/** * Returns a lit scene object with the specified @c image. * * @threadAnyGL */ VuoSceneObject VuoSceneObject_makeLitImage(VuoImage image, VuoPoint3d center, VuoPoint3d rotation, VuoReal width, VuoReal alpha, VuoColor highlightColor, VuoReal shininess) { if (!image) return VuoSceneObject_makeEmpty(); return VuoSceneObject_makeQuadWithNormals( VuoShader_makeLitImageShader(image, alpha, highlightColor, shininess), center, rotation, width, image->pixelsHigh * width/image->pixelsWide ); }
*/ #include "node.h" #include <OpenGL/CGLMacro.h> VuoModuleMetadata({ "title" : "Shade with Image", "keywords" : [ "texture", "paint", "draw", "opengl", "glsl", "scenegraph", "graphics", "lighting", "lit", "lighted", "Blinn", "Phong", "Lambert" ], "version" : "3.0.0", "dependencies" : [ "VuoGlContext" ], "node" : { "exampleCompositions" : [ ] } }); void nodeEvent ( VuoInputData(VuoImage) image, VuoInputData(VuoReal, {"default":1.0,"suggestedMin":0,"suggestedMax":1}) opacity, VuoInputData(VuoColor,{"default":{"r":1.,"g":1.,"b":1.,"a":1.}}) highlightColor, VuoInputData(VuoReal,{"default":0.9, "suggestedMin":0.0, "suggestedMax":1.0, "suggestedStep":0.1}) shininess, VuoOutputData(VuoShader) shader ) { *shader = VuoShader_makeLitImageShader(image, opacity, highlightColor, shininess); }