Example #1
0
File: Mesh.cpp Project: 9heart/DT3
void Mesh::generate_weights (void)
{
	_weights_index_stream.resize(_vertex_stream.size(), WeightsIndex(0, 0, 0, 0));
	_weights_strength_stream.resize(_vertex_stream.size(), Vector4(1.0F, 0.0F, 0.0F, 0.0F));
}			
Example #2
-1
DTerr	ImporterGeometryTWM::import(GeometryResource *target, std::string args)
{
	FilePath pathname(target->path());
	
    // open the file
    BinaryFileStream	file;
	FileManager::open(file, pathname, true);
     
    // 
	// Read_ in header
	//
	
	DTuint magic;
	file >> magic;
    if (magic != MAGIC) {
        return DT3_ERR_FILE_WRONG_TYPE;
    }
	
	DTuint version;
	file >> version;
	
	//
	// Read_ in data
	//
	
	_normals_count = 0;
	_uv_set_0_count = 0;
	_uv_set_1_count = 0;
	_weights_count = 0;
	
	DTint section,size;
	file >> section >> size;
	switch(section) {
		case FILE:		read_file(file, size);			break;
		default:		WARNINGMSG("Invalid section");	break;
	};
	
	//
	// Build Streams
	//
    
	// Calculate sizes needed
	DTuint joints_size = 0;
	
	for (DTuint i = 0; i < _meshes.size(); ++i) {
		joints_size += _meshes[i]._joint_names.size();
	}

	// allocate joint names, force first one to always be identity
	std::vector<std::string>	joint_names;
	joint_names.resize(joints_size);	
	DTuint joint_offset = 0;	// Account for identity above

	for (DTuint i = 0; i < _meshes.size(); ++i) {
		MeshData &meshdata = _meshes[i];

        if (meshdata._vertices.size() == 0)
            continue;
    
        std::shared_ptr<Mesh> mesh = Mesh::create();
		
		// copy joint names
		for (DTuint j = 0; j < meshdata._joint_names.size(); ++j) {
			joint_names[joint_offset + j] = meshdata._joint_names[j];
		}
        
        std::vector<Vector3> vertex_stream;
        std::vector<Vector3> normals_stream;
        std::vector<Vector2> uvs_stream_0;
        std::vector<Vector2> uvs_stream_1;
        std::vector<Vector4> weights_strength;
        std::vector<WeightsIndex> weights_index;
        std::vector<Triangle> indices;
        
        vertex_stream = meshdata._vertices;
        normals_stream = meshdata._normals;
        uvs_stream_0 = meshdata._uv_sets[0]._uvs;
        uvs_stream_1 = meshdata._uv_sets[1]._uvs;
        indices = meshdata._indices;
		
        if (meshdata._weights.size()) {
            
            weights_index.resize(meshdata._weights.size());
            weights_strength.resize(meshdata._weights.size());
        
            for (DTuint j = 0; j < meshdata._weights.size(); ++j) {
                weights_strength[j] = Vector4(      meshdata._weights[j].weight_1(),
                                                    meshdata._weights[j].weight_2(),
                                                    meshdata._weights[j].weight_3(),
                                                    meshdata._weights[j].weight_4()    );

                weights_index[j] = WeightsIndex(    meshdata._weights[j].bone_1(),
                                                    meshdata._weights[j].bone_2(),
                                                    meshdata._weights[j].bone_3(),
                                                    meshdata._weights[j].bone_4()    );
            
            }
        }

        mesh->set_vertex_stream(vertex_stream);
        mesh->set_normals_stream(normals_stream);
        mesh->set_uv_stream0(uvs_stream_0);
        mesh->set_uv_stream1(uvs_stream_1);
        mesh->set_index_stream(indices);
        mesh->set_weights_index_stream(weights_index);
        mesh->set_weights_strength_stream(weights_strength);

        // Some stuff we can generate
        if (normals_stream.size() == 0)     mesh->generate_normals();
        if (uvs_stream_0.size() != 0)       mesh->generate_tangents();
        
        // Add the mesh
        target->add_mesh(mesh);

		joint_offset += (DTushort) meshdata._joint_names.size();
	}
		 	
	
	// Build skeleton
	std::vector<SkeletonJoint> s;
	build_skeleton(joint_names, _skeleton._joints, s);
    
    Skeleton skeleton;
    skeleton.set_skeleton(s);
    
	target->set_skeleton(skeleton);

	return DT3_ERR_NONE;
}