Example #1
0
/* Find a program resource with specific index in given interface.
 */
struct gl_program_resource *
_mesa_program_resource_find_index(struct gl_shader_program *shProg,
                                  GLenum programInterface, GLuint index)
{
   struct gl_program_resource *res = shProg->ProgramResourceList;
   int idx = -1;

   for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
      if (res->Type != programInterface)
         continue;

      switch (res->Type) {
      case GL_UNIFORM_BLOCK:
      case GL_ATOMIC_COUNTER_BUFFER:
         if (_mesa_program_resource_index(shProg, res) == index)
            return res;
         break;
      case GL_TRANSFORM_FEEDBACK_VARYING:
      case GL_PROGRAM_INPUT:
      case GL_PROGRAM_OUTPUT:
      case GL_UNIFORM:
         if (++idx == (int) index)
            return res;
         break;
      default:
         assert(!"not implemented for given interface");
      }
   }
   return NULL;
}
Example #2
0
/* Find a program resource with specific index in given interface.
 */
struct gl_program_resource *
_mesa_program_resource_find_index(struct gl_shader_program *shProg,
                                  GLenum programInterface, GLuint index)
{
   struct gl_program_resource *res = shProg->ProgramResourceList;
   int idx = -1;

   for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
      if (res->Type != programInterface)
         continue;

      switch (res->Type) {
      case GL_UNIFORM_BLOCK:
      case GL_ATOMIC_COUNTER_BUFFER:
      case GL_SHADER_STORAGE_BLOCK:
      case GL_TRANSFORM_FEEDBACK_BUFFER:
         if (_mesa_program_resource_index(shProg, res) == index)
            return res;
         break;
      case GL_TRANSFORM_FEEDBACK_VARYING:
      case GL_PROGRAM_INPUT:
      case GL_PROGRAM_OUTPUT:
      case GL_UNIFORM:
      case GL_VERTEX_SUBROUTINE_UNIFORM:
      case GL_GEOMETRY_SUBROUTINE_UNIFORM:
      case GL_FRAGMENT_SUBROUTINE_UNIFORM:
      case GL_COMPUTE_SUBROUTINE_UNIFORM:
      case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
      case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
      case GL_VERTEX_SUBROUTINE:
      case GL_GEOMETRY_SUBROUTINE:
      case GL_FRAGMENT_SUBROUTINE:
      case GL_COMPUTE_SUBROUTINE:
      case GL_TESS_CONTROL_SUBROUTINE:
      case GL_TESS_EVALUATION_SUBROUTINE:
      case GL_BUFFER_VARIABLE:
         if (++idx == (int) index)
            return res;
         break;
      default:
         assert(!"not implemented for given interface");
      }
   }
   return NULL;
}
Example #3
0
GLuint GLAPIENTRY
_mesa_GetProgramResourceIndex(GLuint program, GLenum programInterface,
                              const GLchar *name)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_program_resource *res;
   struct gl_shader_program *shProg =
      _mesa_lookup_shader_program_err(ctx, program,
                                      "glGetProgramResourceIndex");
   if (!shProg || !name)
      return GL_INVALID_INDEX;

   /*
    * For the interface TRANSFORM_FEEDBACK_VARYING, the value INVALID_INDEX
    * should be returned when querying the index assigned to the special names
    * "gl_NextBuffer", "gl_SkipComponents1", "gl_SkipComponents2",
    * "gl_SkipComponents3", and "gl_SkipComponents4".
    */
   if (programInterface == GL_TRANSFORM_FEEDBACK_VARYING &&
       is_xfb_marker(name))
      return GL_INVALID_INDEX;

   switch (programInterface) {
   case GL_PROGRAM_INPUT:
   case GL_PROGRAM_OUTPUT:
   case GL_UNIFORM:
   case GL_UNIFORM_BLOCK:
   case GL_TRANSFORM_FEEDBACK_VARYING:
      /* Validate name syntax for arrays. */
      if (!valid_program_resource_index_name(name))
         return GL_INVALID_INDEX;

      res = _mesa_program_resource_find_name(shProg, programInterface, name);
      if (!res)
         return GL_INVALID_INDEX;

      return _mesa_program_resource_index(shProg, res);
   case GL_ATOMIC_COUNTER_BUFFER:
   default:
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceIndex(%s)",
                  _mesa_lookup_enum_by_nr(programInterface));
   }

   return GL_INVALID_INDEX;
}
Example #4
0
static unsigned
get_buffer_property(struct gl_shader_program *shProg,
                    struct gl_program_resource *res, const GLenum prop,
                    GLint *val, const char *caller)
{
   GET_CURRENT_CONTEXT(ctx);
   if (res->Type != GL_UNIFORM_BLOCK &&
       res->Type != GL_ATOMIC_COUNTER_BUFFER &&
       res->Type != GL_SHADER_STORAGE_BLOCK &&
       res->Type != GL_TRANSFORM_FEEDBACK_BUFFER)
      goto invalid_operation;

