Example #1
0
float3 Frustum::Project(const float3 &point) const
{
	float4 projectedPoint = ViewProjMatrix().Mul(float4(point, 1.f));
	projectedPoint /= projectedPoint.w; // Post-projective perspective divide.
	return projectedPoint.xyz();
}
Example #2
0
vec Frustum::Project(const vec &point) const
{
	float4 projectedPoint = ViewProjMatrix().Mul(POINT_TO_FLOAT4(point));
	projectedPoint /= projectedPoint.w; // Post-projective perspective divide.
	return FLOAT4_TO_POINT(projectedPoint);
}