void FWiimoteInputDevice::SetMotionPlusEnabled(int32 ControllerId, bool IsEnabled) { if (GWiimotes[ControllerId] == nullptr) return; if (IsEnabled) { if (WIIUSE_USING_EXP(GWiimotes[ControllerId])) { wiiuse_set_motion_plus(GWiimotes[ControllerId], 2); // nunchuck pass-through } else { wiiuse_set_motion_plus(GWiimotes[ControllerId], 1); // standalone } } else { wiiuse_set_motion_plus(GWiimotes[ControllerId], 0); // off } }
/** * Get status and values from the wiimotes and send it through callbacks. * @param wim the wiimote object to fill with the datas. */ JNIEXPORT void JNICALL Java_wiiusej_WiiUseApi_specialPoll (JNIEnv *env, jobject obj, jobject gath) { /* Variables Declarations */ int i; short leds = 0; jclass cls = (*env)->GetObjectClass(env, gath); jmethodID mid; if (wiiuse_poll(wiimotes, nbMaxWiimotes)) { /* * This happens if something happened on any wiimote. * So go through each one and check if anything happened. */ for (i=0; i < nbMaxWiimotes; ++i) { switch (wiimotes[i]->event) { case WIIUSE_EVENT: /* a generic event occured */ mid = (*env)->GetMethodID(env, cls, "prepareWiiMoteEvent", "(ISSS)V"); if (mid == 0) { return; } (*env)->CallVoidMethod(env, gath, mid, wiimotes[i]->unid, wiimotes[i]->btns, wiimotes[i]->btns_released, wiimotes[i]->btns_held); /* * If IR tracking is enabled then print the coordinates * on the virtual screen that the wiimote is pointing to. * * Also make sure that we see at least 1 dot. */ if (WIIUSE_USING_IR(wiimotes[i])) { int a; WIIUSE_GET_IR_SENSITIVITY_CORRECTED(wiimotes[i], &a); mid = (*env)->GetMethodID(env, cls, "prepareIRevent", "(IIFIIIIIISSSF)V"); if (mid == 0) { return; } (*env)->CallVoidMethod(env, gath, mid, wiimotes[i]->ir.x, wiimotes[i]->ir.y, wiimotes[i]->ir.z, wiimotes[i]->ir.ax, wiimotes[i]->ir.ay, wiimotes[i]->ir.vres[0], wiimotes[i]->ir.vres[1], wiimotes[i]->ir.offset[0], wiimotes[i]->ir.offset[1], wiimotes[i]->ir.pos, wiimotes[i]->ir.aspect, a , wiimotes[i]->ir.distance); mid = (*env)->GetMethodID(env, cls, "addIRPointToPreparedWiiMoteEvent", "(IISSS)V"); if (mid == 0) { return; } /* go through each of the 4 possible IR sources */ for (a=0; a < 4; a++) { /* check if the source is visible */ if (wiimotes[i]->ir.dot[a].visible) { (*env)->CallVoidMethod(env, gath, mid, wiimotes[i]->ir.dot[a].x, wiimotes[i]->ir.dot[a].y, wiimotes[i]->ir.dot[a].rx, wiimotes[i]->ir.dot[a].ry, wiimotes[i]->ir.dot[a].size); } } } /* Motion Sensing */ if (WIIUSE_USING_ACC(wiimotes[i])) { /* set orientation and gravity force */ mid = (*env)->GetMethodID(env, cls, "addMotionSensingValues", "(FIZFFFFFFFFFSSS)V"); if (mid == 0) { return; } (*env)->CallVoidMethod(env, gath, mid, wiimotes[i]->orient_threshold, wiimotes[i]->accel_threshold, WIIMOTE_IS_FLAG_SET(wiimotes[i],WIIUSE_SMOOTHING), wiimotes[i]->accel_calib.st_alpha, wiimotes[i]->orient.roll, wiimotes[i]->orient.pitch, wiimotes[i]->orient.yaw, wiimotes[i]->orient.a_roll, wiimotes[i]->orient.a_pitch, wiimotes[i]->gforce.x, wiimotes[i]->gforce.y, wiimotes[i]->gforce.z, wiimotes[i]->accel.x, wiimotes[i]->accel.y, wiimotes[i]->accel.z); } /* Expansions support support*/ if (WIIUSE_USING_EXP(wiimotes[i])) { /* Nunchuk support */ if (wiimotes[i]->exp.type == EXP_NUNCHUK) { /* put nunchuk values in wiimote generic event */ mid = (*env)->GetMethodID(env, cls, "addNunchunkEventToPreparedWiimoteEvent", "(SSSFIZFFFFFFFFFSSSFFSSSSSS)V"); if (mid == 0) { return; } struct nunchuk_t* nc = (nunchuk_t*)&wiimotes[i]->exp.nunchuk; (*env)->CallVoidMethod(env, gath, mid, /* buttons */ nc->btns,nc->btns_released,nc->btns_held, /* motion sensing */ nc->orient_threshold,nc->accel_threshold, WIIMOTE_IS_FLAG_SET(wiimotes[i],WIIUSE_SMOOTHING),nc->accel_calib.st_alpha, nc->orient.roll, nc->orient.pitch, nc->orient.yaw, nc->orient.a_roll, nc->orient.a_pitch, nc->gforce.x, nc->gforce.y, nc->gforce.z, nc->accel.x, nc->accel.y, nc->accel.z, /* joystick */ nc->js.ang,nc->js.mag, nc->js.max.x,nc->js.max.y, nc->js.min.x,nc->js.min.y, nc->js.center.x,nc->js.center.y); } else