Example #1
0
NetStream::NetStream(
   int            port, 
   const char    *name
   ) : name_(name), port_(port), msgSize_(-1), 
       processing_(0), print_name_(get_host_print_name(port,name))
{
   NetHost            host(name);
   struct sockaddr_in serv_addr;

   host.get_address(&serv_addr);
   serv_addr.sin_port = htons((short) port);

   if ((_fd = socket(PF_INET, SOCK_STREAM, 0)) < 0)
      _die("socket");

   else if (connect(_fd, (struct sockaddr*) &serv_addr, sizeof(serv_addr)) < 0)

      _die("connect");

   else
      no_linger(_fd);

   block(STD_FALSE);

   if (_fd != -1) {
      set_blocking(false);
      no_tcp_delay(); // don't wait for large packets before sending a message
   }

}
Example #2
0
// Public Methods
void Car::collisionResponse(const GameObject& collidedObject, double time, Vector3& direction) {
	_movementSpeed = 0;
	$moveToCollision(time);
	
	if (collidedObject.isDeadly())
		_die();
}
Example #3
0
void warn(char *msg, ...) 
{
	va_list ap; 
	va_start(ap, msg); 
	_die(0, msg, ap); 
	va_end(ap); 
}
Example #4
0
void die(char *msg, ...) 
{
	va_list ap; 
	va_start(ap, msg); 
	_die(1, msg, ap); 
	va_end(ap); 
}
Example #5
0
NetStream *
Network::wait_for_connect()
{
   struct sockaddr_in  cli_addr;
   socklen_t           clilen = sizeof(cli_addr);
   int                 newFd;
   NetStream          *newStream;

   if ((newFd = accept(_fd, (struct sockaddr*) &cli_addr, &clilen)) < 0)
      _die("accept");

   // Should really handle EWOULDBLOCK...

   if (!(newStream = new NetStream(newFd, &cli_addr)))
      _die("out of memory");

   return newStream;
}
__attribute__((noreturn)) static void
_die_overflow_mul(size_t x, size_t y)
{
  _log_nomem(LOG_FATAL,
             "malloc",
             ENOMEM,
             "integer multiplication overflow allocating >",
             SIZE_MAX,
             -1);
  _die();
}
__attribute__((noreturn)) static void
_die_overflow_sub(size_t x, size_t y)
{
  _log_nomem(LOG_FATAL,
             "read",
             ENOMEM,
             "integer subtraction overflow reading ",
             y,
             -1);
  _die();
}
/*
 * low/no memory error handlers: used in signal handlers and to
 * report memory allocation errors.
 */
__attribute__((noreturn)) static void
_die_malloc(int errnum, size_t bytes)
{
  _log_nomem(LOG_FATAL,
             "malloc",
             errnum,
             "out of memory allocating ",
             bytes,
             -1);
  _die();
}
Example #9
0
SYSHANDLER()
{
	int (*ifunc[])(asm_env*) = {
		NULL,
		iexit,
		isys,
	};
	int len = sizeof(ifunc)/sizeof(void*);

	if( env->regs[ R_EAX ] < 0 || env->regs[ R_EAX ] >= len || ifunc[ env->regs[ R_EAX ] ] == NULL )
		_die( env, "SIGSEGV" );
	else
		env->regs[ R_EAX ] = ifunc[ env->regs[ R_EAX ] ]( env );
}
Example #10
0
// Constructors & Destructors
Orange::Orange() {
	// Start managing this orange
	_id = ID_GENERATOR++;
	_orangeMap[_id] = this;

	setAABB(2, -2, 2, -2);
	$setDeadly(true);

	// Start with a random movement speed
	_incrementSpeed();

	// Wait for a random time before spawning
	_die();
}
Example #11
0
void
Network::start(
   int myPort
   )
{ 
   const char *msg;

