Example #1
0
bool Replay::Serialize(joeserialize::Serializer & s)
{
	_SERIALIZE_(s, track);
	_SERIALIZE_(s, carinfo);
	_SERIALIZE_(s, carstate);
	return true;
}
Example #2
0
bool Replay::StateFrame::Serialize(joeserialize::Serializer & s)
{
	_SERIALIZE_(s, frame);
	_SERIALIZE_(s, binary_state_data);
	_SERIALIZE_(s, input_snapshot);
	return true;
}
Example #3
0
bool REPLAY::STATEFRAME::Serialize(joeserialize::Serializer & s)
{
	_SERIALIZE_(s, frame);
	_SERIALIZE_(s, binary_state_data);
	_SERIALIZE_(s, input_snapshot);
	return true;
}
Example #4
0
bool CAR::Serialize(joeserialize::Serializer & s)
{
	_SERIALIZE_(s,dynamics);
	_SERIALIZE_(s,last_steer);
	_SERIALIZE_(s,id);
	_SERIALIZE_(s,*cameras.back());
	return true;
}
Example #5
0
bool VertexArray::Serialize(joeserialize::Serializer & s)
{
	_SERIALIZE_(s,vertices);
	_SERIALIZE_(s,normals);
	//_SERIALIZE_(s,colors); fixme
	_SERIALIZE_(s,texcoords);
	_SERIALIZE_(s,faces);
	return true;
}
Example #6
0
bool REPLAY::Serialize(joeserialize::Serializer & s)
{
	_SERIALIZE_(s, track);
	_SERIALIZE_(s, cartype);
	_SERIALIZE_(s, carpaint);
	_SERIALIZE_(s, carfile);
	_SERIALIZE_(s, carcolor);
	return true;
}
Example #7
0
bool CARENGINE::Serialize(joeserialize::Serializer & s)
{
	_SERIALIZE_(s, shaft.ang_velocity);
	_SERIALIZE_(s, throttle_position);
	_SERIALIZE_(s, clutch_torque);
	_SERIALIZE_(s, out_of_gas);
	_SERIALIZE_(s, rev_limit_exceeded);
	return true;
}
Example #8
0
bool CAR::Serialize(joeserialize::Serializer & s)
{
	_SERIALIZE_(s,dynamics);
	_SERIALIZE_(s,last_steer);
	return true;
}
Example #9
0
bool Replay::CarState::Serialize(joeserialize::Serializer & s)
{
	_SERIALIZE_(s, inputframes);
	_SERIALIZE_(s, stateframes);
	return true;
}
Example #10
0
bool Replay::InputFrame::Serialize(joeserialize::Serializer & s)
{
	_SERIALIZE_(s, frame);
	_SERIALIZE_(s, inputs);
	return true;
}
Example #11
0
bool Replay::Version::Serialize(joeserialize::Serializer & s)
{
	_SERIALIZE_(s, inputs_supported);
	_SERIALIZE_(s, framerate);
	return true;
}
Example #12
0
bool REPLAY::VERSION::Serialize(joeserialize::Serializer & s)
{
	_SERIALIZE_(s, inputs_supported);
	_SERIALIZE_(s, framerate);
	return true;
}
Example #13
0
bool REPLAY::CARSTATE::Serialize(joeserialize::Serializer & s)
{
	_SERIALIZE_(s, inputframes);
	_SERIALIZE_(s, stateframes);
	return true;
}
Example #14
0
bool REPLAY::INPUTFRAME::Serialize(joeserialize::Serializer & s)
{
	_SERIALIZE_(s, frame);
	_SERIALIZE_(s, inputs);
	return true;
}