Example #1
0
/*
=================
CG_DrawTourneyScoreboard

Draw the oversize scoreboard for tournements
=================
*/
void CG_DrawTourneyScoreboard( void ) {
	vec4_t color;
	int x,y;

	// request more scores regularly
	if ( cg.scoresRequestTime + 2000 < cg.time ) {
		cg.scoresRequestTime = cg.time;
		trap_SendClientCommand( "score" );
	}

	// draw the dialog background
	color[0] = color[1] = color[2] = 0;
	color[3] = 1;
	CG_FillRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, color );

	color[0] = 1;
	color[1] = 1;
	color[2] = 1;
	color[3] = 1;

	if ( cgs.gametype >= GT_WOLF ) {
		INFO_PLAYER_WIDTH   = 140;
		INFO_SCORE_WIDTH    = 50;
		INFO_CLASS_WIDTH    = 50;
		INFO_LATENCY_WIDTH  = 40;
		INFO_TEAM_HEIGHT    = 24;
		INFO_BORDER         = 2;
		INFO_TOTAL_WIDTH    = INFO_PLAYER_WIDTH + INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH;

		x = 20;
		y = 10;

		WM_DrawObjectives( x, y, 595, 1.f );

		if ( cgs.gametype == GT_WOLF_STOPWATCH && ( cg.snap->ps.pm_type == PM_INTERMISSION ) ) {
			y = WM_DrawInfoLine( x, 155, 1.f );

			WM_TeamScoreboard( x, y, TEAM_RED, 1.f, 18 );
			x = 335;
			WM_TeamScoreboard( x, y, TEAM_BLUE, 1.f, 18 );
		} else {
			y = 155;

			WM_TeamScoreboard( x, y, TEAM_RED, 1.f, 20 );
			x = 335;
			WM_TeamScoreboard( x, y, TEAM_BLUE, 1.f, 20 );
		}
	}
}
/*
=================
CG_DrawScoreboard

Draw the normal in-game scoreboard
=================
*/
qboolean CG_DrawScoreboard( void ) {
	int		x = 0, y = 0, w, x_right;
	float	fade;
	float	*fadeColor;
	char	*s;

	x = 20;
	y = 10;

	x_right = 640 - x - (INFO_TOTAL_WIDTH - 5);

	// don't draw anything if the menu or console is up
	if ( cg_paused.integer ) {
		return qfalse;
	}

	// don't draw scoreboard during death while warmup up
	// OSP - also for pesky scoreboards in demos
	if((cg.warmup || (cg.demoPlayback && cg.snap->ps.pm_type != PM_INTERMISSION)) && !cg.showScores) {
		return qfalse;
	}

	// don't draw if in cameramode
	if( cg.cameraMode ) {
		return qtrue;
	}

	if( cg.showScores || cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
		fade = 1.0;
		fadeColor = colorWhite;
	} else {
		fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME );
		
		if( !fadeColor ) {
			// next time scoreboard comes up, don't print killer
			*cg.killerName = 0;
			return qfalse;
		}
 		fade = fadeColor[3];
	}

	// fragged by ... line
	if( *cg.killerName ) {
		s = va("Killed by %s", cg.killerName );
		w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
		CG_DrawBigString( ( SCREEN_WIDTH - w ) / 2, 40, s, fade );
	}

	y = WM_DrawObjectives( x, y, 640 - 2*x + 5, fade );

	if ( cgs.gametype == GT_WOLF_STOPWATCH && ( cg.snap->ps.pm_type == PM_INTERMISSION ) ) {
		y = WM_DrawInfoLine( x, 155, fade );

		WM_TeamScoreboard( x, y, TEAM_AXIS, fade, 8 );
		x = x_right;
		WM_TeamScoreboard( x, y, TEAM_ALLIES, fade, 8 );
	} else {
		if(cg.snap->ps.pm_type == PM_INTERMISSION) {
			WM_TeamScoreboard( x, y, TEAM_AXIS, fade, 9 );
			x = x_right;
			WM_TeamScoreboard( x, y, TEAM_ALLIES, fade, 9 );
		} else {
			WM_TeamScoreboard( x, y, TEAM_AXIS, fade, 25 );
			x = x_right;
			WM_TeamScoreboard( x, y, TEAM_ALLIES, fade, 25 );
		}
	}