if (wiimotes[i]->exp.type == EXP_GUITAR_HERO_3) { /* put guitar hero values in wiimote generic event */ mid = (*env)->GetMethodID(env, cls, "addGuitarHeroEventToPreparedWiimoteEvent", "(SSSFFFSSSSSS)V"); if (mid == 0) { return; } struct guitar_hero_3_t* gh = (guitar_hero_3_t*)&wiimotes[i]->exp.gh3; (*env)->CallVoidMethod(env, gath, mid, /* buttons */ gh->btns,gh->btns_released,gh->btns_held, /* whammy bar */ gh->whammy_bar, /* joystick */ gh->js.ang,gh->js.mag, gh->js.max.x,gh->js.max.y, gh->js.min.x,gh->js.min.y, gh->js.center.x,gh->js.center.y); }if (wiimotes[i]->exp.type == EXP_CLASSIC) { /* put classic controller values in wiimote generic event */ mid = (*env)->GetMethodID(env, cls, "addClassicControllerEventToPreparedWiimoteEvent", "(SSSFFFFSSSSSSFFSSSSSS)V"); if (mid == 0) { return; } struct classic_ctrl_t* cl = (classic_ctrl_t*)&wiimotes[i]->exp.classic; (*env)->CallVoidMethod(env, gath, mid, /* buttons */ cl->btns,cl->btns_released,cl->btns_held, /* shoulder buttons */ cl->r_shoulder,cl->l_shoulder, /* joystick left*/ cl->ljs.ang,cl->ljs.mag, cl->ljs.max.x,cl->ljs.max.y, cl->ljs.min.x,cl->ljs.min.y, cl->ljs.center.x,cl->ljs.center.y, /* joystick right */ cl->rjs.ang,cl->rjs.mag, cl->rjs.max.x,cl->rjs.max.y, cl->rjs.min.x,cl->rjs.min.y, cl->rjs.center.x,cl->rjs.center.y); } } /* add generic event to java object used to gather events in c environment */ mid = (*env)->GetMethodID(env, cls, "addWiimoteEvent", "()V"); if (mid == 0) { return; } (*env)->CallVoidMethod(env, gath, mid); break; case WIIUSE_DISCONNECT: /* the wiimote disconnected */ mid = (*env)->GetMethodID(env, cls, "addDisconnectionEvent", "(I)V"); if (mid == 0) { return; } (*env)->CallVoidMethod(env, gath, mid, wiimotes[i]->unid); break; case WIIUSE_UNEXPECTED_DISCONNECT: /* the wimote disconnected */ mid = (*env)->GetMethodID(env, cls, "addDisconnectionEvent", "(I)V"); if (mid == 0) { return; } (*env)->CallVoidMethod(env, gath, mid, wiimotes[i]->unid); break; case WIIUSE_NUNCHUK_INSERTED: /* the nunchuk was just connected */ mid = (*env)->GetMethodID(env, cls, "addNunchukInsertedEvent", "(I)V"); if (mid == 0) { return; } (*env)->CallVoidMethod(env, gath, mid, wiimotes[i]->unid); break; case WIIUSE_NUNCHUK_REMOVED: /* the nunchuk disconnected */ mid = (*env)->GetMethodID(env, cls, "addNunchukRemovedEvent", "(I)V"); if (mid == 0) { return; } (*env)->CallVoidMethod(env, gath, mid, wiimotes[i]->unid); break; case WIIUSE_GUITAR_HERO_3_CTRL_INSERTED: /* the guitar hero was just connected */ mid = (*env)->GetMethodID(env, cls, "addGuitarHeroInsertedEvent", "(I)V"); if (mid == 0) { return; } (*env)->CallVoidMethod(env, gath, mid, wiimotes[i]->unid); break; case WIIUSE_GUITAR_HERO_3_CTRL_REMOVED: /* the guitar hero disconnected */ mid = (*env)->GetMethodID(env, cls, "addGuitarHeroRemovedEvent", "(I)V"); if (mid == 0) { return; } (*env)->CallVoidMethod(env, gath, mid, wiimotes[i]->unid); break; case WIIUSE_CLASSIC_CTRL_INSERTED: /* the classic controller was just connected */ mid = (*env)->GetMethodID(env, cls, "addClassicControllerInsertedEvent", "(I)V"); if (mid == 0) { return; } (*env)->CallVoidMethod(env, gath, mid, wiimotes[i]->unid); break; case WIIUSE_CLASSIC_CTRL_REMOVED: /* the classic controller disconnected */ mid = (*env)->GetMethodID(env, cls, "addClassicControllerRemovedEvent", "(I)V"); if (mid == 0) { return; } (*env)->CallVoidMethod(env, gath, mid, wiimotes[i]->unid); break; case WIIUSE_STATUS: /* a status event occured */ mid = (*env)->GetMethodID(env, cls, "addStatusEvent", "(IZFSZIZZZZ)V"); if (mid == 0) { return; } /* LEDS */ if (WIIUSE_IS_LED_SET(wiimotes[i], 1)) leds += 1; if (WIIUSE_IS_LED_SET(wiimotes[i], 2)) leds += 2; if (WIIUSE_IS_LED_SET(wiimotes[i], 3)) leds += 4; if (WIIUSE_IS_LED_SET(wiimotes[i], 4)) leds += 8; (*env)->CallVoidMethod(env, gath, mid, wiimotes[i]->unid, WIIMOTE_IS_SET(wiimotes[i], WIIMOTE_STATE_CONNECTED), wiimotes[i]->battery_level, leds, WIIUSE_USING_SPEAKER(wiimotes[i]), wiimotes[i]->exp.type,WIIMOTE_IS_SET(wiimotes[i], WIIMOTE_STATE_RUMBLE), WIIMOTE_IS_FLAG_SET(wiimotes[i],WIIUSE_CONTINUOUS), WIIUSE_USING_IR(wiimotes[i]),WIIUSE_USING_ACC(wiimotes[i])); break; default: break; } } } }
