Example #1
0
XkbOverlayPtr
XkbAddGeomOverlay(XkbSectionPtr section, Atom name, int sz_rows)
{
    register int i;
    XkbOverlayPtr overlay;

    if ((!section) || (name == None) || (sz_rows == 0))
        return NULL;

    for (i = 0, overlay = section->overlays; i < section->num_overlays;
         i++, overlay++) {
        if (overlay->name == name) {
            if ((sz_rows > 0) &&
                (_XkbAllocOverlayRows(overlay, sz_rows) != Success))
                return NULL;
            return overlay;
        }
    }
    if ((section->num_overlays >= section->sz_overlays) &&
        (_XkbAllocOverlays(section, 1) != Success))
        return NULL;
    overlay = &section->overlays[section->num_overlays];
    if ((sz_rows > 0) && (_XkbAllocOverlayRows(overlay, sz_rows) != Success))
        return NULL;
    overlay->name = name;
    overlay->section_under = section;
    section->num_overlays++;
    return overlay;
}
Example #2
0
XkbOverlayRowPtr
XkbAddGeomOverlayRow(XkbOverlayPtr overlay, int row_under, int sz_keys)
{
    register int i;
    XkbOverlayRowPtr row;

    if ((!overlay) || (sz_keys < 0))
        return NULL;
    if (row_under >= overlay->section_under->num_rows)
        return NULL;
    for (i = 0; i < overlay->num_rows; i++) {
        if (overlay->rows[i].row_under == row_under) {
            row = &overlay->rows[i];
            if ((row->sz_keys < sz_keys) &&
                (_XkbAllocOverlayKeys(row, sz_keys) != Success)) {
                return NULL;
            }
            return &overlay->rows[i];
        }
    }
    if ((overlay->num_rows >= overlay->sz_rows) &&
        (_XkbAllocOverlayRows(overlay, 1) != Success))
        return NULL;
    row = &overlay->rows[overlay->num_rows];
    memset(row, 0, sizeof(XkbOverlayRowRec));
    if ((sz_keys > 0) && (_XkbAllocOverlayKeys(row, sz_keys) != Success))
        return NULL;
    row->row_under = row_under;
    overlay->num_rows++;
    return row;
}
Example #3
0
Status
XkbAllocGeomOverlayRows(XkbOverlayPtr overlay,int nRows)
{
    return _XkbAllocOverlayRows(overlay,nRows);
}