void Mailbox::__addThing(Thing* thing) { return __addThing(0, thing); }
void Container::__addThing(Creature* actor, Thing* thing) { return __addThing(actor, 0, thing); }
void Container::__addThing(Thing* thing) { return __addThing(0, thing); }
void Tile::__addThing(Thing* thing) { __addThing(0, thing); }
void TrashHolder::__addThing(Thing* thing) { return __addThing(0, thing); }
void Teleport::__addThing(Thing* thing) { return __addThing(0, thing); }
void Teleport::__addThing(Creature* actor, Thing* thing) { return __addThing(actor, 0, thing); }