/*
 * _alcSpeakerMove( ALuint cid )
 *
 * Moves speakers for context named by cid, using listener orientation and
 * position as modifiers.
 *
 * If cid is invalid, set ALC_INVALID_CONTEXT.
 *
 * assumes context cid is locked
 *
 * FIXME:
 *    please check my math
 */
void _alcSpeakerMove( ALuint cid ) {
    AL_context *cc;
    ALfloat vec[3];
    ALfloat *pos;    /* listener position */
    ALfloat *ori;    /* listener orientation */
    ALfloat ipos[3]; /* inverse listener position */
    ALuint i;
    ALfloat m[3][3];
    ALfloat pm[3];
    ALfloat rm[3];

    cc = _alcGetContext( cid );
    if(cc == NULL) {
        _alDebug(ALD_CONTEXT, __FILE__, __LINE__,
                 "_alcSpeakerMove: invalid context id %d", cid);

        _alcSetError( ALC_INVALID_CONTEXT );

        return;
    }

    pos = cc->listener.position;
    ori = cc->listener.orientation;

    _alVectorCrossProduct(vec, ori + 0, ori + 3);
    _alVectorNormalize(m[0], vec);

    _alVectorCrossProduct(vec, m[0], ori + 0);
    _alVectorNormalize(m[1], vec);

    _alVectorNormalize(m[2], ori + 0);

    /* reset speaker position */
    _alcSpeakerInit(cid);

    _alVectorInverse( ipos, cc->listener.position );

    /* rotate about at and up vectors */
    for(i = 0; i < _alcGetNumSpeakers(cid); i++) {
        _alVectorTranslate(pm,
                           cc->_speaker_pos[i].pos, ipos);

        _alVecMatrixMulA3(rm, pm, m);

        _alVectorTranslate(cc->_speaker_pos[i].pos,
                           rm, pos);
    }

    _alDebug(ALD_MATH, __FILE__, __LINE__,
             "SpAdj: l/r [%f|%f|%f] [%f|%f|%f]",
             cc->_speaker_pos[0].pos[0],
             cc->_speaker_pos[0].pos[1],
             cc->_speaker_pos[0].pos[2],

             cc->_speaker_pos[1].pos[0],
             cc->_speaker_pos[1].pos[1],
             cc->_speaker_pos[1].pos[2]);

    return;
}
Example #2
0
/*
 * _alVectorDotp( const ALfloat *origin, const ALfloat *v1,
 *		const ALfloat *v2 )
 *
 * Returns dot product between v1 and v2, with origin at origin.
 */
ALfloat _alVectorDotp( const ALfloat *origin, const ALfloat *v1,
		       const ALfloat *v2 ) {
	ALfloat o_inverse[3];
	ALfloat v1_trans[3];
	ALfloat v2_trans[3];
	ALfloat retval = 0.0f;

	_alVectorInverse( o_inverse, origin );

	_alVectorTranslate( v1_trans, v1, o_inverse );
	_alVectorTranslate( v2_trans, v2, o_inverse );

	retval += v1_trans[0] * v2_trans[0];
	retval += v1_trans[1] * v2_trans[1];
	retval += v1_trans[2] * v2_trans[2];

	return retval;
}