   if (res->Type == GL_UNIFORM_BLOCK) {
      switch (prop) {
      case GL_BUFFER_BINDING:
         *val = RESOURCE_UBO(res)->Binding;
         return 1;
      case GL_BUFFER_DATA_SIZE:
         *val = RESOURCE_UBO(res)->UniformBufferSize;
         return 1;
      case GL_NUM_ACTIVE_VARIABLES:
         *val = 0;
         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
            struct gl_program_resource *uni =
               _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
                                                NULL);
            if (!uni)
               continue;
            (*val)++;
         }
         return 1;
      case GL_ACTIVE_VARIABLES: {
         unsigned num_values = 0;
         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
            struct gl_program_resource *uni =
               _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
                                                NULL);
            if (!uni)
               continue;
            *val++ =
               _mesa_program_resource_index(shProg, uni);
            num_values++;
         }
         return num_values;
      }
      }
   } else if (res->Type == GL_SHADER_STORAGE_BLOCK) {
      switch (prop) {
      case GL_BUFFER_BINDING:
         *val = RESOURCE_UBO(res)->Binding;
         return 1;
      case GL_BUFFER_DATA_SIZE:
         *val = RESOURCE_UBO(res)->UniformBufferSize;
         return 1;
      case GL_NUM_ACTIVE_VARIABLES:
         *val = 0;
         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
            struct gl_program_resource *uni =
               _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
                                                iname, NULL);
            if (!uni)
               continue;
            (*val)++;
         }
         return 1;
      case GL_ACTIVE_VARIABLES: {
         unsigned num_values = 0;
         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
            struct gl_program_resource *uni =
               _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
                                                iname, NULL);
            if (!uni)
               continue;
            *val++ =
               _mesa_program_resource_index(shProg, uni);
            num_values++;
         }
         return num_values;
      }
      }
   } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
      switch (prop) {
      case GL_BUFFER_BINDING:
         *val = RESOURCE_ATC(res)->Binding;
         return 1;
      case GL_BUFFER_DATA_SIZE:
         *val = RESOURCE_ATC(res)->MinimumSize;
         return 1;
      case GL_NUM_ACTIVE_VARIABLES:
         *val = RESOURCE_ATC(res)->NumUniforms;
         return 1;
      case GL_ACTIVE_VARIABLES:
         for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++) {
            /* Active atomic buffer contains index to UniformStorage. Find
             * out gl_program_resource via data pointer and then calculate
             * index of that uniform.
             */
            unsigned idx = RESOURCE_ATC(res)->Uniforms[i];
            struct gl_program_resource *uni =
               program_resource_find_data(shProg,
                                          &shProg->UniformStorage[idx]);
            assert(uni);
            *val++ = _mesa_program_resource_index(shProg, uni);
         }
         return RESOURCE_ATC(res)->NumUniforms;
      }
   } else if (res->Type == GL_TRANSFORM_FEEDBACK_BUFFER) {
      switch (prop) {
      case GL_BUFFER_BINDING:
         *val = RESOURCE_XFB(res)->Binding;
         return 1;
      case GL_NUM_ACTIVE_VARIABLES:
         *val = RESOURCE_XFB(res)->NumVaryings;
         return 1;
      case GL_ACTIVE_VARIABLES:
         int i = 0;
         for ( ; i < shProg->LinkedTransformFeedback.NumVarying; i++) {
            unsigned index =
               shProg->LinkedTransformFeedback.Varyings[i].BufferIndex;
            struct gl_program_resource *buf_res =
               _mesa_program_resource_find_index(shProg,
                                                 GL_TRANSFORM_FEEDBACK_BUFFER,
                                                 index);
            assert(buf_res);
            if (res == buf_res) {
               *val++ = i;
            }
         }
         return RESOURCE_XFB(res)->NumVaryings;
      }
   }
   assert(!"support for property type not implemented");

invalid_operation:
   _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
               _mesa_enum_to_string(res->Type),
               _mesa_enum_to_string(prop));

   return 0;
}
Example #5
0
static unsigned
get_buffer_property(struct gl_shader_program *shProg,
                    struct gl_program_resource *res, const GLenum prop,
                    GLint *val, const char *caller)
{
   GET_CURRENT_CONTEXT(ctx);
   if (res->Type != GL_UNIFORM_BLOCK &&
       res->Type != GL_ATOMIC_COUNTER_BUFFER &&
       res->Type != GL_SHADER_STORAGE_BLOCK)
      goto invalid_operation;

