Example #1
0
bool Frustum::CheckRectangle(FLOAT xCenter, FLOAT yCenter, FLOAT zCenter, FLOAT xSize, FLOAT ySize, FLOAT zSize)
{
     // Check if any of the 6 planes of the rectangle are inside the view frustum.
     for (INT i = 0; i < 6; i++)
     {
          if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter - xSize), (yCenter - ySize), (zCenter - zSize), 1.0f))).vector4_f32[0] >= 0.0f)
          {
               continue;
          }

          if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter + xSize), (yCenter - ySize), (zCenter - zSize), 1.0f))).vector4_f32[0] >= 0.0f)
          {
               continue;
          }

          if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter - xSize), (yCenter + ySize), (zCenter - zSize), 1.0f))).vector4_f32[0] >= 0.0f)
          {
               continue;
          }

          if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter - xSize), (yCenter - ySize), (zCenter + zSize), 1.0f))).vector4_f32[0] >= 0.0f)
          {
               continue;
          }

          if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter + xSize), (yCenter + ySize), (zCenter - zSize), 1.0f))).vector4_f32[0] >= 0.0f)
          {
               continue;
          }

          if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter + xSize), (yCenter - ySize), (zCenter + zSize), 1.0f))).vector4_f32[0] >= 0.0f)
          {
               continue;
          }

          if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter - xSize), (yCenter + ySize), (zCenter + zSize), 1.0f))).vector4_f32[0] >= 0.0f)
          {
               continue;
          }

          if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter + xSize), (yCenter + ySize), (zCenter + zSize), 1.0f))).vector4_f32[0] >= 0.0f)
          {
               continue;
          }

          return false;
     }

     return true;
}
Example #2
0
bool Frustum::CheckCube(FLOAT xCenter, FLOAT yCenter, FLOAT zCenter, FLOAT radius)
{
     // Check if any one point of the cube is in the view frustum.
     for (INT i = 0; i < 6; i++)
     {
          if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter - radius), (yCenter - radius), (zCenter - radius), 1.0f))).vector4_f32[0] >= 0.0f)
          {
               continue;
          }

          if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter + radius), (yCenter - radius), (zCenter - radius), 1.0f))).vector4_f32[0] >= 0.0f)
          {
               continue;
          }

          if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter - radius), (yCenter + radius), (zCenter - radius), 1.0f))).vector4_f32[0] >= 0.0f)
          {
               continue;
          }

          if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter + radius), (yCenter + radius), (zCenter - radius), 1.0f))).vector4_f32[0] >= 0.0f)
          {
               continue;
          }

          if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter - radius), (yCenter - radius), (zCenter + radius), 1.0f))).vector4_f32[0] >= 0.0f)
          {
               continue;
          }

          if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter + radius), (yCenter - radius), (zCenter + radius), 1.0f))).vector4_f32[0] >= 0.0f)
          {
               continue;
          }

          if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter - radius), (yCenter + radius), (zCenter + radius), 1.0f))).vector4_f32[0] >= 0.0f)
          {
               continue;
          }

          if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter + radius), (yCenter + radius), (zCenter + radius), 1.0f))).vector4_f32[0] >= 0.0f)
          {
               continue;
          }

          return false;
     }

     return true;
}
Example #3
0
bool Frustum::CheckSphere(FLOAT xCenter, FLOAT yCenter, FLOAT zCenter, FLOAT radius)
{
     // Check if the radius of the sphere is inside the view frustum.
     for (INT i = 0; i < 6; i++)
     {
          if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4(xCenter, yCenter, zCenter, 1.0f))).vector4_f32[0] < -radius)
          {
               return false;
          }
     }

     return true;
}
Example #4
0
bool FrustumClass::CheckPoint(float x, float y, float z)
{
	for (int i = 0; i < 6; i++)
	{
		XMVECTOR vector = XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4(x, y, z, 1.0f)));

		if (vector.m128_f32[0] < 0.0f)
		{
			return false;
		}
	}
	return true;
}
Example #5
0
bool Frustum::CheckPoint(const XMFLOAT3& point)
{
	XMVECTOR p = XMLoadFloat3(&point);
	for(short i=0; i<6; i++) 
	{
		if(XMVectorGetX( XMPlaneDotCoord(XMLoadFloat4(&m_planesNorm[i]), p) ) < 0.0f)
		{
			return false;
		}
	}

	return true;
}
Example #6
0
bool FrustumClass::CheckRectangle(float xCenter, float yCenter, float zCenter, float xSize, float ySize, float zSize)
{
	for (int i = 0; i < 6; i++)
	{
		if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter - xSize), (yCenter - ySize), (zCenter - zSize), 1.0f))).m128_f32[0] >= 0.0f)
		{
			continue;
		}

