Example #1
0
void VectNormalize(Vect v, Vect v_prim)
{
	double mag;
	mag=VectMag(v);
	v_prim[X]=v[X]/mag;
	v_prim[Y]=v[Y]/mag;
	v_prim[Z]=v[Z]/mag;
}
Example #2
0
double VectUnit(Vect v)
{
	double mag;

	mag = VectMag(v);
	v[X] /= mag;
	v[Y] /= mag;
	v[Z] /= mag;

	return mag;
}