/********************************************************************* * * GUI_UC_DispString */ void GUI_UC_DispString(const U16 GUI_UNI_PTR *s) { int xAdjust, yAdjust, xOrg; int FontSizeY; if (!s) return; GUI_LOCK(); FontSizeY = GUI_Context.pAFont->YSize; xOrg = GUI_Context.DispPosX[GUI_Context.SelLayer]; /* Adjust vertical position */ yAdjust = GUI_GetYAdjust(); GUI_Context.DispPosY[GUI_Context.SelLayer] -= yAdjust; for (; *s; s++) { GUI_RECT r; int LineLen= _GetLineLen(s,0x7fff); int xLineSize = _GetLineDistX(s, LineLen); /* Check if x-position needs to be changed due to h-alignment */ switch (GUI_Context.TextAlign & GUI_TA_HORIZONTAL) { case GUI_TA_CENTER: xAdjust= xLineSize/2; break; case GUI_TA_RIGHT: xAdjust= xLineSize; break; default: xAdjust= 0; } r.x0 = GUI_Context.DispPosX[GUI_Context.SelLayer] -= xAdjust; r.x1 = r.x0 + xLineSize-1; r.y0 = GUI_Context.DispPosY[GUI_Context.SelLayer]; r.y1 = r.y0 + FontSizeY-1; _DispLine(s, LineLen, &r); GUI_Context.DispPosY[GUI_Context.SelLayer] = r.y0; s += LineLen; if (*s=='\n') { switch (GUI_Context.TextAlign & GUI_TA_HORIZONTAL) { case GUI_TA_CENTER: case GUI_TA_RIGHT: GUI_Context.DispPosX[GUI_Context.SelLayer] = xOrg; break; default: GUI_Context.DispPosX[GUI_Context.SelLayer] = GUI_Context.LBorder; break; } GUI_Context.DispPosY[GUI_Context.SelLayer] += GUI_GetFontDistY(); } else { GUI_Context.DispPosX[GUI_Context.SelLayer] = r.x0+xLineSize; } if (*s==0) /* end of string (last line) reached ? */ break; } GUI_Context.DispPosY[GUI_Context.SelLayer] += yAdjust; GUI_Context.TextAlign &= ~GUI_TA_HORIZONTAL; GUI_UNLOCK(); }
/********************************************************************* * * GUI__DispLine */ void GUI__DispLine(const char GUI_UNI_PTR *s, int MaxNumChars, const GUI_RECT* pr) { GUI_RECT r; #if GUI_SUPPORT_ROTATION if (GUI_pLCD_APIList) { #if GUI_WINSUPPORT WM_ITERATE_START(NULL) { #endif /* Do the actual drawing via routine call. */ _DispLine(s, MaxNumChars, &r); #if GUI_WINSUPPORT } WM_ITERATE_END(); #endif } else #endif {