void _FileParticleLayout_Delete( void* particleLayout ) { FileParticleLayout* self = (FileParticleLayout*)particleLayout; Memory_Free( self->filename ); /* Stg_Class_Delete parent class */ _GlobalParticleLayout_Delete( self ); }
void _ManualParticleLayout_Delete( void* manualParticleLayout ) { ManualParticleLayout* self = (ManualParticleLayout*)manualParticleLayout; _GlobalParticleLayout_Delete( self ); }
void _UnionParticleLayout_Delete( void* unionParticleLayout ) { UnionParticleLayout* self = (UnionParticleLayout*)unionParticleLayout; _GlobalParticleLayout_Delete( self ); }