   if (res->Type == GL_UNIFORM_BLOCK) {
      switch (prop) {
      case GL_BUFFER_BINDING:
         *val = RESOURCE_UBO(res)->Binding;
         return 1;
      case GL_BUFFER_DATA_SIZE:
         *val = RESOURCE_UBO(res)->UniformBufferSize;
         return 1;
      case GL_NUM_ACTIVE_VARIABLES:
         *val = 0;
         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
            struct gl_program_resource *uni =
               _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
                                                NULL);
            if (!uni)
               continue;
            (*val)++;
         }
         return 1;
      case GL_ACTIVE_VARIABLES: {
         unsigned num_values = 0;
         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
            struct gl_program_resource *uni =
               _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
                                                NULL);
            if (!uni)
               continue;
            *val++ =
               _mesa_program_resource_index(shProg, uni);
            num_values++;
         }
         return num_values;
      }
      }
   } else if (res->Type == GL_SHADER_STORAGE_BLOCK) {
      switch (prop) {
      case GL_BUFFER_BINDING:
         *val = RESOURCE_UBO(res)->Binding;
         return 1;
      case GL_BUFFER_DATA_SIZE:
         *val = RESOURCE_UBO(res)->UniformBufferSize;
         return 1;
      case GL_NUM_ACTIVE_VARIABLES:
         *val = 0;
         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
            struct gl_program_resource *uni =
               _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
                                                iname, NULL);
            if (!uni)
               continue;
            (*val)++;
         }
         return 1;
      case GL_ACTIVE_VARIABLES: {
         unsigned num_values = 0;
         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
            struct gl_program_resource *uni =
               _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
                                                iname, NULL);
            if (!uni)
               continue;
            *val++ =
               _mesa_program_resource_index(shProg, uni);
            num_values++;
         }
         return num_values;
      }
      }
   } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
      switch (prop) {
      case GL_BUFFER_BINDING:
         *val = RESOURCE_ATC(res)->Binding;
         return 1;
      case GL_BUFFER_DATA_SIZE:
         *val = RESOURCE_ATC(res)->MinimumSize;
         return 1;
      case GL_NUM_ACTIVE_VARIABLES:
         *val = RESOURCE_ATC(res)->NumUniforms;
         return 1;
      case GL_ACTIVE_VARIABLES:
         for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++)
            *val++ = RESOURCE_ATC(res)->Uniforms[i];
         return RESOURCE_ATC(res)->NumUniforms;
      }
   }
   assert(!"support for property type not implemented");

invalid_operation:
   _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
               _mesa_enum_to_string(res->Type),
               _mesa_enum_to_string(prop));

   return 0;
}
Example #6
0
GLuint GLAPIENTRY
_mesa_GetProgramResourceIndex(GLuint program, GLenum programInterface,
                              const GLchar *name)
{
   GET_CURRENT_CONTEXT(ctx);

   if (MESA_VERBOSE & VERBOSE_API) {
      _mesa_debug(ctx, "glGetProgramResourceIndex(%u, %s, %s)\n",
                  program, _mesa_enum_to_string(programInterface), name);
   }

   unsigned array_index = 0;
   struct gl_program_resource *res;
   struct gl_shader_program *shProg =
      _mesa_lookup_shader_program_err(ctx, program,
                                      "glGetProgramResourceIndex");
   if (!shProg || !name)
      return GL_INVALID_INDEX;

   if (!supported_interface_enum(ctx, programInterface)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceIndex(%s)",
                  _mesa_enum_to_string(programInterface));
      return GL_INVALID_INDEX;
   }
   /*
    * For the interface TRANSFORM_FEEDBACK_VARYING, the value INVALID_INDEX
    * should be returned when querying the index assigned to the special names
    * "gl_NextBuffer", "gl_SkipComponents1", "gl_SkipComponents2",
    * "gl_SkipComponents3", and "gl_SkipComponents4".
    */
   if (programInterface == GL_TRANSFORM_FEEDBACK_VARYING &&
       is_xfb_marker(name))
      return GL_INVALID_INDEX;

   switch (programInterface) {
   case GL_TESS_CONTROL_SUBROUTINE:
   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
   case GL_TESS_EVALUATION_SUBROUTINE:
   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
   case GL_COMPUTE_SUBROUTINE:
   case GL_COMPUTE_SUBROUTINE_UNIFORM:
   case GL_GEOMETRY_SUBROUTINE:
   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
   case GL_VERTEX_SUBROUTINE:
   case GL_FRAGMENT_SUBROUTINE:
   case GL_VERTEX_SUBROUTINE_UNIFORM:
   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
   case GL_PROGRAM_INPUT:
   case GL_PROGRAM_OUTPUT:
   case GL_UNIFORM:
   case GL_BUFFER_VARIABLE:
   case GL_TRANSFORM_FEEDBACK_VARYING:
   case GL_UNIFORM_BLOCK:
   case GL_SHADER_STORAGE_BLOCK:
      res = _mesa_program_resource_find_name(shProg, programInterface, name,
                                             &array_index);
      if (!res || array_index > 0)
         return GL_INVALID_INDEX;

      return _mesa_program_resource_index(shProg, res);
   case GL_ATOMIC_COUNTER_BUFFER:
   default:
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceIndex(%s)",
                  _mesa_enum_to_string(programInterface));
   }

   return GL_INVALID_INDEX;
}