void BzReader::close(){ fclose(m_file); m_bzFile=NULL; m_file=NULL; __Free(m_buffer,"RAY_MALLOC_TYPE_BZ2",false); }
void CReadDispatchManager::Stop() { for (int i = 0; i< m_nThread; ++i) m_evDispatchers[i].Stop(); __Free(); }
~CCircularQueue() { __Free(); }