static bool
brw_fast_clear_init(struct brw_context *brw)
{
   struct brw_fast_clear_state *clear;

   if (brw->fast_clear_state) {
      clear = brw->fast_clear_state;
      _mesa_BindVertexArray(clear->vao);
      _mesa_BindBuffer(GL_ARRAY_BUFFER, clear->vbo);
      return true;
   }

   brw->fast_clear_state = clear = malloc(sizeof *clear);
   if (clear == NULL)
      return false;

   memset(clear, 0, sizeof *clear);
   _mesa_GenVertexArrays(1, &clear->vao);
   _mesa_BindVertexArray(clear->vao);
   _mesa_GenBuffers(1, &clear->vbo);
   _mesa_BindBuffer(GL_ARRAY_BUFFER, clear->vbo);
   _mesa_VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, 0);
   _mesa_EnableVertexAttribArray(0);

   return true;
}
/**
 * Delete a set of array objects.
 *
 * \param n      Number of array objects to delete.
 * \param ids    Array of \c n array object IDs.
 */
void GLAPIENTRY
_mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
{
   GET_CURRENT_CONTEXT(ctx);
   GLsizei i;

   if (n < 0) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArray(n)");
      return;
   }

   for (i = 0; i < n; i++) {
      struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]);

      if ( obj != NULL ) {
	 ASSERT( obj->Name == ids[i] );

	 /* If the array object is currently bound, the spec says "the binding
	  * for that object reverts to zero and the default vertex array
	  * becomes current."
	  */
	 if ( obj == ctx->Array.VAO ) {
	    _mesa_BindVertexArray(0);
	 }

	 /* The ID is immediately freed for re-use */
	 remove_array_object(ctx, obj);

         /* Unreference the array object. 
          * If refcount hits zero, the object will be deleted.
          */
         _mesa_reference_vao(ctx, &obj, NULL);
      }
   }
}
Example #3
0
static bool
brw_fast_clear_init(struct brw_context *brw)
{
   struct brw_fast_clear_state *clear;
   struct gl_context *ctx = &brw->ctx;

   if (brw->fast_clear_state) {
      clear = brw->fast_clear_state;
      _mesa_BindVertexArray(clear->vao);
      return true;
   }

   brw->fast_clear_state = clear = malloc(sizeof *clear);
   if (clear == NULL)
      return false;

   memset(clear, 0, sizeof *clear);
   _mesa_GenVertexArrays(1, &clear->vao);
   _mesa_BindVertexArray(clear->vao);

   clear->buf_obj = ctx->Driver.NewBufferObject(ctx, 0xDEADBEEF);
   if (clear->buf_obj == NULL)
      return false;

   clear->array_obj = _mesa_lookup_vao(ctx, clear->vao);
   assert(clear->array_obj != NULL);

   _mesa_update_array_format(ctx, clear->array_obj, VERT_ATTRIB_GENERIC(0),
                             2, GL_FLOAT, GL_RGBA, GL_FALSE, GL_FALSE, GL_FALSE,
                             0, true);
   _mesa_bind_vertex_buffer(ctx, clear->array_obj, VERT_ATTRIB_GENERIC(0),
                            clear->buf_obj, 0, sizeof(float) * 2);
   _mesa_enable_vertex_array_attrib(ctx, clear->array_obj,
                                    VERT_ATTRIB_GENERIC(0));

   return true;
}