Example #1
0
unsigned
_mesa_program_resource_prop(struct gl_shader_program *shProg,
                            struct gl_program_resource *res, GLuint index,
                            const GLenum prop, GLint *val, const char *caller)
{
   GET_CURRENT_CONTEXT(ctx);

#define VALIDATE_TYPE(type)\
   if (res->Type != type)\
      goto invalid_operation;

#define VALIDATE_TYPE_2(type1, type2)\
   if (res->Type != type1 && res->Type != type2)\
      goto invalid_operation;

   switch(prop) {
   case GL_NAME_LENGTH:
      switch (res->Type) {
      case GL_ATOMIC_COUNTER_BUFFER:
      case GL_TRANSFORM_FEEDBACK_BUFFER:
         goto invalid_operation;
      default:
         /* Resource name length + terminator. */
         *val = _mesa_program_resource_name_len(res) + 1;
      }
      return 1;
   case GL_TYPE:
      switch (res->Type) {
      case GL_UNIFORM:
      case GL_BUFFER_VARIABLE:
         *val = RESOURCE_UNI(res)->type->gl_type;
         return 1;
      case GL_PROGRAM_INPUT:
      case GL_PROGRAM_OUTPUT:
         *val = RESOURCE_VAR(res)->type->gl_type;
         return 1;
      case GL_TRANSFORM_FEEDBACK_VARYING:
         *val = RESOURCE_XFV(res)->Type;
         return 1;
      default:
         goto invalid_operation;
      }
   case GL_ARRAY_SIZE:
      switch (res->Type) {
      case GL_UNIFORM:
      case GL_BUFFER_VARIABLE:
      case GL_VERTEX_SUBROUTINE_UNIFORM:
      case GL_GEOMETRY_SUBROUTINE_UNIFORM:
      case GL_FRAGMENT_SUBROUTINE_UNIFORM:
      case GL_COMPUTE_SUBROUTINE_UNIFORM:
      case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
      case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:

         /* Test if a buffer variable is an array or an unsized array.
          * Unsized arrays return zero as array size.
          */
         if (RESOURCE_UNI(res)->is_shader_storage &&
             RESOURCE_UNI(res)->array_stride > 0)
            *val = RESOURCE_UNI(res)->array_elements;
         else
            *val = MAX2(RESOURCE_UNI(res)->array_elements, 1);
         return 1;
      case GL_PROGRAM_INPUT:
      case GL_PROGRAM_OUTPUT:
         *val = MAX2(_mesa_program_resource_array_size(res), 1);
         return 1;
      case GL_TRANSFORM_FEEDBACK_VARYING:
         *val = RESOURCE_XFV(res)->Size;
         return 1;
      default:
         goto invalid_operation;
      }
   case GL_OFFSET:
      switch (res->Type) {
      case GL_UNIFORM:
      case GL_BUFFER_VARIABLE:
         *val = RESOURCE_UNI(res)->offset;
         return 1;
      case GL_TRANSFORM_FEEDBACK_VARYING:
         *val = RESOURCE_XFV(res)->Offset;
         return 1;
      default:
         goto invalid_operation;
      }
   case GL_BLOCK_INDEX:
      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
      *val = RESOURCE_UNI(res)->block_index;
      return 1;
   case GL_ARRAY_STRIDE:
      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
      *val = RESOURCE_UNI(res)->array_stride;
      return 1;
   case GL_MATRIX_STRIDE:
      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
      *val = RESOURCE_UNI(res)->matrix_stride;
      return 1;
   case GL_IS_ROW_MAJOR:
      VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
      *val = RESOURCE_UNI(res)->row_major;
      return 1;
   case GL_ATOMIC_COUNTER_BUFFER_INDEX:
      VALIDATE_TYPE(GL_UNIFORM);
      *val = RESOURCE_UNI(res)->atomic_buffer_index;
      return 1;
   case GL_BUFFER_BINDING:
   case GL_BUFFER_DATA_SIZE:
   case GL_NUM_ACTIVE_VARIABLES:
   case GL_ACTIVE_VARIABLES:
      return get_buffer_property(shProg, res, prop, val, caller);
   case GL_REFERENCED_BY_COMPUTE_SHADER:
      if (!_mesa_has_compute_shaders(ctx))
         goto invalid_enum;
      /* fallthrough */
   case GL_REFERENCED_BY_VERTEX_SHADER:
   case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
   case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
   case GL_REFERENCED_BY_GEOMETRY_SHADER:
   case GL_REFERENCED_BY_FRAGMENT_SHADER:
      switch (res->Type) {
      case GL_UNIFORM:
      case GL_PROGRAM_INPUT:
      case GL_PROGRAM_OUTPUT:
      case GL_UNIFORM_BLOCK:
      case GL_BUFFER_VARIABLE:
      case GL_SHADER_STORAGE_BLOCK:
      case GL_ATOMIC_COUNTER_BUFFER:
         *val = is_resource_referenced(shProg, res, index,
                                       stage_from_enum(prop));
         return 1;
      default:
         goto invalid_operation;
      }
   case GL_LOCATION:
      switch (res->Type) {
      case GL_UNIFORM:
      case GL_VERTEX_SUBROUTINE_UNIFORM:
      case GL_GEOMETRY_SUBROUTINE_UNIFORM:
      case GL_FRAGMENT_SUBROUTINE_UNIFORM:
      case GL_COMPUTE_SUBROUTINE_UNIFORM:
      case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
      case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
      case GL_PROGRAM_INPUT:
      case GL_PROGRAM_OUTPUT:
         *val = program_resource_location(res, 0);
         return 1;
      default:
         goto invalid_operation;
      }
   case GL_LOCATION_COMPONENT:
      switch (res->Type) {
      case GL_PROGRAM_INPUT:
      case GL_PROGRAM_OUTPUT:
         *val = RESOURCE_VAR(res)->component;
         return 1;
      default:
         goto invalid_operation;
      }
   case GL_LOCATION_INDEX:
      if (res->Type != GL_PROGRAM_OUTPUT)
         goto invalid_operation;
      *val = RESOURCE_VAR(res)->index;
      return 1;

