void _Thread_queue_Enqueue_with_handler( Thread_queue_Control *the_thread_queue, Watchdog_Interval timeout, Thread_queue_Timeout_callout handler ) { Thread_Control *the_thread; ISR_Level level; Thread_blocking_operation_States sync_state; Thread_blocking_operation_States (*enqueue_p)( Thread_queue_Control *, Thread_Control *, ISR_Level * ); the_thread = _Thread_Executing; #if defined(RTEMS_MULTIPROCESSING) if ( _Thread_MP_Is_receive( the_thread ) && the_thread->receive_packet ) the_thread = _Thread_MP_Allocate_proxy( the_thread_queue->state ); else #endif /* * Set the blocking state for this thread queue in the thread. */ _Thread_Set_state( the_thread, the_thread_queue->state ); /* * If the thread wants to timeout, then schedule its timer. */ if ( timeout ) { _Watchdog_Initialize( &the_thread->Timer, handler, the_thread->Object.id, NULL ); _Watchdog_Insert_ticks( &the_thread->Timer, timeout ); } /* * Now enqueue the thread per the discipline for this thread queue. */ if ( the_thread_queue->discipline == THREAD_QUEUE_DISCIPLINE_PRIORITY ) enqueue_p = _Thread_queue_Enqueue_priority; else /* must be THREAD_QUEUE_DISCIPLINE_FIFO */ enqueue_p = _Thread_queue_Enqueue_fifo; sync_state = (*enqueue_p)( the_thread_queue, the_thread, &level ); if ( sync_state != THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED ) _Thread_blocking_operation_Cancel( sync_state, the_thread, level ); }
void _Thread_queue_Enqueue( Thread_queue_Control *the_thread_queue, Thread_Control *the_thread, States_Control state, Watchdog_Interval timeout ) { ISR_lock_Context lock_context; Thread_blocking_operation_States sync_state; #if defined(RTEMS_MULTIPROCESSING) if ( _Thread_MP_Is_receive( the_thread ) && the_thread->receive_packet ) the_thread = _Thread_MP_Allocate_proxy( state ); else #endif /* * Set the blocking state for this thread queue in the thread. */ _Thread_Set_state( the_thread, state ); /* * If the thread wants to timeout, then schedule its timer. */ if ( timeout ) { _Watchdog_Initialize( &the_thread->Timer, _Thread_queue_Timeout, the_thread->Object.id, NULL ); _Watchdog_Insert_ticks( &the_thread->Timer, timeout ); } /* * Now initiate the enqueuing and checking if the blocking operation * should be completed or the thread has had its blocking condition * satisfied before we got here. */ _Thread_queue_Acquire( &lock_context ); sync_state = the_thread_queue->sync_state; the_thread_queue->sync_state = THREAD_BLOCKING_OPERATION_SYNCHRONIZED; if ( sync_state == THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED ) { /* * Invoke the discipline specific enqueue method. */ if ( the_thread_queue->discipline == THREAD_QUEUE_DISCIPLINE_FIFO ) { _Chain_Append_unprotected( &the_thread_queue->Queues.Fifo, &the_thread->Object.Node ); } else { /* must be THREAD_QUEUE_DISCIPLINE_PRIORITY */ _Thread_Lock_set( the_thread, &_Thread_queue_Lock ); _Thread_Priority_set_change_handler( the_thread, _Thread_queue_Requeue_priority, the_thread_queue ); _RBTree_Insert( &the_thread_queue->Queues.Priority, &the_thread->RBNode, _Thread_queue_Compare_priority, false ); } the_thread->Wait.queue = the_thread_queue; the_thread_queue->sync_state = THREAD_BLOCKING_OPERATION_SYNCHRONIZED; _Thread_queue_Release( &lock_context ); } else { /* Cancel a blocking operation due to ISR */ _Assert( sync_state == THREAD_BLOCKING_OPERATION_TIMEOUT || sync_state == THREAD_BLOCKING_OPERATION_SATISFIED ); _Thread_blocking_operation_Finalize( the_thread, &lock_context ); } }
void _Thread_queue_Enqueue( Thread_queue_Queue *queue, const Thread_queue_Operations *operations, Thread_Control *the_thread, Thread_queue_Context *queue_context ) { Per_CPU_Control *cpu_self; bool success; _Assert( queue_context->enqueue_callout != NULL ); _Assert( (uint8_t) queue_context->timeout_discipline != 0x7f ); #if defined(RTEMS_MULTIPROCESSING) if ( _Thread_MP_Is_receive( the_thread ) && the_thread->receive_packet ) { the_thread = _Thread_MP_Allocate_proxy( queue_context->thread_state ); } #endif _Thread_Wait_claim( the_thread, queue ); if ( !