		if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter + xSize), (yCenter - ySize), (zCenter - zSize), 1.0f))).m128_f32[0] >= 0.0f)
		{
			continue;
		}

		if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter - xSize), (yCenter + ySize), (zCenter - zSize), 1.0f))).m128_f32[0] >= 0.0f)
		{
			continue;
		}

		if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter - xSize), (yCenter - ySize), (zCenter + zSize), 1.0f))).m128_f32[0] >= 0.0f)
		{
			continue;
		}

		if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter + xSize), (yCenter + ySize), (zCenter - zSize), 1.0f))).m128_f32[0] >= 0.0f)
		{
			continue;
		}

		if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter + xSize), (yCenter - ySize), (zCenter + zSize), 1.0f))).m128_f32[0] >= 0.0f)
		{
			continue;
		}

		if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter - xSize), (yCenter + ySize), (zCenter + zSize), 1.0f))).m128_f32[0] >= 0.0f)
		{
			continue;
		}

		if (XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4((xCenter + xSize), (yCenter + ySize), (zCenter + zSize), 1.0f))).m128_f32[0] >= 0.0f)
		{
			continue;
		}

		return false;
	}
	return true;
}
Example #7
0
bool Frustum::CheckSphere(const XMFLOAT3& center, float radius)
{
	int i;
	XMVECTOR c = XMLoadFloat3(&center);
	for(i=0; i<6; i++) 
	{
		if(XMVectorGetX( XMPlaneDotCoord(XMLoadFloat4(&m_planesNorm[i]), c) ) < -radius)
		{
			return false;
		}
	}

	return true;
}
Example #8
0
	bool bounding_sphere::intersects(const frustum & frustum) const
	{
		auto & planes = frustum.get_planes();

		for (const plane & plane : planes)
		{
			const point & dot = XMPlaneDotCoord(plane, origin);

			if (dot[axis::x] <= -get_radius())
				return false;
		}

		return true;
	}
Example #9
0
bool Frustum::CheckPoint(FLOAT x, FLOAT y, FLOAT z)
{
     // Check if the point is inside all six planes of the view frustum.
     for (INT i = 0; i < 6; i++)
     {
          XMVECTOR vector = XMPlaneDotCoord(XMLoadFloat4(&m_planes[i]), XMLoadFloat4(&XMFLOAT4(x, y, z, 1.0f)));

          if (vector.vector4_f32[0] < 0.0f)
          {
               return false;
          }
     }

     return true;
}
Example #10
0
bool Frustum::CheckSphere(float xCenter, float yCenter, float zCenter, float radius)
{
    int i;
    XMFLOAT4 res;

    // Check if the radius of the sphere is inside the view frustum.
    for (i = 0; i < 6; i++)
    {
        XMStoreFloat4(&res, XMPlaneDotCoord(m_planes[i], XMVectorSet(xCenter, yCenter, zCenter, 1)));
        if (res.w < -radius)
        {
            return false;
        }
    }
    return true;
}
Example #11
0
	//---------------------------------------------------------------------
	Frustum::LocateSide Frustum::testContainState(FXMVECTOR plane, const Util::AABBPtr & aabb)
	{
		Util::real dist = XMVectorGetX(XMPlaneDotCoord(plane, aabb->getCenterPoint()));

		XMVECTOR halfSize = aabb->getHalfSize();
		Util::real maxAbsDist = abs(XMVectorGetX(plane) * XMVectorGetX(halfSize)) + 
			abs(XMVectorGetY(plane) * XMVectorGetY(halfSize)) +
			abs(XMVectorGetZ(plane) * XMVectorGetZ(halfSize));

		if (dist < -maxAbsDist)
			return LS_NEGATIVE;

		if (dist > + maxAbsDist)
			return LS_POSITIVE;

		return LS_INTERSECT;
	}
Example #12
0
// Tests a frustum for intersection with a sphere
uint32 TestFrustumSphere(const Frustum& frustum, const BSphere& sphere, bool ignoreNearZ)
{
	XMVECTOR sphereCenter = XMLoadFloat3(&sphere.Center);

	uint32 result = 1;
	uint32 numPlanes = ignoreNearZ ? 5 : 6;
	for (uint32 i = 0; i < numPlanes; i++) {
		float distance = XMVectorGetX(XMPlaneDotCoord(frustum.Planes[i], sphereCenter));

		if (distance < -sphere.Radius)
			return 0;
		else if (distance < sphere.Radius)
			result = 1;
	}

	return result;
}
Example #13
0
bool Frustum::CheckPoint(float x, float y, float z)
{
    int i;


