static void CalcRandomTrees (double baseheight, double basediam, double &height, double &diam) { double hhh = baseheight * sizefact[g_game.treesize]; double minsiz = hhh / varfact[g_game.treevar]; double maxsiz = hhh * varfact[g_game.treevar]; height = XRandom (minsiz, maxsiz); diam = XRandom (height/diamfact, height); }
int IRandom (int min, int max) { return (int)XRandom ((double)min, (double)max + 0.999999); }