Example #1
0
/**
 * Produce a set of EGL configs.
 */
static EGLint
create_configs(_EGLDisplay *disp, const __GLcontextModes *m, EGLint first_id)
{
   int id = first_id;

   for (; m; m = m->next) {
      struct xdri_egl_config *xdri_conf;
      _EGLConfig conf;
      EGLint rb;

      if (!convert_config(&conf, id, m))
         continue;

      rb = (m->doubleBufferMode) ? EGL_BACK_BUFFER : EGL_SINGLE_BUFFER;

      xdri_conf = CALLOC_STRUCT(xdri_egl_config);
      if (xdri_conf) {
         memcpy(&xdri_conf->Base, &conf, sizeof(conf));
         xdri_conf->mode = m;
         xdri_conf->window_render_buffer = rb;
         _eglAddConfig(disp, &xdri_conf->Base);
         id++;
      }
   }

   return id;
}
Example #2
0
/**
 * Create the EGLConfigs.  (one per X visual)
 */
static void
create_configs(_EGLDriver *drv, EGLDisplay dpy)
{
   static const EGLint all_apis = (EGL_OPENGL_ES_BIT |
                                   EGL_OPENGL_ES2_BIT |
                                   EGL_OPENVG_BIT |
                                   EGL_OPENGL_BIT);
   _EGLDisplay *disp = _eglLookupDisplay(dpy);
   XVisualInfo *visInfo, visTemplate;
   int num_visuals, i;

   /* get list of all X visuals, create an EGL config for each */
   visTemplate.screen = DefaultScreen(disp->Xdpy);
   visInfo = XGetVisualInfo(disp->Xdpy, VisualScreenMask,
                            &visTemplate, &num_visuals);
   if (!visInfo) {
      printf("egl_xlib.c: couldn't get any X visuals\n");
      abort();
   }

   for (i = 0; i < num_visuals; i++) {
      _EGLConfig *config = calloc(1, sizeof(_EGLConfig));
      int id = i + 1;
      int rbits = bitcount(visInfo[i].red_mask);
      int gbits = bitcount(visInfo[i].green_mask);
      int bbits = bitcount(visInfo[i].blue_mask);
      int abits = bbits == 8 ? 8 : 0;
      int zbits = 24;
      int sbits = 8;
      int visid = visInfo[i].visualid;
#if defined(__cplusplus) || defined(c_plusplus)
      int vistype = visInfo[i].c_class;
#else
      int vistype = visInfo[i].class;
#endif

      _eglInitConfig(config, id);
      SET_CONFIG_ATTRIB(config, EGL_BUFFER_SIZE, rbits + gbits + bbits + abits);
      SET_CONFIG_ATTRIB(config, EGL_RED_SIZE, rbits);
      SET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE, gbits);
      SET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE, bbits);
      SET_CONFIG_ATTRIB(config, EGL_ALPHA_SIZE, abits);
      SET_CONFIG_ATTRIB(config, EGL_DEPTH_SIZE, zbits);
      SET_CONFIG_ATTRIB(config, EGL_STENCIL_SIZE, sbits);
      SET_CONFIG_ATTRIB(config, EGL_NATIVE_VISUAL_ID, visid);
      SET_CONFIG_ATTRIB(config, EGL_NATIVE_VISUAL_TYPE, vistype);
      SET_CONFIG_ATTRIB(config, EGL_NATIVE_RENDERABLE, EGL_FALSE);
      SET_CONFIG_ATTRIB(config, EGL_CONFORMANT, all_apis);
      SET_CONFIG_ATTRIB(config, EGL_RENDERABLE_TYPE, all_apis);
      SET_CONFIG_ATTRIB(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);

      _eglAddConfig(disp, config);
   }
}
static EGLBoolean
fbFillInConfigs(_EGLDisplay *disp, unsigned pixel_bits, unsigned depth_bits,
               unsigned stencil_bits, GLboolean have_back_buffer) {
   _EGLConfig *configs;
   _EGLConfig *c;
   unsigned int i, num_configs;
   unsigned int depth_buffer_factor;
   unsigned int back_buffer_factor;
   GLenum fb_format;
   GLenum fb_type;

   /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
   * enough to add support.  Basically, if a context is created with an
   * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping
   * will never be used.
   */
   static const GLenum back_buffer_modes[] = {
            GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */
         };

   u_int8_t depth_bits_array[2];
   u_int8_t stencil_bits_array[2];

   depth_bits_array[0] = 0;
   depth_bits_array[1] = depth_bits;