    // Check if the point is inside all six planes of the view frustum.
    for (i = 0; i<6; i++)
    {
        XMFLOAT4 res;
        XMStoreFloat4(&res, XMPlaneDotCoord(m_planes[i], XMVectorSet(x, y, z, 1)));
        if (res.w < 0.0f)
        {
            return false;
        }
    }

    return true;
}
Example #14
0
int Frustum::CheckBox(XMFLOAT3 corners[8]){
	int iTotalIn = 0;
	for(int p = 0; p < 6; ++p) {
	
		int iInCount = 8;
		int iPtIn = 1;

		for(int i = 0; i < 8; ++i) {
			if(XMVectorGetX( XMPlaneDotCoord(XMLoadFloat4(&m_planesNorm[p]), XMLoadFloat3(&corners[i])) ) < 0.0f)
			{
				iPtIn=0;
				--iInCount;
			}
		}
		if(iInCount == 0)
			return(false);
		iTotalIn += iPtIn;
	}
	if(iTotalIn == 6)
		return(BOX_FRUSTUM_INSIDE);
	return(BOX_FRUSTUM_INTERSECTS);
}
Example #15
0
bool Frustum::IntersectBB(XMVECTOR* boundingBox)
{
	XMVECTOR* p1;
	XMVECTOR* p2;
	bool pointInside = false;
	int insideAll = 0;

	for (int i = 0; i < 8; i++) { //Loop through all the corner points for bounding box
		for (int j = 0; j < 6; j++) { //Check if any point is inside all frustum planes
			if (XMVectorGetX(XMPlaneDotCoord(this->planes[i], boundingBox[j])) + XMVectorGetW(this->planes[i]) >= 0.0f) {
				insideAll++;
			}
			/*if (XMVectorGetX(XMVector3Dot(this->planes[i], boundingBox[j])) + XMVectorGetW(this->planes[i]) >= 0.0f) {
				insideAll++;
			}*/
		}
		if (insideAll == 6) { //If any point is inside frustum -> return intersection
			return true;
		}
		insideAll = 0;
	}
	return false;
}
Example #16
0
bool Frustum::CheckCube(float xCenter, float yCenter, float zCenter, float radius)
{
    int i;


    // Check if any one point of the cube is in the view frustum.
    for (i = 0; i<6; i++)
    {
        XMFLOAT4 res;
        XMStoreFloat4(&res, XMPlaneDotCoord(m_planes[i], XMVectorSet((xCenter - radius), (yCenter - radius), (zCenter - radius), 1)));

        if (res.w >= 0.0f)
        {
            continue;
        }

        XMStoreFloat4(&res, XMPlaneDotCoord(m_planes[i], XMVectorSet((xCenter + radius), (yCenter - radius), (zCenter - radius), 1)));

        if (res.w >= 0.0f)
        {
            continue;
        }

        XMStoreFloat4(&res, XMPlaneDotCoord(m_planes[i], XMVectorSet((xCenter - radius), (yCenter + radius), (zCenter - radius), 1)));

        if (res.w >= 0.0f)
        {
            continue;
        }

        XMStoreFloat4(&res, XMPlaneDotCoord(m_planes[i], XMVectorSet((xCenter + radius), (yCenter + radius), (zCenter - radius), 1)));

        if (res.w >= 0.0f)
        {
            continue;
        }

        XMStoreFloat4(&res, XMPlaneDotCoord(m_planes[i], XMVectorSet((xCenter - radius), (yCenter - radius), (zCenter + radius), 1)));

        if (res.w >= 0.0f)
        {
            continue;
        }

        XMStoreFloat4(&res, XMPlaneDotCoord(m_planes[i], XMVectorSet((xCenter + radius), (yCenter - radius), (zCenter + radius), 1)));

        if (res.w >= 0.0f)
        {
            continue;
        }

        XMStoreFloat4(&res, XMPlaneDotCoord(m_planes[i], XMVectorSet((xCenter - radius), (yCenter + radius), (zCenter + radius), 1)));

        if (res.w >= 0.0f)
        {
            continue;
        }

        XMStoreFloat4(&res, XMPlaneDotCoord(m_planes[i], XMVectorSet((xCenter + radius), (yCenter + radius), (zCenter + radius), 1)));

        if (res.w >= 0.0f)
        {
            continue;
        }

        return false;
    }

    return true;
}
Example #17
0
	float Plane::distance(const Vector3& v) const
	{
		return XMVectorGetX(XMPlaneDotCoord(*this, v));
	}