   // if myPort is 0, then we arbitrarily determine that this Network
   // will be responsible for configuring all new clients when they
   // arrive -- see accept_stream()
   first_ = (myPort == 0 ? 0 : 1);
   // setup master socket to wait for connections:
   if ((msg = configure(myPort))) 
      _die(msg);
}
Example #12
0
void Pickup::_update(const UpdateState& us) {
	for (std::list<spUnit>::iterator i = _game->_units.begin(); i != _game->_units.end(); ++i) {
		spUnit unit = *i;
		//list of units has everything, but we need only Enemies
		spAircraftFighter player = dynamic_cast<AircraftFighter*>(unit.get());


		if (!player) {
			continue;
		}
		else {
			Vector2 d = unit->getPosition() - _pos;
			if (d.length() < _diameter) {

				if (_lastPickUp + 300 < us.time) {
					_lastPickUp = us.time;
					log::message("Taken  %s-%d\n", _type.c_str(), _id);
					if (!_type.compare("wpn")) {
						player->pickupWpn(_id);
					}
					else
					{
						player->pickupPup(_id);
					}

					if (_quantity > 0)
					{
						_quantity--;

						//new pos
						//pickup_wpn0->init(Vector2(scalar::randFloat(0, getWidth()), scalar::randFloat(0, getHeight())), 0, this);
						Vector2 newPos = Vector2(scalar::randFloat(0, 640), scalar::randFloat(0, 520));

						this->_view->setPosition(newPos);
						//this->setPosition(newPos);
						_pos = newPos;
					}
					
					else if (_quantity == 0) _die();

					return;


				}
			}
		}
	}
}
Example #13
0
void Orange::update(double delta_t) {
	if (_isDead)
		return;
	
	DynamicObject::update(delta_t);

	// Check if outside the table
	const Vector3& position = getPosition();
	if (position.getX() > Table::TABLE_WIDTH || position.getY() > Table::TABLE_HEIGHT) {
		_die();
		return;
	}

	// Rotate/Roll according to the movement
	_movementRotation = (int) (_movementRotation + _movementSpeed * 0.4) % 360;
}
Example #14
0
void* Boss::collision(CollidingObject * o)
{
    if (is_invincible()) return NULL;
    
    Projectile* autre = dynamic_cast<Projectile*>(o);
    if ((autre != NULL) && (autre->get_shot_id() == Projectile::banker)){
        _get_hit(_sprite);
    }

    // Meure si ses points de vie tombent à 0
    if (_life <= 0) {
        EnemyFactory::reset_boss();
        EnemyFactory::next_level();
        _die();
        return new DropObject(_sprite.GetPosition(), CASH + sf::Randomizer::Random(1, EnemyFactory::level()));
    }
    return NULL;
}
Example #15
0
void on_event(const char* event, const char* id, const char* data)
{
  // fprintf(stderr, "on_event %s#%s: '%s'\n", event, id, data);
  
  // prepare command.
  command[command_ofs] = (char*)event;
  command[command_ofs+1] = (char*)id;

  // Prepare pipe for subprocess
  int fd[2];
  if (pipe(fd) != 0) die("pipe");
  
  // Start subprocess
  pid_t pid = fork();
  if (pid == -1) die("fork");
  
  if (pid == 0) { /* the child */
    close(fd[FD_WRITE]);
    dup2(fd[FD_READ], FD_READ);

    execvp(command[0], command);
    _die(command[0]);  /* die via _exit: a failed child should not flush parent files */
  }
  else { /* code for parent */ 
    close(fd[FD_READ]);

    write_all(fd[FD_WRITE], data, strlen(data));
    close(fd[FD_WRITE]);
    
    int status = 0;
    waitpid(pid, &status, 0);
    
