void player_axed3() { self->s.v.frame = 139; self->think = ( func_t ) player_axed4; self->s.v.nextthink = g_globalvars.time + 0.1; self->s.v.weaponframe = 7; W_FireAxe(); }
void player_axec3() { self->s.v.frame = 133; self->s.v.think = ( func_t ) player_axec4; self->s.v.nextthink = g_globalvars.time + 0.1; self->s.v.weaponframe = 3; W_FireAxe(); }