void GBAslotDialog(HWND hwnd) { temp_type = (u8)slot2_GetCurrentType(); last_type = temp_type; strcpy(tmp_cflash_filename, win32_CFlash_cfgFileName.c_str()); strcpy(tmp_cflash_path, win32_CFlash_cfgDirectory.c_str()); strcpy(tmp_gbagame_filename, win32_GBA_cfgRomPath.c_str()); memcpy(&tmp_Guitar, &Guitar, sizeof(Guitar)); memcpy(&tmp_Piano, &Piano, sizeof(Piano)); memcpy(&tmp_Paddle, &Paddle, sizeof(Paddle)); tmp_CFlashMode = CFlash_Mode; _OKbutton = false; u32 res=DialogBoxW(hAppInst, MAKEINTRESOURCEW(IDD_GBASLOT), hwnd, (DLGPROC) GbaSlotBox_Proc); if (res) { switch (temp_type) { case NDS_SLOT2_NONE: break; case NDS_SLOT2_AUTO: break; case NDS_SLOT2_CFLASH: //save current values for win32 configuration win32_CFlash_cfgMode = tmp_CFlashMode; win32_CFlash_cfgDirectory = tmp_cflash_path; win32_CFlash_cfgFileName = tmp_cflash_filename; WritePrivateProfileInt("Slot2.CFlash","fileMode",tmp_CFlashMode,IniName); WritePrivateProfileString("Slot2.CFlash","path",tmp_cflash_path,IniName); WritePrivateProfileString("Slot2.CFlash","filename",tmp_cflash_filename,IniName); WIN_InstallCFlash(); break; case NDS_SLOT2_RUMBLEPAK: break; case NDS_SLOT2_PADDLE: memcpy(&Paddle, &tmp_Paddle, sizeof(tmp_Paddle)); WritePrivateProfileInt("Slot2.Paddle","DEC",Paddle.DEC,IniName); WritePrivateProfileInt("Slot2.Paddle","INC",Paddle.INC,IniName); break; case NDS_SLOT2_GBACART: win32_GBA_cfgRomPath = tmp_gbagame_filename; WritePrivateProfileString("Slot2.GBAgame", "filename", tmp_gbagame_filename, IniName); WIN_InstallGBACartridge(); break; case NDS_SLOT2_GUITARGRIP: memcpy(&Guitar, &tmp_Guitar, sizeof(tmp_Guitar)); WritePrivateProfileInt("Slot2.GuitarGrip","green",Guitar.GREEN,IniName); WritePrivateProfileInt("Slot2.GuitarGrip","red",Guitar.RED,IniName); WritePrivateProfileInt("Slot2.GuitarGrip","yellow",Guitar.YELLOW,IniName); WritePrivateProfileInt("Slot2.GuitarGrip","blue",Guitar.BLUE,IniName); break; case NDS_SLOT2_EASYPIANO: memcpy(&Piano, &tmp_Piano, sizeof(tmp_Piano)); WritePrivateProfileInt("Slot2.Piano","C",Piano.C,IniName); WritePrivateProfileInt("Slot2.Piano","CS",Piano.CS,IniName); WritePrivateProfileInt("Slot2.Piano","D",Piano.D,IniName); WritePrivateProfileInt("Slot2.Piano","DS",Piano.DS,IniName); WritePrivateProfileInt("Slot2.Piano","E",Piano.E,IniName); WritePrivateProfileInt("Slot2.Piano","F",Piano.F,IniName); WritePrivateProfileInt("Slot2.Piano","FS",Piano.FS,IniName); WritePrivateProfileInt("Slot2.Piano","G",Piano.G,IniName); WritePrivateProfileInt("Slot2.Piano","GS",Piano.GS,IniName); WritePrivateProfileInt("Slot2.Piano","A",Piano.A,IniName); WritePrivateProfileInt("Slot2.Piano","AS",Piano.AS,IniName); WritePrivateProfileInt("Slot2.Piano","B",Piano.B,IniName); WritePrivateProfileInt("Slot2.Piano","HIC",Piano.HIC,IniName); break; case NDS_SLOT2_EXPMEMORY: break; case NDS_SLOT2_PASSME: break; default: return; } slot2_Change((NDS_SLOT2_TYPE)temp_type); WritePrivateProfileInt("Slot2", "id", slot2_List[(u8)slot2_GetCurrentType()]->info()->id(), IniName); Guitar.Enabled = (slot2_GetCurrentType() == NDS_SLOT2_GUITARGRIP)?true:false; Piano.Enabled = (slot2_GetCurrentType() == NDS_SLOT2_EASYPIANO)?true:false; Paddle.Enabled = (slot2_GetCurrentType() == NDS_SLOT2_PADDLE)?true:false; } }