    // Show results if something broke.
    if(WIFEXITED(status) && WEXITSTATUS(status) != 0)
      fprintf(stderr, "child exited with stats %d\n", WEXITSTATUS(status));
    else if(WIFSIGNALED(status))
      fprintf(stderr, "child exited of signal %d\n", WTERMSIG(status));
  }
}
__attribute__((noreturn)) static void
_die_writepipe(int errnum, int fd, size_t bytes)
{
  _log_writepipe(LOG_FATAL, errnum, fd, bytes);
  _die();
}
__attribute__((noreturn)) static void
_die_writepipehang(int fd)
{
  _log_nomem(LOG_FATAL, "write", 0, "wrote ", 0, fd);
  _die();
}
__attribute__((noreturn)) static void
_die_overwritepipe(int fd, size_t bytes)
{
  _log_nomem(LOG_FATAL, "write", 0, "over write ", bytes, fd);
  _die();
}
Example #19
0
void Car::update(double delta_t) {
	double directionRads, seconds = delta_t / 1000;

	// Handle steering
	switch (_controlSteer) {
		case 1:
			_movementDirection -= seconds * STEER;
			break;
		case -1:
			_movementDirection += seconds * STEER;
			break;
	}

	// Handle acceleration
	switch (_controlAcceleration) {
		case 1:
			// Accelerate
			_movementSpeed += ACCELERATION_FORWARD * seconds;
			if (_movementSpeed > LIMIT_FORWARD)
				_movementSpeed = LIMIT_FORWARD;
			break;
		case 0:
			// Apply drag
			if (_movementSpeed > 0) {
				_movementSpeed -= DRAG * seconds;
				if (_movementSpeed < 0)
					_movementSpeed = 0;
			} else {
				_movementSpeed += DRAG * seconds;
				if (_movementSpeed > 0)
					_movementSpeed = 0;
			}
			break;
		case -1:
			// Break /  Reverse
			_movementSpeed = _movementSpeed - ACCELERATION_BACKWARD * seconds;
			if (_movementSpeed < -LIMIT_BACKWARD)
				_movementSpeed = -LIMIT_BACKWARD;
			break;
	}
	
	directionRads = _movementDirection * PI / 180;	// Convert degrees to radians
	Vector3& direction = Vector3(-cos(directionRads), -sin(directionRads), 0);
	Vector3& perpendicularDirection = Vector3(sin(directionRads), -cos(directionRads), 0);

	// Update speed and position
	setSpeed(direction* _movementSpeed);
	DynamicObject::update(delta_t);

	// Update headlights
	const Vector3& position = getPosition();

	Vector3& headLightPositionC = Vector3(direction*0.6 + perpendicularDirection* -0.5);
	Vector3& headLightPositionC2 = Vector3(direction*0.6 + perpendicularDirection* 0.5);
	
	_pLeftHeadlight->setPosition(position.getX() + headLightPositionC.getX(), position.getY() + headLightPositionC.getY(), position.getZ() + 0.35);
	_pRightHeadlight->setPosition(position.getX() + headLightPositionC2.getX(), position.getY() + headLightPositionC2.getY(), position.getZ() + 0.35);

	_pLeftHeadlight->setDirection(direction.getX(), direction.getY(), 0);
	_pRightHeadlight->setDirection(direction.getX(), direction.getY(), 0);

	// Check if outside the table
	if (position.getX() < 0 || position.getX() > Table::TABLE_WIDTH || 
		position.getY() < 0 || position.getY() > Table::TABLE_HEIGHT) {
		_die();
	}
}
/* called in child process, use _exit */
__attribute__((noreturn)) static void
_die_sigaction(int errnum, int signum)
{
  _log_sigaction(LOG_FATAL, errnum, signum);
  _die();
}
/* called in child process, use _exit */
__attribute__((noreturn)) static void
_die_execve(int errnum, const char *file)
{
  _log_execve(LOG_FATAL, errnum, file);
  _die();
}
/* called in child process, use _exit */
__attribute__((noreturn)) static void
_die_dup2(int errnum, int fd)
{
  _log_dup2(LOG_FATAL, errnum, fd);
  _die();
}