   /* Just like with the accumulation buffer, always provide some modes
   * with a stencil buffer.  It will be a sw fallback, but some apps won't
   * care about that.
   */
   stencil_bits_array[0] = 0;
   stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;

   depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
   back_buffer_factor = (have_back_buffer) ? 2 : 1;

   num_configs = depth_buffer_factor * back_buffer_factor * 2;

   if (pixel_bits == 16) {
      fb_format = GL_RGB;
      fb_type = GL_UNSIGNED_SHORT_5_6_5;
   } else {
      fb_format = GL_RGBA;
      fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
   }

   configs = calloc(sizeof(*configs), num_configs);
   c = configs;
   if (!_eglFillInConfigs(c, fb_format, fb_type,
                          depth_bits_array, stencil_bits_array, depth_buffer_factor,
                          back_buffer_modes, back_buffer_factor,
                          GLX_TRUE_COLOR)) {
      fprintf(stderr, "[%s:%u] Error creating FBConfig!\n",
               __func__, __LINE__);
      return EGL_FALSE;
   }

   /* Mark the visual as slow if there are "fake" stencil bits.
   */
   for (i = 0, c = configs; i < num_configs; i++, c++) {
      int stencil = GET_CONFIG_ATTRIB(c, EGL_STENCIL_SIZE);
      if ((stencil != 0)  && (stencil != stencil_bits)) {
         SET_CONFIG_ATTRIB(c, EGL_CONFIG_CAVEAT, EGL_SLOW_CONFIG);
      }
   }

   for (i = 0, c = configs; i < num_configs; i++, c++)
      _eglAddConfig(disp, c);
      
   free(configs);
   
   return EGL_TRUE;
}
Example #4
0
EGLBoolean
drm_initialize(_EGLDriver *drv, _EGLDisplay *disp, EGLint *major, EGLint *minor)
{
	struct drm_device *dev;
	struct drm_screen *screen = NULL;
	drmModeConnectorPtr connector = NULL;
	drmModeResPtr res = NULL;
	unsigned count_connectors = 0;
	int num_screens = 0;
	EGLint i;
	int fd;
	_EGLConfig *config;

	dev = (struct drm_device *) calloc(1, sizeof(struct drm_device));
	if (!dev)
		return EGL_FALSE;
	dev->api = drm_api_create();

	/* try the first node */
	fd = drm_open_minor(0);
	if (fd < 0)
		goto err_fd;

	dev->drmFD = fd;
	drm_get_device_id(dev);

	dev->screen = dev->api->create_screen(dev->api, dev->drmFD, NULL);
	if (!dev->screen)
		goto err_screen;
	dev->winsys = dev->screen->winsys;

	driInitExtensions(NULL, NULL, GL_FALSE);

	drm_update_res(dev);
	res = dev->res;
	if (res)
		count_connectors = res->count_connectors;
	else
		_eglLog(_EGL_WARNING, "Could not retrive kms information\n");

	for(i = 0; i < count_connectors && i < MAX_SCREENS; i++) {
		connector = drmModeGetConnector(fd, res->connectors[i]);

		if (!connector)
			continue;

		if (connector->connection != DRM_MODE_CONNECTED) {
			drmModeFreeConnector(connector);
			continue;
		}

		screen = malloc(sizeof(struct drm_screen));
		memset(screen, 0, sizeof(*screen));
		screen->connector = connector;
		screen->connectorID = connector->connector_id;
		_eglInitScreen(&screen->base);
		_eglAddScreen(disp, &screen->base);
		drm_add_modes_from_connector(&screen->base, connector);
		drm_find_dpms(dev, screen);
		dev->screens[num_screens++] = screen;
	}
	dev->count_screens = num_screens;

	disp->DriverData = dev;

	/* for now we only have one config */
	config = calloc(1, sizeof(*config));
	memset(config, 1, sizeof(*config));
	_eglInitConfig(config, 1);
	_eglSetConfigAttrib(config, EGL_RED_SIZE, 8);
	_eglSetConfigAttrib(config, EGL_GREEN_SIZE, 8);
	_eglSetConfigAttrib(config, EGL_BLUE_SIZE, 8);
	_eglSetConfigAttrib(config, EGL_ALPHA_SIZE, 8);
	_eglSetConfigAttrib(config, EGL_BUFFER_SIZE, 32);
	_eglSetConfigAttrib(config, EGL_DEPTH_SIZE, 24);
	_eglSetConfigAttrib(config, EGL_STENCIL_SIZE, 8);
	_eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT);
	_eglAddConfig(disp, config);

	disp->ClientAPIsMask = EGL_OPENGL_BIT /*| EGL_OPENGL_ES_BIT*/;
	/* enable supported extensions */
	disp->Extensions.MESA_screen_surface = EGL_TRUE;
	disp->Extensions.MESA_copy_context = EGL_TRUE;