/*	if(!CG_IsSinglePlayer()) {
		qtime_t ct;

		G_showWindowMessages();
		trap_RealTime(&ct);
		s = va("^3%02d:%02d:%02d - %02d %s %d",
							ct.tm_hour, ct.tm_min, ct.tm_sec,
							ct.tm_mday, aMonths[ct.tm_mon], 1900 + ct.tm_year);
		CG_DrawStringExt(444, 12, s, colorWhite, qfalse, qtrue, 8, 8, 0);
	}
*/
	return qtrue;
}
Example #3
0
/*
=================
CG_DrawScoreboard

Draw the normal in-game scoreboard
=================
*/
qboolean CG_DrawScoreboard(void)
{
	int             x = 0, y = 0, x_right;
	float           fade;
	float          *fadeColor;

	x = 20;
	y = 10;

	x_right = 640 - x - (INFO_TOTAL_WIDTH - 5);

	// don't draw anything if the menu or console is up
	if(cg_paused.integer)
	{
		return qfalse;
	}

	// don't draw scoreboard during death while warmup up
	// OSP - also for pesky scoreboards in demos
	if((cg.warmup || (cg.demoPlayback && cg.snap->ps.pm_type != PM_INTERMISSION)) && !cg.showScores)
	{
		return qfalse;
	}

	// don't draw if in cameramode
	if(cg.cameraMode)
	{
		return qtrue;
	}

	if(cg.showScores || cg.predictedPlayerState.pm_type == PM_INTERMISSION)
	{
		fade = 1.0;
		fadeColor = colorWhite;
	}
	else
	{
		fadeColor = CG_FadeColor(cg.scoreFadeTime, FADE_TIME);

		if(!fadeColor)
		{
			// next time scoreboard comes up, don't print killer
			*cg.killerName = 0;
			return qfalse;
		}
		fade = fadeColor[3];
	}

	y = WM_DrawObjectives(x, y, 640 - 2 * x + 5, fade);

	if(cgs.gametype == GT_WOLF_STOPWATCH && (cg.snap->ps.pm_type == PM_INTERMISSION))
	{
		y = WM_DrawInfoLine(x, 155, fade);

		// CHRUKER: b035 - The maxrows has been split into one for when to use the mini chars and one for when to stop writing.
		WM_TeamScoreboard(x, y, TEAM_AXIS, fade, 8, 10);
		x = x_right;
		WM_TeamScoreboard(x, y, TEAM_ALLIES, fade, 8, 10);
	}
	else
	{
		if(cg.snap->ps.pm_type == PM_INTERMISSION)
		{
			WM_TeamScoreboard(x, y, TEAM_AXIS, fade, 9, 12);
			x = x_right;
			WM_TeamScoreboard(x, y, TEAM_ALLIES, fade, 9, 12);
		}
		else
		{
			WM_TeamScoreboard(x, y, TEAM_AXIS, fade, 25, 33);
			x = x_right;
			WM_TeamScoreboard(x, y, TEAM_ALLIES, fade, 25, 33);
		}  // b035
	}

/*	if(!CG_IsSinglePlayer()) {
		qtime_t ct;

		G_showWindowMessages();
		trap_RealTime(&ct);
		s = va("^3%04i-%02i-%02i %02i:%02i:%02i",
							1900 + qt.tm_year, qt.tm_mon + 1, qt.tm_mday,
							qt.tm_hour, qt.tm_min, qt.tm_sec);
		CG_DrawStringExt(444, 12, s, colorWhite, qfalse, qtrue, 8, 8, 0);
	}
*/
	return qtrue;
}
Example #4
0
/*
=================
Draw the normal in-game scoreboard
=================
*/
qboolean CG_DrawScoreboard(void)
{
	int   x = 20, y = 6, x_right = SCREEN_WIDTH - x - (INFO_TOTAL_WIDTH - 5);
	float fade;
	int   width = SCREEN_WIDTH - 2 * x + 5;

	x       += cgs.wideXoffset;
	x_right += cgs.wideXoffset;

