Example #1
0
void __glXDispSwap_Rectsv(GLbyte *pc)
{
	__GLX_DECLARE_SWAP_VARIABLES;
	__GLX_DECLARE_SWAP_ARRAY_VARIABLES;

	__GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
	__GLX_SWAP_SHORT_ARRAY(pc + 4, 2);

}
Example #2
0
void __glXDispSwap_CallLists(GLbyte *pc)
{
    GLenum type;
    GLsizei n;
    __GLX_DECLARE_SWAP_VARIABLES;

    __GLX_SWAP_INT(pc + 4);
    __GLX_SWAP_INT(pc + 0);
    type = *(GLenum *)(pc + 4);
    n = *(GLsizei *)(pc + 0);

    switch (type) {
      case GL_BYTE:
      case GL_UNSIGNED_BYTE:
      case GL_2_BYTES:
      case GL_3_BYTES:
      case GL_4_BYTES:
	break;
      case GL_SHORT:
      case GL_UNSIGNED_SHORT:
	__GLX_SWAP_SHORT_ARRAY(pc+8, n);
	break;
      case GL_INT:
      case GL_UNSIGNED_INT:
	__GLX_SWAP_INT_ARRAY(pc+8, n);
	break;
      case GL_FLOAT:
	__GLX_SWAP_FLOAT_ARRAY(pc+8, n);
	break;
    }

}
Example #3
0
void __glXDispSwap_Color3usv(GLbyte *pc)
{
	__GLX_DECLARE_SWAP_VARIABLES;
	__GLX_DECLARE_SWAP_ARRAY_VARIABLES;

	__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
Example #4
0
void __glXDispSwap_Vertex4sv(GLbyte *pc)
{
	__GLX_DECLARE_SWAP_VARIABLES;
	__GLX_DECLARE_SWAP_ARRAY_VARIABLES;

	__GLX_SWAP_SHORT_ARRAY(pc + 0, 4);

}
Example #5
0
void __glXDispSwap_TexCoord1sv(GLbyte *pc)
{
	__GLX_DECLARE_SWAP_VARIABLES;
	__GLX_DECLARE_SWAP_ARRAY_VARIABLES;

	__GLX_SWAP_SHORT_ARRAY(pc + 0, 1);

}
Example #6
0
void __glXDispSwap_MultiTexCoord4svARB(GLbyte *pc)
{
	__GLX_DECLARE_SWAP_VARIABLES;
	__GLX_DECLARE_SWAP_ARRAY_VARIABLES;

	__GLX_SWAP_INT(pc + 0);
	__GLX_SWAP_SHORT_ARRAY(pc + 4, 4);

}
Example #7
0
void __glXDispSwap_PixelMapusv(GLbyte *pc)
{
	GLint mapsize;
	__GLX_DECLARE_SWAP_VARIABLES;
	__GLX_DECLARE_SWAP_ARRAY_VARIABLES;

	__GLX_SWAP_INT(pc + 4);
	mapsize = *(GLint *)(pc + 4);
	__GLX_SWAP_INT(pc + 0);
	__GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize);

}