecorder.m_kTaskList) { switch (task->m_eType) { case REC_BARRIER: { auto& list = ((RecordBarrier*)task)->m_akBarrierList[m_u32FrameIndex]; pkGCL->ResourceBarrier((VeUInt32)list.size(), &list.front()); } break; case REC_CLEAR_RTV: { RecordClearRTV& rec = *((RecordClearRTV*)task); pkGCL->ClearRenderTargetView(rec.m_ahHandle[m_u32FrameIndex], (const FLOAT*)&(rec.m_kColor), 0, nullptr); } break; case REC_CLEAR_DSV: { RecordClearDSV& rec = *((RecordClearDSV*)task); pkGCL->ClearDepthStencilView(rec.m_ahHandle[m_u32FrameIndex], rec.m_eFlags, rec.m_f32Depth, rec.m_u8Stencil, 0, nullptr); } break; case REC_RENDER_TARGET: { RecordRenderTarget& rec = *((RecordRenderTarget*)task); pkGCL->OMSetRenderTargets((VeUInt32)rec.m_akRTVList[m_u32FrameIndex].size(), &rec.m_akRTVList[m_u32FrameIndex].front(), FALSE, rec.m_ahDSV[m_u32FrameIndex].ptr ? &rec.m_ahDSV[m_u32FrameIndex] : nullptr); } break; case REC_VIEWPORT: { RecordViewport& rec = *((RecordViewport*)task); pkGCL->RSSetViewports((VeUInt32)rec.m_kViewportList.size(), &rec.m_kViewportList.front()); } break; case REC_SCISSOR_RECT: { RecordScissorRect& rec = *((RecordScissorRect*)task); pkGCL->RSSetScissorRects((VeUInt32)rec.m_kScissorRectList.size(), &rec.m_kScissorRectList.front()); } break; case REC_RENDER_QUAD: { RecordRenderQuad& rec = *((RecordRenderQuad*)task); pkGCL->SetPipelineState(rec.m_pkPipelineState); pkGCL->SetGraphicsRootSignature(rec.m_pkRootSignature); for (auto& itTab : rec.m_kTable) { pkGCL->SetGraphicsRootDescriptorTable(itTab.first, itTab.second); } pkGCL->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); pkGCL->IASetVertexBuffers(0, 1, &kRenderer.m_kQuadVBV); pkGCL->DrawInstanced(4, 1, 0, 0); } break; default: break; } } VE_ASSERT_GE(pkGCL->Close(), S_OK); }