void _MySQLWriteNode(sql_queue_node* Node, BOOL ProcessNode) { if (!Node || !Node->data) return; switch(Node->type) { case STAT_TOTALMONEY: _MySQLWriteTotalMoney((sql_record_totalmoney*)Node->data, ProcessNode); break; case STAT_MONEYCREATED: _MySQLWriteMoneyCreated((sql_record_moneycreated*)Node->data, ProcessNode); break; case STAT_PLAYERLOGIN: _MySQLWritePlayerLogin((sql_record_playerlogin*)Node->data, ProcessNode); break; case STAT_ASSESS_DAM: _MySQLWritePlayerAssessDamage((sql_record_playerassessdamage*)Node->data, ProcessNode); break; case STAT_PLAYERDEATH: _MySQLWritePlayerDeath((sql_record_playerdeath*)Node->data, ProcessNode); break; case STAT_PLAYER: _MySQLWritePlayer((sql_record_player*)Node->data, ProcessNode); break; case STAT_PLAYERSUICIDE: _MySQLWritePlayerSuicide((sql_record_playersuicide*)Node->data, ProcessNode); break; case STAT_GUILD: _MySQLWriteGuild((sql_record_guild*)Node->data, ProcessNode); break; case STAT_GUILDDISBAND: _MySQLWriteGuildDisband((sql_record_guilddisband*)Node->data, ProcessNode); break; } };
void _MySQLWriteNode(sql_queue_node* Node, BOOL ProcessNode) { if (!Node || !Node->data) return; switch(Node->type) { case STAT_TOTALMONEY: _MySQLWriteTotalMoney((sql_record_totalmoney*)Node->data, ProcessNode); break; case STAT_MONEYCREATED: _MySQLWriteMoneyCreated((sql_record_moneycreated*)Node->data, ProcessNode); break; case STAT_PLAYERLOGIN: _MySQLWritePlayerLogin((sql_record_playerlogin*)Node->data, ProcessNode); break; case STAT_ASSESS_DAM: _MySQLWritePlayerAssessDamage((sql_record_playerassessdamage*)Node->data, ProcessNode); break; } };