Example #1
0
critical_t monk_get_critical(martial_arts *ma_ptr, int hand, int mode)
{
    int min_level = ma_ptr->min_level;
    int weight = _get_weight();

    if (p_ptr->pclass == CLASS_FORCETRAINER) min_level = MAX(1, min_level - 3);

    return critical_norm(weight, min_level, p_ptr->weapon_info[hand].to_h, mode, 0);
}
Example #2
0
JS_EXPORT_API
double launcher_weight(GDesktopAppInfo* info, const char* key)
{
    double weight = 0.0;

    /* desktop file information */
    const char* path = g_desktop_app_info_get_filename(info);
    char* basename = g_path_get_basename(path);
    *strchr(basename, '.') = '\0';
    weight += _get_weight(basename, key, _pred, FILENAME_WEIGHT);
    g_free(basename);

    const char* gname = g_desktop_app_info_get_generic_name(info);
    weight += _get_weight(gname, key, _pred, GENERIC_NAME_WEIGHT);

    const char* const* keys = g_desktop_app_info_get_keywords(info);
    if (keys != NULL) {
        size_t n = g_strv_length((char**)keys);
        for (size_t i=0; i<n; i++) {
            weight += _get_weight(keys[i], key, _pred, KEYWORD_WEIGHT);
        }
    }

    const char* categories = g_desktop_app_info_get_categories(info);
    if (categories) {
        gchar** category_names = g_strsplit(categories, ";", -1);
        gsize len = g_strv_length(category_names) - 1;
        for (gsize i = 0; i < len; ++i) {
            weight += _get_weight(category_names[i], key, _pred, CATEGORY_WEIGHT);
        }
        g_strfreev(category_names);
    }

    /* application information */
    const char* name = g_app_info_get_name((GAppInfo*)info);
    weight += _get_weight(name, key, _pred, NAME_WEIGHT);

    const char* dname = g_app_info_get_display_name((GAppInfo*)info);
    weight += _get_weight(dname, key, _pred, DISPLAY_NAME_WEIGHT);

    const char* desc = g_app_info_get_description((GAppInfo*)info);
    weight += _get_weight(desc, key, _pred, DESCRIPTION_WEIGHT);

    const char* exec = g_app_info_get_executable((GAppInfo*)info);
    weight += _get_weight(exec, key, _pred, EXECUTABLE_WEIGHT);

    return weight;
}