	// don't draw anything if the menu or console is up
	if (cg_paused.integer)
	{
		return qfalse;
	}

	// don't draw scoreboard during death while warmup up
	// also for pesky scoreboards in demos
	if ((cg.warmup || (cg.demoPlayback && cg.snap->ps.pm_type != PM_INTERMISSION)) && !cg.showScores)
	{
		return qfalse;
	}

	// don't draw if in cameramode
	if (cg.cameraMode)
	{
		return qtrue;
	}

	if (cg.showScores || cg.predictedPlayerState.pm_type == PM_INTERMISSION)
	{
		fade = 1.0f;
	}
	else
	{
		float *fadeColor = CG_FadeColor(cg.scoreFadeTime, FADE_TIME);

		if (!fadeColor)
		{
			return qfalse;
		}
		fade = fadeColor[3];
	}

	y = WM_DrawObjectives(x, y, width, fade);

	if (cgs.gametype == GT_WOLF_STOPWATCH && cg.snap->ps.pm_type == PM_INTERMISSION)
	{
		y = WM_DrawInfoLine(x, 155, fade);

		WM_TeamScoreboard(x, y, TEAM_AXIS, fade, 8, 10);
		x = x_right;
		WM_TeamScoreboard(x, y, TEAM_ALLIES, fade, 8, 10);
	}
	else
	{
		if (cg.snap->ps.pm_type == PM_INTERMISSION)
		{
			WM_TeamScoreboard(x, y, TEAM_AXIS, fade, 9, 12);
			x = x_right;
			WM_TeamScoreboard(x, y, TEAM_ALLIES, fade, 9, 12);
		}
		else
		{
			WM_TeamScoreboard(x, y, TEAM_AXIS, fade, 24, 32);
			x = x_right;
			WM_TeamScoreboard(x, y, TEAM_ALLIES, fade, 24, 32);
		}
	}

	return qtrue;
}
Example #5
0
/*
=================
CG_DrawScoreboard

Draw the normal in-game scoreboard
=================
*/
qboolean CG_DrawScoreboard( void ) {
	int x = 0, y = 0;
	float fade;
	float   *fadeColor;
	char    *s;

	// don't draw amuthing if the menu or console is up
	if ( cg_paused.integer ) {
		cg.deferredPlayerLoading = 0;
		return qfalse;
	}

	// don't draw scoreboard during death while warmup up
	if ( cg.warmup && !cg.showScores ) {
		return qfalse;
	}

	// NERVE - SMF - added mp wolf check
	if ( cg.showScores || ( cg.predictedPlayerState.pm_type == PM_DEAD && cgs.gametype < GT_WOLF ) ||
		cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
			fade = 1.0;
			fadeColor = colorWhite;
	} else {
		fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME );

		if ( !fadeColor ) {
			// next time scoreboard comes up, don't print killer
			cg.deferredPlayerLoading = 0;
			cg.killerName[0] = 0;
			return qfalse;
		}
		fade = *fadeColor;
	}

	// fragged by ... line
	if ( cg.killerName[0] ) {
		int w;
		s = va( "Killed by %s", cg.killerName );
		w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
		x = ( SCREEN_WIDTH - w ) / 2;
		y = 40;
		CG_DrawBigString( x, y, s, fade );
	}

	// current rank
	// NERVE - SMF
	if ( cgs.gametype >= GT_WOLF ) {
		INFO_PLAYER_WIDTH   = 140;
		INFO_SCORE_WIDTH    = 50;
		INFO_CLASS_WIDTH    = 50;
		INFO_LATENCY_WIDTH  = 40;
		INFO_TEAM_HEIGHT    = 24;
		INFO_BORDER         = 2;
		INFO_TOTAL_WIDTH    = INFO_PLAYER_WIDTH + INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH;

		x = 20;
		y = 10;