_Thread_queue_Path_acquire_critical( queue, the_thread, queue_context ) ) { _Thread_queue_Path_release_critical( queue_context ); _Thread_Wait_restore_default( the_thread ); _Thread_queue_Queue_release( queue, &queue_context->Lock_context.Lock_context ); _Thread_Wait_tranquilize( the_thread ); _Assert( queue_context->deadlock_callout != NULL ); ( *queue_context->deadlock_callout )( the_thread ); return; } _Thread_queue_Context_clear_priority_updates( queue_context ); _Thread_Wait_claim_finalize( the_thread, operations ); ( *operations->enqueue )( queue, the_thread, queue_context ); _Thread_queue_Path_release_critical( queue_context ); the_thread->Wait.return_code = STATUS_SUCCESSFUL; _Thread_Wait_flags_set( the_thread, THREAD_QUEUE_INTEND_TO_BLOCK ); cpu_self = _Thread_Dispatch_disable_critical( &queue_context->Lock_context.Lock_context ); _Thread_queue_Queue_release( queue, &queue_context->Lock_context.Lock_context ); ( *queue_context->enqueue_callout )( queue, the_thread, queue_context ); /* * Set the blocking state for this thread queue in the thread. */ _Thread_Set_state( the_thread, queue_context->thread_state ); /* * If the thread wants to timeout, then schedule its timer. */ _Thread_queue_Timeout( the_thread, cpu_self, queue_context ); /* * At this point thread dispatching is disabled, however, we already released * the thread queue lock. Thus, interrupts or threads on other processors * may already changed our state with respect to the thread queue object. * The request could be satisfied or timed out. This situation is indicated * by the thread wait flags. Other parties must not modify our thread state * as long as we are in the THREAD_QUEUE_INTEND_TO_BLOCK thread wait state, * thus we have to cancel the blocking operation ourself if necessary. */ success = _Thread_Wait_flags_try_change_acquire( the_thread, THREAD_QUEUE_INTEND_TO_BLOCK, THREAD_QUEUE_BLOCKED ); if ( !success ) { _Thread_Remove_timer_and_unblock( the_thread, queue ); } _Thread_Priority_update( queue_context ); _Thread_Dispatch_direct( cpu_self ); }
void _Thread_queue_Enqueue_critical( Thread_queue_Queue *queue, const Thread_queue_Operations *operations, Thread_Control *the_thread, States_Control state, Thread_queue_Context *queue_context ) { Thread_queue_Path path; Per_CPU_Control *cpu_self; bool success; #if defined(RTEMS_MULTIPROCESSING) if ( _Thread_MP_Is_receive( the_thread ) && the_thread->receive_packet ) { the_thread = _Thread_MP_Allocate_proxy( state ); } #endif _Thread_Wait_claim( the_thread, queue, operations ); if ( !_Thread_queue_Path_acquire( the_thread, queue, &path ) ) { _Thread_Wait_restore_default( the_thread ); _Thread_queue_Queue_release( queue, &queue_context->Lock_context ); _Thread_Wait_tranquilize( the_thread ); ( *queue_context->deadlock_callout )( the_thread ); return; } ( *operations->enqueue )( queue, the_thread, &path ); _Thread_queue_Path_release( &path ); the_thread->Wait.return_code = STATUS_SUCCESSFUL; _Thread_Wait_flags_set( the_thread, THREAD_QUEUE_INTEND_TO_BLOCK ); cpu_self = _Thread_Dispatch_disable_critical( &queue_context->Lock_context ); _Thread_queue_Queue_release( queue, &queue_context->Lock_context ); if ( cpu_self->thread_dispatch_disable_level != queue_context->expected_thread_dispatch_disable_level ) { _Terminate( INTERNAL_ERROR_CORE, false, INTERNAL_ERROR_THREAD_QUEUE_ENQUEUE_FROM_BAD_STATE ); } /* * Set the blocking state for this thread queue in the thread. */ _Thread_Set_state( the_thread, state ); /* * If the thread wants to timeout, then schedule its timer. */ switch ( queue_context->timeout_discipline ) { case WATCHDOG_RELATIVE: /* A relative timeout of 0 is a special case indefinite (no) timeout */ if ( queue_context->timeout != 0 ) { _Thread_Timer_insert_relative( the_thread, cpu_self, _Thread_Timeout, (Watchdog_Interval) queue_context->timeout ); } break; case WATCHDOG_ABSOLUTE: _Thread_Timer_insert_absolute( the_thread, cpu_self, _Thread_Timeout, queue_context->timeout ); break; default: break; } /* * At this point thread dispatching is disabled, however, we already released * the thread queue lock. Thus, interrupts or threads on other processors * may already changed our state with respect to the thread queue object. * The request could be satisfied or timed out. This situation is indicated * by the thread wait flags. Other parties must not modify our thread state * as long as we are in the THREAD_QUEUE_INTEND_TO_BLOCK thread wait state, * thus we have to cancel the blocking operation ourself if necessary. */ success = _Thread_Wait_flags_try_change_acquire( the_thread, THREAD_QUEUE_INTEND_TO_BLOCK, THREAD_QUEUE_BLOCKED ); if ( !success ) { _Thread_Remove_timer_and_unblock( the_thread, queue ); } _Thread_Update_priority( path.update_priority ); _Thread_Dispatch_enable( cpu_self ); }