void GBAslotDialog(HWND hwnd) { temp_type = addon_type; last_type = temp_type; strcpy(tmp_cflash_filename, win32_CFlash_cfgFileName.c_str()); strcpy(tmp_cflash_path, win32_CFlash_cfgDirectory.c_str()); strcpy(tmp_gbagame_filename, GBAgameName); memcpy(&tmp_Guitar, &Guitar, sizeof(Guitar)); memcpy(&tmp_Piano, &Piano, sizeof(Piano)); tmp_CFlashMode = CFlash_Mode; _OKbutton = false; needReset = true; u32 res=DialogBoxW(hAppInst, MAKEINTRESOURCEW(IDD_GBASLOT), hwnd, (DLGPROC) GbaSlotBox_Proc); if (res) { switch (temp_type) { case NDS_ADDON_NONE: if (temp_type != addon_type) needReset = true; else needReset = false; break; case NDS_ADDON_CFLASH: //save current values for win32 configuration win32_CFlash_cfgMode = tmp_CFlashMode; win32_CFlash_cfgDirectory = tmp_cflash_path; win32_CFlash_cfgFileName = tmp_cflash_filename; WritePrivateProfileInt("GBAslot.CFlash","fileMode",tmp_CFlashMode,IniName); WritePrivateProfileString("GBAslot.CFlash","path",tmp_cflash_path,IniName); WritePrivateProfileString("GBAslot.CFlash","filename",tmp_cflash_filename,IniName); WIN_InstallCFlash(); needReset = true; break; case NDS_ADDON_RUMBLEPAK: if (temp_type != addon_type) needReset = true; else needReset = false; break; case NDS_ADDON_PADDLE: if (temp_type != addon_type) needReset = true; else needReset = false; break; case NDS_ADDON_GBAGAME: strcpy(GBAgameName, tmp_gbagame_filename); WritePrivateProfileString("GBAslot.GBAgame","filename",GBAgameName,IniName); needReset = true; break; case NDS_ADDON_GUITARGRIP: memcpy(&Guitar, &tmp_Guitar, sizeof(tmp_Guitar)); Guitar.Enabled = true; WritePrivateProfileInt("GBAslot.GuitarGrip","green",Guitar.GREEN,IniName); WritePrivateProfileInt("GBAslot.GuitarGrip","red",Guitar.RED,IniName); WritePrivateProfileInt("GBAslot.GuitarGrip","yellow",Guitar.YELLOW,IniName); WritePrivateProfileInt("GBAslot.GuitarGrip","blue",Guitar.BLUE,IniName); if (temp_type != addon_type) needReset = true; else needReset = false; break; case NDS_ADDON_PIANO: memcpy(&Piano, &tmp_Piano, sizeof(tmp_Piano)); Piano.Enabled = true; WritePrivateProfileInt("GBAslot.Piano","C",Piano.C,IniName); WritePrivateProfileInt("GBAslot.Piano","CS",Piano.CS,IniName); WritePrivateProfileInt("GBAslot.Piano","D",Piano.D,IniName); WritePrivateProfileInt("GBAslot.Piano","DS",Piano.DS,IniName); WritePrivateProfileInt("GBAslot.Piano","E",Piano.E,IniName); WritePrivateProfileInt("GBAslot.Piano","F",Piano.F,IniName); WritePrivateProfileInt("GBAslot.Piano","FS",Piano.FS,IniName); WritePrivateProfileInt("GBAslot.Piano","G",Piano.G,IniName); WritePrivateProfileInt("GBAslot.Piano","GS",Piano.GS,IniName); WritePrivateProfileInt("GBAslot.Piano","A",Piano.A,IniName); WritePrivateProfileInt("GBAslot.Piano","AS",Piano.AS,IniName); WritePrivateProfileInt("GBAslot.Piano","B",Piano.B,IniName); WritePrivateProfileInt("GBAslot.Piano","HIC",Piano.HIC,IniName); if (temp_type != addon_type) needReset = true; else needReset = false; break; case NDS_ADDON_EXPMEMORY: break; default: return; } if (temp_type!=NDS_ADDON_GUITARGRIP) Guitar.Enabled = false; WritePrivateProfileInt("GBAslot","type",temp_type,IniName); addon_type = (NDS_ADDON_TYPE)temp_type; addonsChangePak(addon_type); if (romloaded && needReset) NDS_Reset(); return; } }
void GBAslotDialog(HWND hwnd) { temp_type = addon_type; last_type = temp_type; strcpy(tmp_cflash_filename, win32_CFlash_cfgFileName.c_str()); strcpy(tmp_cflash_path, win32_CFlash_cfgDirectory.c_str()); strcpy(tmp_gbagame_filename, GBAgameName); memcpy(&tmp_Guitar, &Guitar, sizeof(Guitar)); tmp_CFlashMode = CFlash_Mode; _OKbutton = false; needReset = true; u32 res=DialogBoxW(hAppInst, MAKEINTRESOURCEW(IDD_GBASLOT), hwnd, (DLGPROC) GbaSlotBox_Proc); if (res) { switch (temp_type) { case NDS_ADDON_NONE: if (temp_type != addon_type) needReset = true; else needReset = false; break; case NDS_ADDON_CFLASH: //save current values for win32 configuration //(no tmp for mode, a little weird but thats just how it evolved) win32_CFlash_cfgMode = CFlash_Mode; win32_CFlash_cfgDirectory = tmp_cflash_path; win32_CFlash_cfgFileName = tmp_cflash_filename; WritePrivateProfileInt("GBAslot.CFlash","fileMode",CFlash_Mode,IniName); WritePrivateProfileString("GBAslot.CFlash","path",tmp_cflash_path,IniName); WritePrivateProfileString("GBAslot.CFlash","filename",tmp_cflash_filename,IniName); WIN_InstallCFlash(); needReset = true; break; case NDS_ADDON_RUMBLEPAK: if (temp_type != addon_type) needReset = true; else needReset = false; break; case NDS_ADDON_GBAGAME: strcpy(GBAgameName, tmp_gbagame_filename); WritePrivateProfileString("GBAslot.GBAgame","filename",GBAgameName,IniName); needReset = true; break; case NDS_ADDON_GUITARGRIP: memcpy(&Guitar, &tmp_Guitar, sizeof(tmp_Guitar)); Guitar.Enabled = true; WritePrivateProfileInt("GBAslot.GuitarGrip","green",Guitar.GREEN,IniName); WritePrivateProfileInt("GBAslot.GuitarGrip","red",Guitar.RED,IniName); WritePrivateProfileInt("GBAslot.GuitarGrip","yellow",Guitar.YELLOW,IniName); WritePrivateProfileInt("GBAslot.GuitarGrip","blue",Guitar.BLUE,IniName); if (temp_type != addon_type) needReset = true; else needReset = false; break; case NDS_ADDON_EXPMEMORY: break; default: return; } if (temp_type!=NDS_ADDON_GUITARGRIP) Guitar.Enabled = false; WritePrivateProfileInt("GBAslot","type",temp_type,IniName); addon_type = temp_type; addonsChangePak(addon_type); if (romloaded && needReset) NDS_Reset(); return; } }