// Remove the window and restore the original video mode // static void releaseMonitor(_GLFWwindow* window) { if (window->monitor->window != window) return; _glfwInputMonitorWindowChange(window->monitor, NULL); _glfwRestoreVideoModeWin32(window->monitor); }
// Leave full screen mode // static void leaveFullscreenMode(_GLFWwindow* window) { _glfwRestoreVideoModeWin32(window->monitor); }