   case GL_NUM_COMPATIBLE_SUBROUTINES:
      if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
          res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
          res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
          res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
          res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
          res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
         goto invalid_operation;
      *val = RESOURCE_UNI(res)->num_compatible_subroutines;
      return 1;
   case GL_COMPATIBLE_SUBROUTINES: {
      const struct gl_uniform_storage *uni;
      struct gl_shader *sh;
      unsigned count, i;
      int j;

      if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
          res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
          res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
          res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
          res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
          res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
         goto invalid_operation;
      uni = RESOURCE_UNI(res);

      sh = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)];
      count = 0;
      for (i = 0; i < sh->NumSubroutineFunctions; i++) {
         struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
         for (j = 0; j < fn->num_compat_types; j++) {
            if (fn->types[j] == uni->type) {
               val[count++] = i;
               break;
            }
         }
      }
      return count;
   }

   case GL_TOP_LEVEL_ARRAY_SIZE:
      VALIDATE_TYPE(GL_BUFFER_VARIABLE);
      *val = RESOURCE_UNI(res)->top_level_array_size;
      return 1;

   case GL_TOP_LEVEL_ARRAY_STRIDE:
      VALIDATE_TYPE(GL_BUFFER_VARIABLE);
      *val = RESOURCE_UNI(res)->top_level_array_stride;
      return 1;

   /* GL_ARB_tessellation_shader */
   case GL_IS_PER_PATCH:
      switch (res->Type) {
      case GL_PROGRAM_INPUT:
      case GL_PROGRAM_OUTPUT:
         *val = RESOURCE_VAR(res)->patch;
         return 1;
      default:
         goto invalid_operation;
      }

   case GL_TRANSFORM_FEEDBACK_BUFFER_INDEX:
      VALIDATE_TYPE(GL_TRANSFORM_FEEDBACK_VARYING);
      *val = RESOURCE_XFV(res)->BufferIndex;
      return 1;
   case GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE:
      VALIDATE_TYPE(GL_TRANSFORM_FEEDBACK_BUFFER);
      *val = RESOURCE_XFB(res)->Stride * 4;
      return 1;

   default:
      goto invalid_enum;
   }

#undef VALIDATE_TYPE
#undef VALIDATE_TYPE_2

invalid_enum:
   _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller,
               _mesa_enum_to_string(res->Type),
               _mesa_enum_to_string(prop));
   return 0;

invalid_operation:
   _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
               _mesa_enum_to_string(res->Type),
               _mesa_enum_to_string(prop));
   return 0;
}
Example #2
0
void GLAPIENTRY
_mesa_GetProgramInterfaceiv(GLuint program, GLenum programInterface,
                            GLenum pname, GLint *params)
{
   GET_CURRENT_CONTEXT(ctx);

   if (MESA_VERBOSE & VERBOSE_API) {
      _mesa_debug(ctx, "glGetProgramInterfaceiv(%u, %s, %s, %p)\n",
                  program, _mesa_enum_to_string(programInterface),
                  _mesa_enum_to_string(pname), params);
   }

   unsigned i;
   struct gl_shader_program *shProg =
      _mesa_lookup_shader_program_err(ctx, program,
                                      "glGetProgramInterfaceiv");
   if (!shProg)
      return;

   if (!params) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glGetProgramInterfaceiv(params NULL)");
      return;
   }

