Example #1
0
void
Vibrate(const nsTArray<uint32>& pattern, const WindowIdentifier &id)
{
  AssertMainThread();

  // Only active windows may start vibrations.  If |id| hasn't gone
  // through the IPC layer -- that is, if our caller is the outside
  // world, not hal_proxy -- check whether the window is active.  If
  // |id| has gone through IPC, don't check the window's visibility;
  // only the window corresponding to the bottommost process has its
  // visibility state set correctly.
  if (!id.HasTraveledThroughIPC() && !WindowIsActive(id.GetWindow())) {
    HAL_LOG(("Vibrate: Window is inactive, dropping vibrate."));
    return;
  }

  if (InSandbox()) {
    hal_sandbox::Vibrate(pattern, id);
  }
  else {
    if (!gLastIDToVibrate)
      InitLastIDToVibrate();
    *gLastIDToVibrate = id.AsArray();

    HAL_LOG(("Vibrate: Forwarding to hal_impl."));

    // hal_impl doesn't need |id|. Send it an empty id, which will
    // assert if it's used.
    hal_impl::Vibrate(pattern, WindowIdentifier());
  }
}
Example #2
0
void
CancelVibrate(const WindowIdentifier &id)
{
  AssertMainThread();

  // Although only active windows may start vibrations, a window may
  // cancel its own vibration even if it's no longer active.
  //
  // After a window is marked as inactive, it sends a CancelVibrate
  // request.  We want this request to cancel a playing vibration
  // started by that window, so we certainly don't want to reject the
  // cancellation request because the window is now inactive.
  //
  // But it could be the case that, after this window became inactive,
  // some other window came along and started a vibration.  We don't
  // want this window's cancellation request to cancel that window's
  // actively-playing vibration!
  //
  // To solve this problem, we keep track of the id of the last window
  // to start a vibration, and only accepts cancellation requests from
  // the same window.  All other cancellation requests are ignored.

  if (InSandbox()) {
    hal_sandbox::CancelVibrate(id);
  }
  else if (*gLastIDToVibrate == id.AsArray()) {
    // Don't forward our ID to hal_impl. It doesn't need it, and we
    // don't want it to be tempted to read it.  The empty identifier
    // will assert if it's used.
    HAL_LOG(("CancelVibrate: Forwarding to hal_impl."));
    hal_impl::CancelVibrate(WindowIdentifier());
  }
}
Example #3
0
void
Vibrate(const nsTArray<uint32_t>& pattern, const WindowIdentifier &id)
{
  AssertMainThread();

  // Only active windows may start vibrations.  If |id| hasn't gone
  // through the IPC layer -- that is, if our caller is the outside
  // world, not hal_proxy -- check whether the window is active.  If
  // |id| has gone through IPC, don't check the window's visibility;
  // only the window corresponding to the bottommost process has its
  // visibility state set correctly.
  if (!id.HasTraveledThroughIPC() && !WindowIsActive(id.GetWindow())) {
    HAL_LOG(("Vibrate: Window is inactive, dropping vibrate."));
    return;
  }

  if (!InSandbox()) {
    if (!gLastIDToVibrate) {
      InitLastIDToVibrate();
    }
    *gLastIDToVibrate = id.AsArray();
  }

  // Don't forward our ID if we are not in the sandbox, because hal_impl 
  // doesn't need it, and we don't want it to be tempted to read it.  The
  // empty identifier will assert if it's used.
  PROXY_IF_SANDBOXED(Vibrate(pattern, InSandbox() ? id : WindowIdentifier()));
}
Example #4
0
void
Vibrate(const nsTArray<uint32> &pattern, const WindowIdentifier &)
{
  // Ignore the WindowIdentifier parameter; it's here only because hal::Vibrate,
  // hal_sandbox::Vibrate, and hal_impl::Vibrate all must have the same
  // signature.

  // Strangely enough, the Android Java API seems to treat vibrate([0]) as a
  // nop.  But we want to treat vibrate([0]) like CancelVibrate!  (Note that we
  // also need to treat vibrate([]) as a call to CancelVibrate.)
  bool allZero = true;
  for (uint32 i = 0; i < pattern.Length(); i++) {
    if (pattern[i] != 0) {
      allZero = false;
      break;
    }
  }

  if (allZero) {
    hal_impl::CancelVibrate(WindowIdentifier());
    return;
  }

  AndroidBridge* b = AndroidBridge::Bridge();
  if (!b) {
    return;
  }

  b->Vibrate(pattern);
}
Example #5
0
void
Vibrate(const nsTArray<uint32>& pattern, nsIDOMWindow* window)
{
  Vibrate(pattern, WindowIdentifier(window));
}
Example #6
0
void
CancelVibrate(nsIDOMWindow* window)
{
  CancelVibrate(WindowIdentifier(window));
}