critical_t monk_get_critical(martial_arts *ma_ptr, int hand, int mode) { int min_level = ma_ptr->min_level; int weight = _get_weight(); if (p_ptr->pclass == CLASS_FORCETRAINER) min_level = MAX(1, min_level - 3); return critical_norm(weight, min_level, p_ptr->weapon_info[hand].to_h, mode, 0); }
JS_EXPORT_API double launcher_weight(GDesktopAppInfo* info, const char* key) { double weight = 0.0; /* desktop file information */ const char* path = g_desktop_app_info_get_filename(info); char* basename = g_path_get_basename(path); *strchr(basename, '.') = '\0'; weight += _get_weight(basename, key, _pred, FILENAME_WEIGHT); g_free(basename); const char* gname = g_desktop_app_info_get_generic_name(info); weight += _get_weight(gname, key, _pred, GENERIC_NAME_WEIGHT); const char* const* keys = g_desktop_app_info_get_keywords(info); if (keys != NULL) { size_t n = g_strv_length((char**)keys); for (size_t i=0; i<n; i++) { weight += _get_weight(keys[i], key, _pred, KEYWORD_WEIGHT); } } const char* categories = g_desktop_app_info_get_categories(info); if (categories) { gchar** category_names = g_strsplit(categories, ";", -1); gsize len = g_strv_length(category_names) - 1; for (gsize i = 0; i < len; ++i) { weight += _get_weight(category_names[i], key, _pred, CATEGORY_WEIGHT); } g_strfreev(category_names); } /* application information */ const char* name = g_app_info_get_name((GAppInfo*)info); weight += _get_weight(name, key, _pred, NAME_WEIGHT); const char* dname = g_app_info_get_display_name((GAppInfo*)info); weight += _get_weight(dname, key, _pred, DISPLAY_NAME_WEIGHT); const char* desc = g_app_info_get_description((GAppInfo*)info); weight += _get_weight(desc, key, _pred, DESCRIPTION_WEIGHT); const char* exec = g_app_info_get_executable((GAppInfo*)info); weight += _get_weight(exec, key, _pred, EXECUTABLE_WEIGHT); return weight; }