Example #1
0
/**
 * Multiply the current matrix with a general scaling matrix.
 *
 * \param x x axis scale factor.
 * \param y y axis scale factor.
 * \param z z axis scale factor.
 *
 * \sa glScalef().
 *
 * Flushes the vertices and calls _math_matrix_scale() with the top-most
 * matrix in the current stack and the given parameters. Marks
 * __GLcontextRec::NewState with the dirty stack flag.
 */
void GLAPIENTRY
_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
   _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
}
Example #2
0
/**
 * Multiply the current matrix with a general scaling matrix.
 *
 * \param x x axis scale factor.
 * \param y y axis scale factor.
 * \param z z axis scale factor.
 *
 * \sa glScalef().
 *
 * Flushes the vertices and calls _math_matrix_scale() with the top-most
 * matrix in the current stack and the given parameters. Marks
 * __struct gl_contextRec::NewState with the dirty stack flag.
 */
void GLAPIENTRY
_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
{
    GET_CURRENT_CONTEXT(ctx);

    FLUSH_VERTICES(ctx, 0);
    _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
    ctx->NewState |= ctx->CurrentStack->DirtyFlag;
}
Example #3
0
void
cogl_matrix_scale (CoglMatrix *matrix,
		   float sx,
		   float sy,
		   float sz)
{
#ifndef USE_MESA_MATRIX_API
  matrix->xx *= sx; matrix->xy *= sy; matrix->xz *= sz;
  matrix->yx *= sx; matrix->yy *= sy; matrix->yz *= sz;
  matrix->zx *= sx; matrix->zy *= sy; matrix->zz *= sz;
  matrix->wx *= sx; matrix->wy *= sy; matrix->wz *= sz;
#else
  _math_matrix_scale (matrix, sx, sy, sz);
#endif
  _COGL_MATRIX_DEBUG_PRINT (matrix);
}