   /* Validate interface. */
   if (!supported_interface_enum(ctx, programInterface)) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramInterfaceiv(%s)",
                  _mesa_enum_to_string(programInterface));
      return;
   }

   /* Validate pname against interface. */
   switch(pname) {
   case GL_ACTIVE_RESOURCES:
      for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++)
         if (shProg->ProgramResourceList[i].Type == programInterface)
            (*params)++;
      break;
   case GL_MAX_NAME_LENGTH:
      if (programInterface == GL_ATOMIC_COUNTER_BUFFER) {
         _mesa_error(ctx, GL_INVALID_OPERATION,
                     "glGetProgramInterfaceiv(%s pname %s)",
                     _mesa_enum_to_string(programInterface),
                     _mesa_enum_to_string(pname));
         return;
      }
      /* Name length consists of base name, 3 additional chars '[0]' if
       * resource is an array and finally 1 char for string terminator.
       */
      for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
         if (shProg->ProgramResourceList[i].Type != programInterface)
            continue;
         unsigned len =
            _mesa_program_resource_name_len(&shProg->ProgramResourceList[i]);
         *params = MAX2(*params, len + 1);
      }
      break;
   case GL_MAX_NUM_ACTIVE_VARIABLES:
      switch (programInterface) {
      case GL_UNIFORM_BLOCK:
         for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
            if (shProg->ProgramResourceList[i].Type == programInterface) {
               struct gl_uniform_block *block =
                  (struct gl_uniform_block *)
                  shProg->ProgramResourceList[i].Data;
               *params = MAX2(*params, block->NumUniforms);
            }
         }
         break;
      case GL_SHADER_STORAGE_BLOCK:
         for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
            if (shProg->ProgramResourceList[i].Type == programInterface) {
               struct gl_uniform_block *block =
                  (struct gl_uniform_block *)
                  shProg->ProgramResourceList[i].Data;
               GLint block_params = 0;
               for (unsigned j = 0; j < block->NumUniforms; j++) {
                  const char *iname = block->Uniforms[j].IndexName;
                  struct gl_program_resource *uni =
                     _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
                                                      iname, NULL);
                  if (!uni)
                     continue;
                  block_params++;
               }
               *params = MAX2(*params, block_params);
            }
         }
         break;
      case GL_ATOMIC_COUNTER_BUFFER:
         for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
            if (shProg->ProgramResourceList[i].Type == programInterface) {
               struct gl_active_atomic_buffer *buffer =
                  (struct gl_active_atomic_buffer *)
                  shProg->ProgramResourceList[i].Data;
               *params = MAX2(*params, buffer->NumUniforms);
            }
         }
         break;
      default:
        _mesa_error(ctx, GL_INVALID_OPERATION,
                    "glGetProgramInterfaceiv(%s pname %s)",
                    _mesa_enum_to_string(programInterface),
                    _mesa_enum_to_string(pname));
      };
      break;
   case GL_MAX_NUM_COMPATIBLE_SUBROUTINES:
      switch (programInterface) {
      case GL_VERTEX_SUBROUTINE_UNIFORM:
      case GL_FRAGMENT_SUBROUTINE_UNIFORM:
      case GL_GEOMETRY_SUBROUTINE_UNIFORM:
      case GL_COMPUTE_SUBROUTINE_UNIFORM:
      case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
      case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: {
         for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
            if (shProg->ProgramResourceList[i].Type == programInterface) {
               struct gl_uniform_storage *uni =
                  (struct gl_uniform_storage *)
                  shProg->ProgramResourceList[i].Data;
               *params = MAX2(*params, uni->num_compatible_subroutines);
            }
         }
         break;
      }

      default:
         _mesa_error(ctx, GL_INVALID_OPERATION,
                     "glGetProgramInterfaceiv(%s pname %s)",
                     _mesa_enum_to_string(programInterface),
                     _mesa_enum_to_string(pname));
      }
      break;
   default:
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glGetProgramInterfaceiv(pname %s)",
                  _mesa_enum_to_string(pname));
   }
}