void SFXFMODEventSource::play( F32 fadeInTime ) { if( getStatus() == SFXStatusPlaying ) return; if( isPaused() ) SFXFMODDevice::smFunc->FMOD_Event_SetPaused( mHandle, false ); else { AssertFatal( getEvent()->getEventGroup()->isDataLoaded(), "SFXFMODEventSource::play() - event data for group not loaded" ); if( fadeInTime != -1.f ) { U32 fade = U32( fadeInTime * 1000.f ); SFXFMODDevice::smFunc->FMOD_Event_SetPropertyByIndex( mHandle, FMOD_EVENTPROPERTY_FADEIN, &fade, true ); } FMOD_RESULT result = SFXFMODDevice::smFunc->FMOD_Event_Start( mHandle ); if( result != FMOD_OK ) { Con::errorf( "SFXFMODEventSoure::play() - failed to start event: %s", FMODResultToString( result ).c_str() ); return; } } mPlayTimer.start(); _setStatus( SFXStatusPlaying ); _play(); }
void AudioCD::Play(int i, CDPlayStuff* stuff) { CDPlayStuff defaultStuff; if (!stuff) stuff=&defaultStuff; TrackInfo info=m_info[i]; m_CurPlayStartSector=info.startSector; m_CurPlayDurationSectors=info.durationSectors; _play(stuff); }
bool Game::launch() { bool ret; if (_init()) { ret = _play(); _uninit(); return ret; } else { _uninit(); _displayError(); return false; } }
void SFXXAudioVoice::_seek( U32 sample ) { #ifdef DEBUG_SPEW Platform::outputDebugString( "[SFXXAudioVoice] Seeking to %i", sample ); #endif mNonStreamSampleStartPos = sample; bool wasPlaying = mIsPlaying; _stop(); if( wasPlaying ) _play(); }
void SkeletonIKEditorPlugin::edit(Object *p_object) { if (p_object != skeleton_ik) { if (skeleton_ik) { play_btn->set_pressed(false); _play(); } } SkeletonIK *s = Object::cast_to<SkeletonIK>(p_object); if (!s) return; skeleton_ik = s; }
app_result_e mengine_resume(void* msg_ptr) { bool ret_vals; //重新开始播放, 设置文件 //ret_vals = _set_file(); //if (ret_vals == TRUE) //{ ret_vals = _play(PLAY_RESUME);//播放 //} //todo 暂时先这样修改 change_engine_state(ENGINE_STATE_PLAYING); mengine_reply_msg(msg_ptr, ret_vals); return RESULT_IGNORE; }
static void _process_emotion_commands(struct _App *app) { int cmd = _em_cmd_read(app); switch (cmd) { case EM_CMD_FILE_SET: _file_set(app); break; case EM_CMD_FILE_SET_DONE: _file_set_done(app); break; case EM_CMD_FILE_CLOSE: _file_close(app); break; case EM_CMD_PLAY: _play(app); break; case EM_CMD_STOP: _stop(app); break; case EM_CMD_POSITION_SET: _position_set(app); break; case EM_CMD_SPEED_SET: _speed_set(app); break; case EM_CMD_AUDIO_MUTE_SET: _mute_set(app); break; case EM_CMD_VOLUME_SET: _volume_set(app); break; case EM_CMD_AUDIO_TRACK_SET: _audio_track_set(app); break; case EM_CMD_VIDEO_TRACK_SET: _video_track_set(app); break; }; }
void rps_server_run() { RegisterAs("RPS Server"); int tid; rps_request req; while (1) { Receive(&tid, (char *)&req, sizeof(rps_request)); switch (req.type) { case SIGNUP: _signup(tid); break; case PLAY: _play(tid, req.move); break; case QUIT: _quit(tid); break; default: ERROR("Invalid rps request type %d\n", req.type); } } }
app_result_e mengine_play(void* msg_ptr) { bool ret_vals; if (g_play_mode == PLAY_NO_PLAY) { ret_vals = _stop(STOP_PAUSE);//暂停播放 change_engine_state(ENGINE_STATE_PAUSE); //清零setfile标志,播放需要重新set g_set_file_flag = FALSE; } else { ret_vals = _play(g_play_mode);//播放 } g_play_mode = PLAY_NORMAL; //mengine_info.eg_playinfo.cur_file_switch |= 0x01; mengine_reply_msg(msg_ptr, ret_vals); return RESULT_IGNORE; }
app_result_e mengine_play_cuemusic(void* msg_ptr) { bool ret_vals; //消息指针 private_msg_t* data_ptr = (private_msg_t*) msg_ptr; //mengine_status_t *eg_status = &mengine_info.eg_status; mengine_config_t *eg_cfg = &mengine_info.eg_config; //void * data_ptr = msg_ptr->msg.content.addr;//存放书签断点的数据指针 //当前是播放状态,则停止播放 ret_vals = _stop(STOP_PAUSE);//暂停播放,由内部保证是播放状态才停止 if (ret_vals == FALSE) { goto msg_end; } //保存断点,必须在_stop之后,因为_stop中会获取断点,放在_stop之前断点会被覆盖 libc_memcpy(&eg_cfg->bk_infor, data_ptr->msg.content.addr, sizeof(mmm_mp_bp_info_t)); //重新开始播放, 设置文件 //ret_vals = _set_file(); //if (ret_vals == FALSE) //{ // goto msg_end; //} ret_vals = _play(PLAY_RESUME);//播放 msg_end: //返回成功 mengine_reply_msg(msg_ptr, TRUE); return RESULT_IGNORE; }
void MovieSprite::play() { if (_playing) { if (_paused) { _resume(); _paused = false; return; } return; } _playing = true; initPlayer(); _completeDispatched = false; _play(); }
app_result_e mengine_play_prev(void* msg_ptr) { play_status_e play_status = g_eg_status_p->play_status; //大于5s重头开始播歌,不向前切歌 if (g_eg_playinfo_p->cur_time > 5000) { g_eg_playinfo_p->cur_time = 0; //清除断点 libc_memset(&(g_eg_cfg_p->bk_infor), 0, sizeof(mmm_mp_bp_info_t)); _stop(STOP_NORMAL);//停止播放 if (play_status == PlaySta) { _set_file(); _play(PLAY_NORMAL);//播放 } mengine_reply_msg(msg_ptr, TRUE); return RESULT_IGNORE; } return mengine_play_switch(msg_ptr, FORCE_SWITCH_PREV); }
void AnimationManager::run() { _play(); if (get_script_instance()) { get_script_instance()->call_multilevel("_play"); } }
static int loop(rh_aout_api_itf self, rh_asmp_itf asmp_itf) { return _play(self, asmp_itf, 1); }
static int play(rh_aout_api_itf self, rh_asmp_itf asmp_itf) { return _play(self, asmp_itf, 0); }