		WM_DrawObjectives( x, y, 595, fade );

		if ( cgs.gametype == GT_WOLF_STOPWATCH && ( cg.snap->ps.pm_type == PM_INTERMISSION ) ) {
			y = WM_DrawInfoLine( x, 155, fade );

			WM_TeamScoreboard( x, y, TEAM_RED, fade, 18 );
			x = 335;
			WM_TeamScoreboard( x, y, TEAM_BLUE, fade, 18 );
		} else {
			y = 155;

			WM_TeamScoreboard( x, y, TEAM_RED, fade, 20 );
			x = 335;
			WM_TeamScoreboard( x, y, TEAM_BLUE, fade, 20 );
		}
	}
	// -NERVE - SMF
	else if ( cgs.gametype >= GT_TEAM ) {
		//
		// teamplay scoreboard
		//
		if ( cg.teamScores[0] >= cg.teamScores[1] ) {
			y = CG_TeamScoreboard( x, y, TEAM_RED, fade );
			y = CG_TeamScoreboard( x, y, TEAM_BLUE, fade );
		} else {
			y = CG_TeamScoreboard( x, y, TEAM_BLUE, fade );
			y = CG_TeamScoreboard( x, y, TEAM_RED, fade );
		}
		y = CG_TeamScoreboard( x, y, TEAM_SPECTATOR, fade );
	} else {    //----(SA) modified
		//
		// free for all scoreboard
		//
		y = CG_TeamScoreboard( x, y, TEAM_FREE, fade );
		y = CG_TeamScoreboard( x, y, TEAM_SPECTATOR, fade );
	}

	// load any models that have been deferred
	if ( ++cg.deferredPlayerLoading > 1 ) {
		CG_LoadDeferredPlayers();
	}

	return qtrue;
}
Example #6
0
/*
=================
CG_DrawScoreboard

Draw the normal in-game scoreboard
=================
*/
qboolean CG_DrawScoreboard( void ) {
	int x = 0, y = 0, w;
	float fade;
	float   *fadeColor;
	const char    *s;

	// don't draw amuthing if the menu or console is up
	if ( cg_paused.integer ) {
		cg.deferredPlayerLoading = 0;
		return qfalse;
	}

	if ( cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
		cg.deferredPlayerLoading = 0;
		return qfalse;
	}

	// don't draw scoreboard during death while warmup up
	if ( cg.warmup && !cg.showScores ) {
		return qfalse;
	}

	// NERVE - SMF - added mp wolf check
	if ( cg.showScores || ( cg.predictedPlayerState.pm_type == PM_DEAD && cgs.gametype < GT_WOLF ) ||
		 cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
		fade = 1.0;
		fadeColor = colorWhite;
	} else {
		fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME );

		if ( !fadeColor ) {
			// next time scoreboard comes up, don't print killer
			cg.deferredPlayerLoading = 0;
			cg.killerName[0] = 0;
			return qfalse;
		}
		fade = *fadeColor;
	}


	// fragged by ... line
	if ( cg.killerName[0] ) {
		s = va( "Killed by %s", cg.killerName );
		w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
		x = ( SCREEN_WIDTH - w ) / 2;
		y = 40;
		CG_DrawBigString( x, y, s, fade );
	}

	// current rank

	//----(SA) enclosed this so it doesn't draw for SP
	if ( cgs.gametype != GT_SINGLE_PLAYER && cgs.gametype < GT_WOLF ) {  // NERVE - SMF - added wolf multiplayer check
		if ( cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR ) {
			if ( cgs.gametype < GT_TEAM ) {
				s = va( "%s place with %i",
						CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ),
						cg.snap->ps.persistant[PERS_SCORE] );
				w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
				x = ( SCREEN_WIDTH - w ) / 2;
				y = 60;
				CG_DrawBigString( x, y, s, fade );
			} else {
				if ( cg.teamScores[0] == cg.teamScores[1] ) {
					s = va( "Teams are tied at %i", cg.teamScores[0] );
				} else if ( cg.teamScores[0] >= cg.teamScores[1] ) {
					s = va( "Red leads %i to %i",cg.teamScores[0], cg.teamScores[1] );
				} else {
					s = va( "Blue leads %i to %i",cg.teamScores[1], cg.teamScores[0] );
				}

				w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
				x = ( SCREEN_WIDTH - w ) / 2;
				y = 60;
				CG_DrawBigString( x, y, s, fade );
			}
		}