	*major = 1;
	*minor = 4;

	return EGL_TRUE;

err_screen:
	drmClose(fd);
err_fd:
	free(dev);
	return EGL_FALSE;
}
Example #5
0
static void
dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
		int depth, xcb_visualtype_t *visual)
{
   struct dri2_egl_config *conf;
   struct dri2_egl_display *dri2_dpy;
   _EGLConfig base;
   unsigned int attrib, value, double_buffer;
   EGLint key, bind_to_texture_rgb, bind_to_texture_rgba;
   int i;

   dri2_dpy = disp->DriverData;
   _eglInitConfig(&base, disp, id);
   
   i = 0;
   while (dri2_dpy->core->indexConfigAttrib(dri_config, i++, &attrib, &value)) {
      switch (attrib) {
      case __DRI_ATTRIB_RENDER_TYPE:
	 if (value & __DRI_ATTRIB_RGBA_BIT)
	    value = EGL_RGB_BUFFER;
	 else if (value & __DRI_ATTRIB_LUMINANCE_BIT)
	    value = EGL_LUMINANCE_BUFFER;
	 else
	    /* not valid */;
	 _eglSetConfigKey(&base, EGL_COLOR_BUFFER_TYPE, value);
	 break;	 

      case __DRI_ATTRIB_CONFIG_CAVEAT:
         if (value & __DRI_ATTRIB_NON_CONFORMANT_CONFIG)
            value = EGL_NON_CONFORMANT_CONFIG;
         else if (value & __DRI_ATTRIB_SLOW_BIT)
            value = EGL_SLOW_CONFIG;
	 else
	    value = EGL_NONE;
	 _eglSetConfigKey(&base, EGL_CONFIG_CAVEAT, value);
         break;

      case __DRI_ATTRIB_BIND_TO_TEXTURE_RGB:
	 bind_to_texture_rgb = value;
	 break;

      case __DRI_ATTRIB_BIND_TO_TEXTURE_RGBA:
	 bind_to_texture_rgba = value;
	 break;

      case __DRI_ATTRIB_DOUBLE_BUFFER:
	 double_buffer = value;
	 break;

      default:
	 key = dri2_to_egl_attribute_map[attrib];
	 if (key != 0)
	    _eglSetConfigKey(&base, key, value);
	 break;
      }
   }

   /* In EGL, double buffer or not isn't a config attribute.  Pixmaps
    * surfaces are always single buffered, pbuffer surfaces are always
    * back buffers and windows can be either, selected by passing an
    * attribute at window surface construction time.  To support this
    * we ignore all double buffer configs and manipulate the buffer we
    * return in the getBuffer callback to get the behaviour we want. */

   if (double_buffer)
      return;

   if (visual != NULL) {
      if (depth != _eglGetConfigKey(&base, EGL_BUFFER_SIZE))
	 return;

      _eglSetConfigKey(&base, EGL_SURFACE_TYPE,
		       EGL_WINDOW_BIT | EGL_PIXMAP_BIT | EGL_PBUFFER_BIT |
		       EGL_SWAP_BEHAVIOR_PRESERVED_BIT);

      _eglSetConfigKey(&base, EGL_NATIVE_VISUAL_ID, visual->visual_id);
      _eglSetConfigKey(&base, EGL_NATIVE_VISUAL_TYPE, visual->_class);
   } else {
      _eglSetConfigKey(&base, EGL_SURFACE_TYPE,
		       EGL_PIXMAP_BIT | EGL_PBUFFER_BIT);
   }

   _eglSetConfigKey(&base, EGL_NATIVE_RENDERABLE, EGL_TRUE);
   _eglSetConfigKey(&base, EGL_BIND_TO_TEXTURE_RGB, bind_to_texture_rgb);
   if (_eglGetConfigKey(&base, EGL_ALPHA_SIZE) > 0)
      _eglSetConfigKey(&base,
		       EGL_BIND_TO_TEXTURE_RGBA, bind_to_texture_rgba);

   /* EGL_OPENGL_ES_BIT, EGL_OPENVG_BIT, EGL_OPENGL_ES2_BIT */
   _eglSetConfigKey(&base, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT);
   _eglSetConfigKey(&base, EGL_CONFORMANT, EGL_OPENGL_BIT);

   if (!_eglValidateConfig(&base, EGL_FALSE)) {
      _eglLog(_EGL_DEBUG, "DRI2: failed to validate config %d", id);
      return;
   }

   conf = malloc(sizeof *conf);
   if (conf != NULL) {
      memcpy(&conf->base, &base, sizeof base);
      conf->dri_config = dri_config;
      _eglAddConfig(disp, &conf->base);
   }
}