/** * @brief Callback that handles an event. * * @param wm Pointer to a wiimote_t structure. * * This function is called automatically by the wiiuse library when an * event occurs on the specified wiimote. */ void handle_event(struct wiimote_t* wm) { printf("\n\n--- EVENT [id %i] ---\n", wm->unid); /* if a button is pressed, report it */ if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) { printf("A pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) { printf("B pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) { printf("UP pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) { printf("DOWN pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) { printf("LEFT pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) { printf("RIGHT pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) { printf("MINUS pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) { printf("PLUS pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) { printf("ONE pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) { printf("TWO pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) { printf("HOME pressed\n"); } /* * Pressing minus will tell the wiimote we are no longer interested in movement. * This is useful because it saves battery power. */ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) { wiiuse_motion_sensing(wm, 0); } /* * Pressing plus will tell the wiimote we are interested in movement. */ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) { wiiuse_motion_sensing(wm, 1); } /* * Pressing B will toggle the rumble * * if B is pressed but is not held, toggle the rumble */ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_B)) { wiiuse_toggle_rumble(wm); } if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_UP)) { wiiuse_set_ir(wm, 1); } if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) { wiiuse_set_ir(wm, 0); } /* * Motion+ support */ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_ONE)) { if (WIIUSE_USING_EXP(wm)) { wiiuse_set_motion_plus(wm, 2); // nunchuck pass-through } else { wiiuse_set_motion_plus(wm, 1); // standalone } } if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_TWO)) { wiiuse_set_motion_plus(wm, 0); // off } /* if the accelerometer is turned on then print angles */ if (WIIUSE_USING_ACC(wm)) { printf("wiimote roll = %f [%f]\n", wm->orient.roll, wm->orient.a_roll); printf("wiimote pitch = %f [%f]\n", wm->orient.pitch, wm->orient.a_pitch); printf("wiimote yaw = %f\n", wm->orient.yaw); } /* * If IR tracking is enabled then print the coordinates * on the virtual screen that the wiimote is pointing to. * * Also make sure that we see at least 1 dot. */ if (WIIUSE_USING_IR(wm)) { int i = 0; /* go through each of the 4 possible IR sources */ for (; i < 4; ++i) { /* check if the source is visible */ if (wm->ir.dot[i].visible) { printf("IR source %i: (%u, %u)\n", i, wm->ir.dot[i].x, wm->ir.dot[i].y); } } printf("IR cursor: (%u, %u)\n", wm->ir.x, wm->ir.y); printf("IR z distance: %f\n", wm->ir.z); } /* show events specific to supported expansions */ if (wm->exp.type == EXP_NUNCHUK || wm->exp.type == EXP_MOTION_PLUS_NUNCHUK) { /* nunchuk */ struct nunchuk_t* nc = (nunchuk_t*)&wm->exp.nunchuk; if (IS_PRESSED(nc, NUNCHUK_BUTTON_C)) { printf("Nunchuk: C pressed\n"); } if (IS_PRESSED(nc, NUNCHUK_BUTTON_Z)) { printf("Nunchuk: Z pressed\n"); } printf("nunchuk roll = %f\n", nc->orient.roll); printf("nunchuk pitch = %f\n", nc->orient.pitch); printf("nunchuk yaw = %f\n", nc->orient.yaw); printf("nunchuk joystick angle: %f\n", nc->js.ang); printf("nunchuk joystick magnitude: %f\n", nc->js.mag); printf("nunchuk joystick vals: %f, %f\n", nc->js.x, nc->js.y); printf("nunchuk joystick calibration (min, center, max): x: %i, %i, %i y: %i, %i, %i\n", nc->js.min.x, nc->js.center.x, nc->js.max.x, nc->js.min.y, nc->js.center.y, nc->js.max.y); } else if (wm->exp.type == EXP_CLASSIC) { /* classic controller */ struct classic_ctrl_t* cc = (classic_ctrl_t*)&wm->exp.classic; if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZL)) { printf("Classic: ZL pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_B)) { printf("Classic: B pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_Y)) { printf("Classic: Y pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_A)) { printf("Classic: A pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_X)) { printf("Classic: X pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZR)) { printf("Classic: ZR pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_LEFT)) { printf("Classic: LEFT pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_UP)) { printf("Classic: UP pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_RIGHT)) { printf("Classic: RIGHT pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_DOWN)) { printf("Classic: DOWN pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_L)) { printf("Classic: FULL L pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_MINUS)) { printf("Classic: MINUS pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_HOME)) { printf("Classic: HOME pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_PLUS)) { printf("Classic: PLUS pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_R)) { printf("Classic: FULL R pressed\n"); } printf("classic L button pressed: %f\n", cc->l_shoulder); printf("classic R button pressed: %f\n", cc->r_shoulder); printf("classic left joystick angle: %f\n", cc->ljs.ang); printf("classic left joystick magnitude: %f\n", cc->ljs.mag); printf("classic right joystick angle: %f\n", cc->rjs.ang); printf("classic right joystick magnitude: %f\n", cc->rjs.mag); } else if (wm->exp.type == EXP_GUITAR_HERO_3) { /* guitar hero 3 guitar */ struct guitar_hero_3_t* gh3 = (guitar_hero_3_t*)&wm->exp.gh3; if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_UP)) { printf("Guitar: Strum Up pressed\n"); } if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_DOWN)) { printf("Guitar: Strum Down pressed\n"); } if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_YELLOW)) { printf("Guitar: Yellow pressed\n"); } if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_GREEN)) { printf("Guitar: Green pressed\n"); } if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_BLUE)) { printf("Guitar: Blue pressed\n"); } if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_RED)) { printf("Guitar: Red pressed\n"); } if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_ORANGE)) { printf("Guitar: Orange pressed\n"); } if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_PLUS)) { printf("Guitar: Plus pressed\n"); } if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_MINUS)) { printf("Guitar: Minus pressed\n"); } printf("Guitar whammy bar: %f\n", gh3->whammy_bar); printf("Guitar joystick angle: %f\n", gh3->js.ang); printf("Guitar joystick magnitude: %f\n", gh3->js.mag); } else if (wm->exp.type == EXP_WII_BOARD) { /* wii balance board */ struct wii_board_t* wb = (wii_board_t*)&wm->exp.wb; float total = wb->tl + wb->tr + wb->bl + wb->br; float x = ((wb->tr + wb->br) / total) * 2 - 1; float y = ((wb->tl + wb->tr) / total) * 2 - 1; printf("Weight: %f kg @ (%f, %f)\n", total, x, y); /* printf("Interpolated weight: TL:%f TR:%f BL:%f BR:%f\n", wb->tl, wb->tr, wb->bl, wb->br); */ /* printf("Raw: TL:%d TR:%d BL:%d BR:%d\n", wb->rtl, wb->rtr, wb->rbl, wb->rbr); */ } if (wm->exp.type == EXP_MOTION_PLUS || wm->exp.type == EXP_MOTION_PLUS_NUNCHUK) { printf("Motion+ angular rates (deg/sec): pitch:%03.2f roll:%03.2f yaw:%03.2f\n", wm->exp.mp.angle_rate_gyro.pitch, wm->exp.mp.angle_rate_gyro.roll, wm->exp.mp.angle_rate_gyro.yaw); } }