		// scoreboard
		x = 320 - SCOREBOARD_WIDTH / 2;
		y = 86;

	#if 0
		CG_DrawBigStringColor( x, y, "SCORE PING TIME NAME", fadeColor );
		CG_DrawBigStringColor( x, y + 12, "----- ---- ---- ---------------", fadeColor );
	#endif
		CG_DrawPic( x + 1 * 16, y, 64, 32, cgs.media.scoreboardScore );
		CG_DrawPic( x + 6 * 16 + 8, y, 64, 32, cgs.media.scoreboardPing );
		CG_DrawPic( x + 11 * 16 + 8, y, 64, 32, cgs.media.scoreboardTime );
		CG_DrawPic( x + 16 * 16, y, 64, 32, cgs.media.scoreboardName );

		y += 32;
	}

//----(SA) added

	// Secrets
	if ( cgs.gametype == GT_SINGLE_PLAYER ) {
		s = "Secrets: 0/12";
		w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
		x = ( SCREEN_WIDTH - w ) / 2;
		y = 60;
//		CG_DrawBigStringColor( x, y, s, fadeColor );
	}

//----(SA) end

	// NERVE - SMF
	if ( cgs.gametype >= GT_WOLF ) {
		INFO_PLAYER_WIDTH   = 140;
		INFO_SCORE_WIDTH    = 50;
		INFO_CLASS_WIDTH    = 50;
		INFO_LATENCY_WIDTH  = 40;
		INFO_TEAM_HEIGHT    = 24;
		INFO_BORDER         = 2;
		INFO_TOTAL_WIDTH    = INFO_PLAYER_WIDTH + INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH;

		x = 20;
		y = 10;

		WM_DrawObjectives( x, y, 595, fade );

		if ( cgs.gametype == GT_WOLF_STOPWATCH && ( cg.snap->ps.pm_type == PM_INTERMISSION ) ) {
			y = WM_DrawInfoLine( x, 155, fade );

			WM_TeamScoreboard( x, y, TEAM_RED, fade, 18 );
			x = 335;
			WM_TeamScoreboard( x, y, TEAM_BLUE, fade, 18 );
		} else {
			y = 155;

			WM_TeamScoreboard( x, y, TEAM_RED, fade, 20 );
			x = 335;
			WM_TeamScoreboard( x, y, TEAM_BLUE, fade, 20 );
		}
	}
	// -NERVE - SMF
	else if ( cgs.gametype >= GT_TEAM ) {
		//
		// teamplay scoreboard
		//
		if ( cg.teamScores[0] >= cg.teamScores[1] ) {
			y = CG_TeamScoreboard( x, y, TEAM_RED, fade );
			y = CG_TeamScoreboard( x, y, TEAM_BLUE, fade );
		} else {
			y = CG_TeamScoreboard( x, y, TEAM_BLUE, fade );
			y = CG_TeamScoreboard( x, y, TEAM_RED, fade );
		}
		y = CG_TeamScoreboard( x, y, TEAM_SPECTATOR, fade );

	} else if ( cgs.gametype != GT_SINGLE_PLAYER ) {   //----(SA) modified
		//
		// free for all scoreboard
		//
		y = CG_TeamScoreboard( x, y, TEAM_FREE, fade );
		y = CG_TeamScoreboard( x, y, TEAM_SPECTATOR, fade );
	}

	// load any models that have been deferred
	if ( ++cg.deferredPlayerLoading > 1 ) {
		CG_LoadDeferredPlayers();
	}

	return qtrue;
}